Probably everyone knows this, but now I'll post reasons why so on one has to ask.
1.Encourages less player interactions. Players will be to busy leveling up on monsters.
2. If you don't use monsters for leveling, I'll just boot up computer number 2 and start power leveling on Wedge Bot.
3. Creates an un-fair advantage from the start. Players right now can log on, buy a cheap sword, or crossbow, and start killing people from the start. Its all simple so you can do it from the start. No steep learning curve, if you have ever played an online FPS, then you can play AoT. Aim and fire. No rolling of the figurative 1d8 dice. No hit or miss depending on what you roll.
Its all based on if your crosshair is lined up.4. This is what makes AoT special. Its an FPS + RPG. It throws the crappy restraints of RPGs out the window. I can hook a window despite my low dexterity, or ride a horse just because I dumped all my skill points into cryptology. In a way, its more forgiving then the average RPG system.
5. It would take a long time to get this leveling system. Why a partial system? Then its not tested, it could have unforseen loopholes. Put in all the aspects of an entire leveling engine. Then you already know its been tested since the invetion of paper and irregularly sided dice.
6. Would require larger character files. Not much of a deal except on Badspots hard drive.
7. So what keeps me from leveling to level 100000? A cap? But then when I get to level 160 and I can beat everyone in the game, have every item, run a huge empire of merchants, assassins, and soldiers? Whats the point of playing anymore? With no leveling system, there are many new dimensions to combats. I'll sum them up here:
1. Who has the high ground?
2. Where are buildings positioned?
3. If there are multiple people, does the other team have the middle?
4. Is there a hill between us? Or a ditch?
5. Are we fighting across a body of water?
6. Is the other player mounted?
There is a lot more. But with a leveling system, it comes out to:
1. Am I 30 levels ahead of my oponent?
So what now? Do you suggest the adition of only players within a certain level can fight eachother? Well, what if I want to duel with my budy Greg, who happens to be 10 levels under me, to the death? Aparently I can't.
Then there is the case of no equal combat out in the ring anymore.
So I guess my bottom line is:
If you want more health, carry healing potions. Have your friends hold the ground for you. Always swing the battle in your favor, even if its an "unfair" tactic. 6v2 is fine in my opinion, the guys with 2 should have common sense to flee, not have such a high level that the other sides attacks are futile.
Do what Napolean did. Attack on holidays, while your enemy is AFK, where they least expect it.