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Suggestions & Requests / More satisfying damage
« on: November 18, 2013, 01:00:08 PM »
In the current version of Blockland shooting someone feels like throwing cotton balls on a concreate wall, until the moment you kill them in which it feels like the concreate wall has had enough and decides to fall over. Now, I'm not gonna ask for some kind of CoD 360noscope pro bleeding your eyes out thing, but rather a more arcadish take on the whole damage thing. Guns would feel a lot more satisfying if they felt like they actually had some kind of impact on other player when you hit them. You could achieve this by making players flash white for about 1/10 of a second if they are hurt, and if they have ~10% hp or less they could start flashing red (like the blink fx but red). You could probably pretty easily create a playertype like this by modifying the default no-jet one. (Though idk if you can save a characters appearance)
Now this second thing I'm not sure if it would be possible, but modders are true wizards so I'll just suggest it anyways.
Damage numbers, you know like in every RPG game there is? I love those.
Just do something like the current damage emote (ouch) where small damage is a white and small ouch, while a bigger amount of damage is a lot larger and red. (idk if I got these switched around but you get the idea)
Now this second thing I'm not sure if it would be possible, but modders are true wizards so I'll just suggest it anyways.
Damage numbers, you know like in every RPG game there is? I love those.
Just do something like the current damage emote (ouch) where small damage is a white and small ouch, while a bigger amount of damage is a lot larger and red. (idk if I got these switched around but you get the idea)