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Topics - KelBlock

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3
Off Topic / Happy Birthday, Boost!
« on: March 15, 2015, 11:39:52 AM »

4
Games / Rust Megathread
« on: March 02, 2014, 12:16:16 AM »


General Information
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Rust is an indie survival video game created by Facepunch Studios, the creators of Garry's Mod. The game's inspiration comes from games such as DayZ, Minecraft, and S.T.A.L.K.E.R.: Shadow of Chernobyl.


Gameplay
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The player must gather resources to survive and craft items within the game, with the exception of any starting gear which inlcudes a rock, a torch, and 2 bandages. Players gather resources such as cloth, food, and wood, which can be obtained from chopping trees with an axe. Other items come from the wildlife found throughout the island. The player starts with an initial crafting list of items such as weapons, clothing, and building materials. As the player progresses throughout the game, he or she can find blueprints for more advanced items to craft. These can be found in hidden crates, on killed NPCs, or by researching items taken from other players' bases.

During gameplay, there are many challenges that the player may face, such as starvation, drowning, hypothermia, attacks from wildlife, or exposure to radiation from the many irradiated areas throughout the island. Due to the game being exclusively multiplayer, attacks from other players are also an ever-present challenge. Navigation can also be a daunting challenge in Rust. With no in-game map, new players must look to landmarks and sunrise/sunsets in order to get their bearings. Some third party maps have been created; however nothing to date has been released by Facepunch.

A prevalent concept in Rust is to form factions with other players. These factions usually create housing for their members, provide items and supplies and participate in organized raiding. Raiding is when a group of players organizes an attack on another faction or group of players to steal their supplies and destroy their housing. A new player should be able to join a faction by going to almost any server and asking in chat. An alternative to joining a faction is living the life of a nomad. Generally solo players want to build their house in an isolated spot and make sure to have good weaponry to defend themselves from other players and factions.


Screenshots
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5
Off Topic / Happy birthday, AcornCake
« on: January 29, 2014, 08:34:47 AM »

Happy birthday, you acorn cake!

6
This is your fate.


Games
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Demon's Souls
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Demon's Souls (デモンズソウル Demonzu Souru) is an action role-playing video game developed primarily by From Software with assistance from SCE Japan Studio exclusively for the PlayStation 3.

Set in a dark fantasy world, players take control of a hero who has journeyed to the fictional kingdom of Boletaria, which is being ravaged by a cursed fog that brings forth demons who feast on the souls of mortals. The gameplay involves a character-creation system and emphasizes gathering loot through combat with enemies in a non-linear series of varied locations. It has a unique online multiplayer system integrated into the single-player where players can leave useful messages and warnings for other players' single-player game worlds, as well as joining other players in their world to assist and/or kill them.

Dark Souls
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Dark Souls (ダークソウル Dāku Souru) is an action role-playing video game set in an open world environment.

The game takes place in the kingdom of Lordran, where the player's character is a human who has been cursed and has chosen to make a pilgrimage. The plot of Dark Souls is primarily told through descriptions of in-game items and NPCs, with players having to piece together the lore through careful exploration of the world. The difficulty level of the game cannot be adjusted and death in the game has strict penalties which reinforces the requirement for careful decision making by the player. The world is filled with weapons, armor, and items to assist the player as they progress. The game has online features where players can summon each other for help in defeating foes, or invade another player's world with the objective of killing the player.

Dark Souls II
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Dark Souls II (ダークソウルツー Dāku Souru Tsū) is an upcoming action role-playing open world video game, developed for Microsoft Windows, PlayStation 3 and Xbox 360 by From Software. From Software will also publish the game in Japan, while Namco Bandai Games will do it in other regions.

As the sequel to Dark Souls, Dark Souls II was announced at Spike Video Game Awards on December 7, 2012. Hidetaka Miyazaki, who served as director on Demon's Souls and Dark Souls, will not return as director for Dark Souls II. Instead he will act as a supervisor and the game will be directed by Tomohiro Shibuya and Yui Tanimura. Miyazaki stated there will be no direct connection between Dark Souls and Dark Souls II. The game will use dedicated multiplayer servers.


Prologue
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Demon's Souls' Prologue
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The game is set in the kingdom of Boletaria, ruled by the aging King Allant XII(The game's main antagonist). Because of his greed, the king searched for power and prosperity through a dark ritual of channeling the power of souls that brought unprecedented prosperity to Boletaria, until the "Deep Fog" covered the land's outskirts, cutting off the kingdom from the outside world. Neighboring kingdoms sent scouts to investigate but none returned after entering the fog. It was only after Vallarfax of the royal Twin Fangs broke free from the fog that the rest of the world could be told of Boletaria's plight. By channeling souls, King Allant had awakened the Old One, a great demon residing below the Nexus. With the Old One's awakening, a dark fog had swept in that within it unleashed demons who feasted on the souls of mankind, where those left alive without a soul became insane and violent. Without resistance, the fog slowly begins to spread beyond Boletaria.

Many brave warriors attempted to breach the fog and save Boletaria while others were swayed at the prospect of harnessing the demon's souls; either way, many were lost to the fog.

Dark Souls' Prologue
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The opening cutscene details the founding of the universe, where Earth was unformed and the Everlasting Dragons held sole dominion over the world. However, The Lords of Fire along with the human race eventually came into existence for reasons long lost to time. From the Dark, which gained meaning in contrast to Light from the newly kindled flame, emerged four powerful entities— Nito, the First of the Dead; the Witch of Izalith and her Daughters of Chaos; Gwyn, the Lord of Sunlight, and his faithful knights, and the furtive Pygmy, "so easily forgotten". With the advent of the First Flame, the Lords challenged the Dragons for dominion of the World. During the war, Gwyn, the Lord of Sunlight used his powerful lightning bolts, peeling their strong stone scales, the Witch of Izalith and her Daughters of Chaos weaved great, powerful firestorms, Nito, the First of the Dead unleashed a miasma of death and disease, and Seath the Scaleless, the albino Dragon, betrayed his own kind.

Dark Souls II's Prologue
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The story will revolve around a cursed character trying to find a cure for his or her agony, and will be emotional and involved in the fashion of Demon's Souls's story. The game's director has mentioned that the sequel is indirectly linked to its predecessor, but with no specifications as to how. The director also stated that the concept of time will factor into the story.


Gameplay
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Demon's Souls
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Players take control of the main character in a third-person view who, at the start of the game, can be customized by choice of gender, appearance, name and starting class. There are 10 starting classes, ranging from knights and barbarians to thieves and mages. Each class has its own starting statistics, starting gear, weapons and type of magic used which all emphasize certain approaches to combat depending on the player's preference.

As players kill demons, they gain souls which act as currency that can be used to buy, repair, and upgrade weapons as well as increase player statistics such as strength, luck, and endurance. Along with souls, players can retrieve items such as weaponry and ore for upgrading. When a player is killed during a level, they are sent to the beginning of the level with all non-boss enemies re-spawned, and the player returns in soul form with lower maximum health and the loss of all unused souls. If the player manages to reach their bloodstain at the point where they were last killed, they regain their lost souls. However, if they are killed before then, the souls are lost permanently. Upon defeating a boss, the player can choose to re-spawn back to that location, marked in the form of an Archstone. When not exploring a level, players reside in the Nexus, a realm of souls that acts as a hub where players can exchange souls, store items and travel between regions. After completing the initial portion of the first region, players can choose to progress through any other of the newly available regions.

Gameplay can change depending on both the World and Character tendency, which can be either white or black. Tendency depends on the actions of the player such as helping or killing NPCs. When white, enemies are easier, yet the soul and items rewards are fewer; when black, enemies are stronger and give greater rewards. Players can manipulate their tendency to suit their current needs. Character tendency affects the player throughout, while World Tendency only affects the region where an action was taken.

Further emphasizing the challenging nature of the game is the increased difficulty upon completion of the story. After finishing the game, the player may choose to continue playing from the beginning, except with a 40% increase in difficulty. Subsequent completions increase the difficulty further by 8%.

Online Multiplayer

When connected to the PlayStation Network, online play is integrated into the single-player experience. Throughout levels, players can briefly see the actions of other players as ghosts in the same area that may show hidden passages or switches. When a player dies, a bloodstain can be left in other players' game world that when activated can show a ghost playing out their final moments, indicating how that person died and potentially helping the player avoid the same fate in advance. Players can leave messages on the floor that can also help others such as forewarning safe or hostile positions, trap locations and tactics against enemies or bosses, among general comments.

Co-operative play allows up to three characters to team up in the host's game world where visiting players appear in soul form that can only be returned to their bodies when a boss is defeated. In competitive play, players can invade a player's adventure as a Black Phantom to engage in combat with the host player. If the Black Phantom kills the host, they can be returned to their body in their own game whereas if killed themselves, the host gains a portion of the Black Phantom's souls.

Dark Souls Gameplay
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Gameplay is based on a survival RPG style and uses deaths to teach players how to react in relentlessly hostile environments. Dark Souls takes place in a large and contiguous open world environment. The player is able to travel to and from areas and explore various available paths, although certain prerequisites have to be met to unlock some areas. Bonfires are scattered throughout the world which function as resting hubs and savepoints for the player. Resting at a bonfire causes all normal enemies to respawn, but also fully restores the player's health and healing flasks, along with any equipped spells. The player can progress in one of two unique forms: either "hollow" form or human form. Upon death, the player respawns in "hollow" form, and must use a rare item called "humanity" to restore their human form. If no humanity is available, the player is still able to progress in hollow form, but will be unable to kindle bonfires or summon help from other players; at the same time, players in hollow form cannot be invaded by other players. Death in either form results in the loss of all carried souls and humanity. The player will then spawn at the bonfire last rested at and has one chance to recollect the lost items by reaching the location of their death. If the player dies again before this is accomplished, the items are permanently lost.

"Souls" function as both experience points and currency, and are awarded upon killing any enemy, including other online players, with the amount rewarded being proportional to the toughness of the enemy. Under certain circumstances, humanity is also awarded for defeating enemies. "Humanity" is primarily used as a rare currency, but it also has several subtle effects on gameplay, such as increasing the item discovery rate and buffing some of the player's resistances. Certain weapons also scale in damage considerably with the possession of humanity.

Online Multiplayer

Dark Souls features an online mode which is active whenever the game is connected to the internet. The online mode adds numerous dynamic interactions between the individual players, including limited co-op and player versus player, within certain conditions. Communication between players is deliberately limited. If the player is in "party chat" on the 360, the game will be set to offline mode; on the other hand, private chat between two players at a time is allowed.

The online interactions allow for a large amount of PvP activity. Under certain conditions, one player can invade another player's world with the goal of killing the other player; if they succeed, they are sent home with a certain amount of souls and one point of humanity. Some areas of the game have been designated unofficial PvP hotspots by the community; in these areas, it is common to find hundreds of players either invading or waiting to be invaded in order to engage in one-on-one duels.

Dark Souls II's Gameplay
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Dark Souls II features gameplay mechanics similar to its predecessor; co-director Tomohiro Shibuya has stated that he has no intention of changing the controls.

Online Multiplayer

-TBA-


7
Games / Fallout Series Megathread
« on: January 11, 2014, 03:04:23 PM »

War. War never changes.


Information
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Fallout is a series of post-apocalyptic role-playing video games created by Interplay Entertainment. Although the series is set during the 22nd and 23rd centuries, its retrofuturistic setting and artwork are influenced by the post-war culture of 1950s America, and its combination of hope for the promises of technology and lurking fear of nuclear annihilation. A forerunner for Fallout is Wasteland, a 1988 video game of which the Fallout series is regarded to be a spiritual successor. Although the game worlds are different, the background story, inhabitants, locations, and characters draw many parallels.

The first two titles in the series (Fallout and Fallout 2) were developed by Black Isle Studios. Micro Forté and 14 Degrees East's 2001 Fallout Tactics: Brotherhood of Steel is a tactical role-playing game. In 2004, Interplay closed Black Isle Studios, and continued to produce an action game with RPG elements for the PlayStation 2 and Xbox, Fallout: Brotherhood of Steel without Black Isle Studios. A third entry in the main series, Fallout 3, was released in 2008 by Bethesda Softworks. The latest role-playing installment of the series, Fallout: New Vegas, came out in 2010 and was developed by Obsidian Entertainment with many former Black Isle employees who created Fallout and Fallout 2.

Bethesda Softworks now owns the rights to produce all Fallout games. Soon after acquiring the rights to the IP, Bethesda licensed the rights to make a massively multiplayer online role-playing game version of Fallout to Interplay. This led to a lengthy legal dispute between Bethesda Softworks and Interplay, with Bethesda claiming Interplay had not met the terms and conditions of the licensing contract. The case was decided in favor of Bethesda. The MMORPG only ever got to the beta stage under Interplay, and it is not currently known whether or not Bethesda plans to develop a Fallout MMO.


Games
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Main series
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Fallout

Released in 1997, Fallout takes place in a post-apocalyptic Southern California, beginning in the year 2161. The protagonist is tasked with recovering a water chip in the Wasteland to replace the broken chip in his or her underground shelter home, Vault 13. Fallout was originally intended to run under the GURPS role-playing game system However, a disagreement with the creator of GURPS, Steve Jackson, over the game's violent content required Black Isle Studios to develop a new system, the SPECIAL. Fallout's atmosphere and artwork are reminiscent of post-WWII America and the nuclear paranoia that was widespread at that time.

Fallout 2

Fallout 2 was released in 1998, with several improvements over the first game, including an improved game engine, the ability to set attitudes of non-player character (NPC) party members and the ability to push people who are blocking doors. Additional features included several changes to the game world, including significantly more pop culture jokes and parodies, such as multiple Monty Python-referencing special random encounters, and self-parodying dialogue that broke the fourth wall to mention game mechanics. Fallout 2 takes place eighty years after Fallout, and centers around a descendant of the Vault-Dweller, the protagonist of Fallout. The player assumes the role of the Chosen One as he tries to save his village, Arroyo, after several years of drought and death.

Van Buren (Fallout 3)

Van Buren was the code-name for the cancelled version of Fallout 3 developed by Black Isle Studios and published by Interplay. It featured an improved engine with real 3D graphics as opposed to sprites, new locations, vehicles, and a modified version of the SPECIAL system. The story disconnected from the Vault-Dweller/Chosen One bloodline in Fallout and Fallout 2. Plans for the game included the ability to influence the various factions. The game was cancelled in December 2003 when the budget cuts forced Interplay to dismiss the PC development team. Interplay subsequently sold the Fallout intellectual property to Bethesda Softworks, who began development on their own version of Fallout 3 unrelated to Van Buren. Van Buren is considered to be a part of the main Fallout series, however it is considered semi-canon. Main parts of the game were incorporated into Fallout 3 and its add-ons as well as Fallout: New Vegas.

Fallout 3

Fallout 3 was developed by Bethesda Softworks and released on October 28, 2008. The story picks up thirty years after the setting of Fallout 2 and 200 years after the nuclear war that devastated the game's world. The player is a Vault-dweller in Vault 101 who is forced to flee when the Overseer tries to arrest him/her in response to the player's father leaving the Vault. Once free, the player is dubbed the Lone Wanderer and ventures into the Wasteland in and around Washington, D.C., known as the Capital Wasteland, to find his/her father. It differs from previous games in the series by utilizing 3D graphics, a free-roam gaming world, and real-time combat, in contrast to previous games' 2D isometric graphics and turn-based combat. It was developed simultaneously for the PC, Xbox 360 and PlayStation 3 using the Gamebryo engine.

Fallout: New Vegas

Fallout: New Vegas was developed by Obsidian Entertainment and released on October 19, 2010. Fallout: New Vegas is not a direct sequel to Fallout 3; rather, it is a stand-alone product. Events in the game follow four years after Fallout 3 and offer a similar role-playing experience, but no characters from that game appear. Instead, it is more tied to the first two Fallout titles, featuring characters from those games. In New Vegas, the player assumes the role of a courier in the post-apocalyptic world of the Mojave Wasteland. As the game begins, the Courier is shot in the head and left for dead shortly before being found and brought to a doctor in the nearby town of Goodsprings, marking the start of the game and the Courier's search for his or her would-be murderer. The city of New Vegas is a post-apocalyptic interpretation of Las Vegas with only five standing casinos.

Spin-offs
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Fallout: Tactics

Tactics is the first Fallout game not to require the player to fight in a turn-based mode, and it is also the first to allow the player to customize the skills, perks, and combat actions of the rest of the party. Fallout Tactics focuses on tactical combat rather than role-playing; the new combat system included different modes, stances, and modifiers, but the player had no dialogue options. Most of the criticisms of the game came from its incompatibility with the story of the original two games, not from its gameplay. Fallout: Tactics includes a multiplayer mode that allows players to compete against squads of other characters controlled by other players. Unlike the previous two games, which are based in California, Fallout: Tactics takes place in the Midwestern United States. The game was released in early 2001 to generally favorable reviews.

Fallout: Brotherhood of Steel

Fallout: Brotherhood of Steel became the first Fallout game for consoles when it was released in 2004. It follows an initiate in the Brotherhood of Steel who is given a suicidal quest to find several lost Brotherhood Paladins. BoS is an action role-playing game, representing a significant break from previous incarnations of the Fallout series in both gameplay and aesthetics. The game does not feature non-player characters that accompany the player in combat and uses heavy metal music, including Slipknot, Devin Townsend, and Killswitch Engage, which stands in contrast to the music of Fallout 3, performed by The Ink Spots and Louis Armstrong. It was the last Fallout game to be developed by Interplay.


Setting
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Background
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The series is set in an alternate history scenario which diverges from our reality following World War II. The transistor was not invented, while vacuum tubes and atomic physics became the cornerstones to scientific progress, eventually achieving the technological aspirations of the early Atomic Age and locking society into a 1950's cultural stasis. Thus, in this alternative "golden age", a bizarre socio-technological status quo emerges, in which advanced robots, nuclear-powered cars, directed-energy weapons, and other futuristic technologies are seen alongside 1950's-era computers and telephones, and the aesthetics and Cold War paranoia of the 1950s continue to dominate the American lifestyle well into the 21st century.

More than a hundred years before the start of the series, an energy crCIA emerged caused by the depletion of petroleum reserves, leading to a period called the "Resource Wars" – a series of events which included a war between the European Commonwealth and the Middle East, the disbanding of the United Nations, the U.S. annexation of Canada, and a Chinese invasion and subsequent military occupation of Alaska. These eventually culminated in the 2077 Great War, a cataclysmic nuclear exchange that lasted for only two hours, and subsequently created the post-apocalyptic United States setting of Fallout.

Vaults
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Having foreseen this outcome decades earlier, the U.S. government began a nationwide project in 2054 to build fallout shelters known as "Vaults". The Vaults were ostensibly designed by the government contractor Vault-Tec as public shelters, financed by junk bonds and each able to support up to a thousand people. Each Vault is self-sufficient, so they could theoretically sustain their inhabitants indefinitely. However, the Vault project was never intended as a viable method of repopulating the United States in such a deadly scenario. Around 400,000 vaults would have been needed, but only 122 were commissioned and constructed. Instead, the Vaults were part of a secret and unethical social experiment, and were designed to determine the effects of different environmental and psychological conditions on its inhabitants. Experiments included: a Vault that was designed to never open, a Vault where the inhabitants were exposed to the mutagenic Forced Evolutionary Virus (F.E.V.), and a Vault where the door never closed, exposing the inhabitants to dangerous amounts of radiation. A few control Vaults were made to function as advertised to contrast with the data from those Vaults with intentional flaws. Nevertheless, many Vaults had their experiments derailed due to unexpected events. Many of these Vaults were so self-destructive that by the time other survivors opened them, they were nothing but graveyards.

Post-War conditions
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In the years following the Great War, the United States devolved into a post-apocalyptic environment commonly dubbed "the Wasteland". The War and subsequent nuclear fallout severely depopulated the country, leaving large expanses of property decaying from neglect. In addition, virtually all food and water is irradiated and radiation exposure, combined with a mutagenic bioweapon that was accidentally released into the atmosphere during the War, have caused mutation in nearly all forms of life. With a large portion of the country's infrastructure in ruins, basic necessities are scarce. Barter is the common method of exchange, with bottlecaps providing a more conventional form of currency. Most cities and towns are empty, having been looted and deserted in favor of smaller, makeshift communities scattered around the Wasteland.

Many humans who could not get into the Vaults survived the atomic blasts, but many of these, affected by the radiation, turned into so-called ghouls. While they were given an extended lifespan, most lost their hair and their skin decayed, giving them a zombie-like appearance; often, their voices became raspy. Many ghouls have a hatred for humans, either through jealousy or due to discrimination by the humans. Almost all ghouls resent their comparison to zombies and being called a zombie is viewed as a great insult by them. After suffering mass amounts of radiation, a number of ghouls eventually go insane; these "feral ghouls" become mindless, aggressive creatures, driven only by instinct.

Factions
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Although the Wastelands of the Fallout series are home to innumerable self-supporting groups, there are a number of factions who have a significant presence across the entire former United States. These factions are often the major players in the larger events of each game's primary storyline.

  • The Brotherhood of Steel is a group dedicated to the collection and preservation of Pre-War knowledge and technology. They pursue these goals with religious fervor and many are descendants of American military survivors. Seen as xenophobic, the Brotherhood believes that they are the sole heirs to Pre-War technology, bringing them into conflict with other factions. On the East Coast, however, in the D.C. area (also known as the Capital Wasteland), the Brotherhood takes on the form of protectors of the Wastes, actively engaging Super Mutants in the region and helping to distribute clean water to the people of the region.
  • The Enclave is composed of the shattered remnants of the éminence grise of the pre-War U.S. federal government and acts as the main antagonist in Fallout 2 and Fallout 3. They have access to superior technology available before the War, such as advanced power armor and plasma weaponry. Their main goal is to wipe out all mutation in the Wasteland so that they can restore the pre-War America of old, which, given the pervasive radiation and background FEV virus, is almost every living thing in the Wasteland besides themselves.
  • The New California Republic (NCR) is a constitutional republic and is the largest faction in post-apocalyptic America, both by population and landmass. The NCR bears resemblance to the democracies of old, with a democratically-elected government and a commitment to "old world values". Based in California, it has holdings in Nevada, Oregon, Baja, and New Mexico along the Colorado River.
  • Caesar's Legion is an autocratic totalitarian homogeneous dictatorship consisting of 87 conquered tribes that willingly rejects the use of most technology and utilizes slave labor. Basing its culture and ideals on the historic Roman Empire, the Legion expands its borders by violently conquering nearby lands, massacring and enslaving the original inhabitants and obliterating their previous culture.
  • Mr. House is the owner and proprietor of New Vegas, the Post-War version of Las Vegas. Previously an influential businessman and scientist, he had predicted the Great War and spent 12 years developing a plan to save the city from destruction. Though he managed to save the Vegas Strip, radiation from nearby bombs devastated the surrounding area. Hoping to guide human progress after the apocalypse, House entered an immortal stasis in order to develop long-lasting plans for rebuilding civilization and reigniting scientific innovation and industrial growth through the profits of the New Vegas strip, treating the other factions as customers.
  • Raiders are primarily nomadic tribes, scavengers, and bandits that rely on violent tactics to sustain themselves and obtain valuable resources. There are many sub-factions of raiders, most of which express various levels of hostility towards the player.


8



Classified Material Beyond This Point
Unauthorized access will be monitored, located and dealt with
This is your sole warning


Note: Original topic was created by mp7964.


   



About






Object Classes

The designation "Safe" is assigned to subjects or objects that may be effectively and reliably contained. Safe designates may have individual containment procedures, but these procedures are not expected to fail frequently, or be subject to later revision as more information is obtained about a subject.

Some Safe designates are human, humanoid, and/or sentient. To prevent injury and/or death to personnel and SCPs, interaction with such designates should be professional and courteous, taking into account special containment procedures.

It should be noted that Safe does not indicate that the containment procedures are unnecessary. Many Safe-designated objects can be quite dangerous in the right contexts. The important distinction that defines a Safe object is that it can be handled safely with appropriate containment procedures. An example of a Safe object would be a gun, a nuclear weapon, or polonium.

An SCP object is classified as Euclid when its behavior cannot be unerringly predicted, either because the item is sentient, it behaves outside of current scientific knowledge, or its nature is simply poorly understood at present. Euclid-class objects do not pose the same existential threat to humanity due to containment breach that Keter-class objects do, but they still generally require more diligence to keep contained than Safe-class objects.

Although many Euclid-class objects could be used for the benefit of the Foundation or of humanity, they may have unforeseen ramifications after their use due to their unpredictable nature. Some Euclid-class SCPs are eventually understood well enough to be reclassified as Safe, but most remain inscrutable even to the most rigorous of experimentation.

The designation "Keter" is assigned to subjects that both (a) display vigorous, active hostility to human life, civilization, and/or spacetime, and (b) are capable of causing significant destruction in the event of a containment breach. Such subjects must be cataloged, contained according to special containment procedures, and destroyed, if possible.

Merely being inimical to human life is not in itself cause for classification as a Keter-level object. A Keter classification indicates that not only is this subject capable of inflicting devastating harm to human life and civilization, but that containment protocols must be extensive, involved, and precisely followed in order to prevent it from doing so. Research into the neutralization of Keter-class SCPs is always a top priority for the Foundation.

Cases where Keter-class objects that can be neutralized by Foundation personnel persist in Foundation custody are rare, and are grouped into three main categories. In addition to cases where destruction of the object continues to be unfeasible due to apparent invulnerability or similar circumstance, there are some Keter-class objects with significant tactical value for the Foundation, as well as Keter-class objects that threaten more harm to humanity from their neutralization than from their continued existence.

The Foundation has harnessed some Keter-class SCPs, but such situations are rare exceptions: for example, SCP-076-2 only agreed to work with the Foundation due to its unusual relationship with Agent [REDACTED] and its ability to communicate with us, and even that didn't last. The majority of Keter-class SCPs are insentient, and most are inanimate objects. This status may change as research and discovery continues





Security Clearance Levels

STANDARD SECURITY CLEARANCE LEVELS


NON-STANDARD SECURITY CLEARANCE LEVELS




9
Games / Toontown Rewritten Megathread - Open Beta Has Begun!
« on: September 21, 2013, 06:55:56 PM »



               



About
Toontown Rewritten is a community server for Disney's now-closed game, Toontown Online. Toontown Online was a MMORPG developed by The Walt Disney Company that was designed for ages seven and up.

First introduced in the United States on June 2, 2003, Disney had since produced versions of Toontown Online for the United Kingdom, France, Germany, Spain, Japan, Southeast Asia and Brazil. The foreign versions were closed and all players had to use the USA server. Toontown Online could be played free, with many in-game restrictions, or it could be played with a subscription, with no restrictions whatsoever.

The game focuses on the carefree toons in a world called Toontown, trying to stop the evil business-like robot cogs by teaming up and battling them with gags. There are also some non-combat activities. The world is divided into seven neighborhoods with several smaller areas. Each neighborhood has a non-player Disney character in its playground. Playgrounds are safe areas with no cogs. The streets that link them together, however, are greatly populated with cogs and cog buildings.

Toontown Rewritten is essentially a remastered build of Toontown Online.





Toons

A toon is a character in Toontown Rewritten. Toons are the main characters in the game. Toons take the form of animals, which come in different species: cats, dogs, ducks, mice, pigs, rabbits. When a toon is made, the player is able to choose what gender they would like for the toon to be and able to choose their own color. It is also possible to choose a toon with multiple colors for their different body parts.

Laff Points
Laff points are a toon's health. It is the basis to keep a toon happy and able to perform certain actions, such as defeating cogs, playing trolley games, and more. If a toon is sad, such actions like going on the trolley will be delayed until the sad toon has at least one laff point in their laff meter.





Cogs

Cogs are the main antagonists of Disney's Toontown Online, of which are shown to be business robots that consistently attempt to conquer Toontown and turn it into a dull, grey, corporate wasteland. There is a total of thirty-two different cogs, with eight in each of the four corporate ladders, as well as a boss of each ladder. Each cog has their own strengths and weaknesses and a five level range; the higher they are in the corporate ladder, the higher their level range is, as well as their health and damage.
Cogs roam the streets of Toontown, taking over toon buildings by dropping cog buildings on top of them. Cogs can also be found in their respective Cog Headquarters.

To fight the cogs, toons use gags to destroy them, since their programming cannot process a joke into raw data, as this will cause the Cog to malfunction and explode when it does. Ironically, the Cogs were created with puns in their programming, of which strangely means that if they were actually funny, they would malfunction and explode.

The cogs







Gags

A gag is a joke that is used to defeat the evil cogs. When enough gags are used on a cog, it explodes from laughter. But if you go sad, you lose all the gags you have. There are forty-nine gags, however only forty-two are obtainable.
There are seven gag tracks, with seven different gags in each. Each toon can only get six gag tracks. Each gag track starts with the weakest gag; stronger gags can be obtained by earning the designated amount of experience points. A total of 10,000 experience points will reward the toon the strongest gag in that gag track, and the toon will complete that gag track.

Gags can be bought in Goofy's Gag Shop for one jellybean each. There is a gag shop in every playground, except Chip 'n Dale's Acorn Acres and Goofy's Speedway . The first six gags in each gag track can be bought, but level seven gags must be earned by reaching 0 to Go! or by harvesting the level seven gag from a gag tree.

Toons store all their gags in a backpack. Every toon starts with a small pouch, that can hold twenty gags. ToonTasks can reward bigger gag pouches. The biggest gag pouch is the large backpack, that can hold eighty gags.

Every toon starts with the level one Throw and Squirt gags; the Cupcake and the Squirting Flower respectively given from Tutorial Tom. All "cog-fighting" neighborhoods give toons the ability to choose a new gag track to train for, excluding Daisy Gardens and Donald's Dreamland. Once they have chosen the gag track, they can start doing Toontasks to earn gag track training film frames; 16 frames for a gag track training film are required to obtain the gag track. Toons may only obtain the final frame after they have done all of the other required Toontasks in their current neighborhood, including having earned the first fifteen of the sixteen frames.

In each neighborhood, excluding Donald's Dreamland and Daisy Gardens, a toon is given the chance to gain a gag track. The options switch every time. In Toontown Central, you can choose Toon-Up or Sound, in Donald's Dock Lure or Drop, in Minnie's Melodyland Toon-Up or Trap or Sound or Trap, and in The Brrrgh, the two gag tracks you do not have.

Gag tracks






Neighborhoods

A neighborhood is a toon-governed zone in Toontown with its own theme, playground, and three streets (two in Donald's Dreamland). They consist of four Toon HQ buildings and fishing ponds.

List of neighborhoods







Cog headquarters

Cog headquarters are areas of Toontown that are permanently controlled by cogs. These areas are usually more difficult and dangerous compared to other locations in Toontown. As toons progress further into the game they will be assigned Toontasks related to the four cog headquarters. There are four headquarters.

List of cog headquarters

Sellbot Headquarters
Cashbot Headquarters
Lawbot Headquarters
Bossbot Headquarters

Cog facilities

A Cog Facility can be found in Cog Headquarters. Facilities contain various types of cogs, such as the corresponding type of the headquarters and goons, and several obstacles that toons must maneuver in order to complete the facility.

List of cog facilities

Cog Golf Course
District Attorney's Office
Cashbot Mint
Sellbot Factory


10
We're not currently playing. We will be using Skype the next time we play.

PLAYER LIST

KelBlock - ProSlayerxXx64
Nal - NalNalas
Timezbrick - Timezbrick
KoopaScooper - JZbiddy
Freek - Freekderp
beachbum111111 - Beachbum111111
Orion - Brolord (?)
Jacksaunt - Jacksaunty
AcornCake - Sgt EpicMuffin
Dreams_Of_Cheese - HourlyBow9
ABlockOfCheese - Timchevy
SeventhSandwich - MaskedSkate776
masterockets - Masterockets

11
Games / Warframe Megathread - Update 16 is out!
« on: July 12, 2013, 10:08:56 PM »



Note: Original topic was created by Hiiro326.


Links - About - Story - Factions - Resources - Planets - Warframes - Weapons - Sentinels - Mods - Aura - Screenshots - Post #2



Links
Official Alert Twitter
Warframe Wikia
YouTube Channel


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About


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Story



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Factions







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Resources
Resources are items that are used solely for the manufacturing of other items in the Foundry with Blueprints. Other than Orokin Cells, each resource can only be found in specific planet systems.  Resources can also be a reward for alert missions.

This was quoted from; http://warframe.wikia.com/wiki/Resources

Common Resources



Uncommon Resources



Rare Resources



Research Resources



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Planets



Planets are regions of missions for specific sets of difficulty and factions. Each planet has its own set of resources, and a back story regarding the faction that is currently controlling the planet. Above is the main screen of the game. Planets will display alert symbols if a mission in them has an alert available. They will display a lock symbol if the planet is unavailable to the player. There are currently a total of 14 planets and 239 missions.

This was quoted from; http://warframe.wikia.com/wiki/Planets

Mercury - 1 - 7

Venus - 5 - 14

Saturn - 23 - 35

Jupiter - 20 - 35

Mars - 20 - 29

Phobos - 23 - 47

Urstar fish - 35 - 45

Europa -   35 - 45

Earth - 10 - 20

Neptune - 45 - 56

Sedna - 30 - 45

Ceres - 50 - 59

Eris - 45 - 65

Pluto - 55 - 70

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Warframes



Obtaining Warframes
Warframes can be obtained in two ways:

- Crafting via blueprints.

- Purchasing with .

List of Warframes































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Weapons
Weapons are used by Warframes, Sentinels and enemies in combat to damage. Weapons can be leveled up for more mod energy to apply more capability. There are three main weapon types used by Warframes: Primary, Secondary, and Melee weapons. Sentinels also have a single energy weapon that is leveled up independently.

This was quoted from; http://warframe.wikia.com/wiki/Weapons

Obtaining Weapons
Weapons can be obtained in very few ways:

- Crafting via blueprints.

- Purchasing with .

- Operation rewards.

List of Weapons






















For the full list of all weapons in-game and additional information, click here.

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Sentinels
Sentinels are robotic companions that follow players around and assist in various ways depending on their set Precepts.  It is possible to program sentinels with precepts, or skill mods, that can turn a sentinel into an attack drone or a support drone. It can also have many other mods which, for the most part, function similarly to warframe mods.

This was quoted from; http://warframe.wikia.com/wiki/Sentinels

Obtaining Sentinels
Like most weapons, sentinels can be created via blueprints that can be purchased from the in-game Market for 15,000. Sentinels can also be purchased for 75.

For more information on Sentinels, click here.

List of Sentinels


Wyrm
"With 'Warrior' and 'Crowd Dispersion' as default Precepts, WYRM is a highly offensive Sentinel. Wyrm also comes with a laser rifle."


Dethcube
"With "Swift Deth" and "Vaporize" as default precepts, DETHCUBE acts exactly as advertised, as a badass cube of "deth". Comes loaded with Deth Machine Rifle weapon."


Shade
"With 'Revenge' and 'Ghost' as default Precepts, SHADE is well suited for stealth gameplay. Shade also comes with a burst laser pistol."


Carrier
"With 'Striker' and 'Vaccuum' as default Precepts, CARRIER is a seeker Sentinel. CARRIER also comes with a shotgun weapon."


Djinn
"With 'Thumper' and 'Fatal Attraction' as default Precepts, DJINN is a combat Sentinel. DJINN also comes with a poison dart weapon."

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Mods
Modifications (Mods) are cards that can be equipped to warframes, weapons, and sentinels to enhance damage, power, survivability, speed, precepts, and utility. Mods can grant Passive Powers, Active Powers, Sentinel Precepts, and Utilities. Mods can be changed between items.

This was quoted from; http://warframe.wikia.com/wiki/Mods

Obtaining Mods
Mods can be obtained in various ways. Here are a few ways to acquire mods.

- Purchasing warframes, weapons, and sentinels with will provide a few mods.

- Creating warframe via blueprint provides four mods of the crafted warframe.

- Dispatching enemies.

For more information on mods, click here.

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Aura
Auras are special mods. They operate as normal mods except that they affect the entire Squad.

They can be fused to create a stronger effect card. Using Aura cards will add to your total mod capacity, unlike regular mods. Forma can be applied to the special Aura slot the same way you would polarize any other slot. When clicking on Polarize to open the menu the aura slot will be to the left of the warframe slots and outlined in gold.

Putting an Aura with the same polarity slot as your Aura slot will double the mod points given (point cost 5 Rifle Amp becomes 10 points added) and Auras of different polarity will decrease the amount of points you gain (you will still gain more points regardless). A maximum of 14 bonus mod points can be acquired from a like-polarity Aura and 5 points for an unlike-polarity Aura.


This was quoted from; http://warframe.wikia.com/wiki/Aura

Obtaining Auras
Aura Mod cards cannot be ontained via normal missions. Aura Mods cards can only be obtained via alerts. Occasionally, there will be alerts containing an Aura as a reward. These alerts will appear randomly, therefore I would recommend to keep an eye on the Warframes alerts twitter if you're willing to acquire an Aura.

For more information on Auras, click here.

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Screenshots


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12
Off Topic / Happy birthday, Dillpickle!
« on: July 07, 2013, 11:13:06 AM »

Happy 16th birthday, you dillpickle!

Quote from: Dillpickle
Ahah thanks everyone for the birthday wishes! My plans today won't be all spectacular, Buffalo Wild Wings, some Carnival games, getting laid, and just having some good fun! I'll be on Blockland today too!

13
Games / Livestreaming SCP: Containment Breach 0.7.1
« on: April 26, 2013, 01:12:50 PM »
http://www.twitch.tv/kelblock

Come watch me play and pee my pants a little. I have no mic, though.

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