Stalker is an open-world first person shooter game for PC developed by an Ukrainian developer, GSC Game World, taking place around the aftermath of the Chernobyl Accident.
PlotStalker takes place in the "Zone", a 30-kilometer area around the Chernobyl Power plant which was evacuated after the disaster. However, in 2006, almost 20 years after the first incident, a second disaster occurred, caused by the C-consciousness program, killing or mutating most of the remaining inhabitants. S.T.A.L.K.E.R. begins years later, after people have begun coming to the zone in search of money, valuable artifacts and scientific information. You wake up in unknown circumstances after suffering amnesia, saved by a black-market trader named Sidorovich. Sid is able to save your life, but you are amnesic; the only clues to your identity is a tattoo on your arm of the acronym "S.T.A.L.K.E.R." and your PDA which contains only one entry in the to-do list: "Kill Strelok." You are dubbed "Marked One" by Sid.
GameplayThere are many different things to worry about in the game - hunger, health, bleeding, radiation, weight, and more. You may suffer from side effects if these are not treated properly. There are a number of mutated organisms scattered across the "Zone", ranging from mad dogs to a failed telekinesis experiment on a human, transforming them into somewhat of a magician. There are a range of different weapons as well, including shotguns, rifles, automatic rifles, sniper rifles, and others. You are able to trade many things for Russian currency, rubles. Your weapons and armor have a condition level. The lower the level is, the lower their performance is and weapons may jam. As a result of the second Chernobyl disaster, The Zone is littered with small areas of altered physics, known as anomalies. There are several different variations, each one having a unique impact upon those who cross its path. They can be potentially deadly to the player and other NPCs, delivering electric shocks, or pulling them into the air and crushing them. Most anomalies produce visible air or light distortions and their extent can be determined by throwing bolts (of which the player carries an infinite supply) to trigger them. Some stalkers also possess an anomaly detector, which emits warning beeps of a varying frequency depending on their proximity to an anomaly.Anomalies produce Artifacts, the valuable scientific curiosities that make the Zone worth exploring monetarily. As well as being traded for money, a number of Artifacts can be worn so that they provide certain benefits and detriments (for example, increasing a stalker's resistance to gunfire while also contaminating him with small amounts of radiation) although certain rarer Artifacts provide benefits without any negative effects. Artifacts are found scattered throughout the Zone, often near clusters of anomalies. In the 3rd game, Call of Pripyat, emissions occur from time to time. This is when the nuclear power plant releases a a deadly amount of energy, enough to light up the sky red, shake the ground, and kill anything it its path. This occurs throughout the whole zone, with the only thing to do is hide in a shelter. This game takes place approximately in our time period, so all the weapons in-game exist in real-life.
PicturesStalker: Call of Pripyat cover
gameplay
one of the many mutations
one of the very few STALKER outposts, hideouts, and trading places. (low quality ew)
Recommended ModsS.T.A.L.K.E.R. - CompleteOverhauls the graphics and fixes a few bugs along the way, I recommend it.
Download for Shadow of Chernobyl [ModDB]Download for Clear Sky [ModDB]Download for Call of Pripyat [ModDB]S.T.A.L.K.E.R. AtmosFearAdds better weather effects.
Download for Call of PripyatMISERYA total conversion, making the game darker, more detailed, harder and overall more depressing.
Download for Call of Pripyatthanks for brickybob C:
You should check it out, ill upadte this once in a while