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Rust is an indie survival video game created by Facepunch Studios, the creators of Garry's Mod. The game's inspiration comes from games such as DayZ, Minecraft, and S.T.A.L.K.E.R.: Shadow of Chernobyl. |
Demon's Souls (デモンズソウル Demonzu Souru) is an action role-playing video game developed primarily by From Software with assistance from SCE Japan Studio exclusively for the PlayStation 3. Set in a dark fantasy world, players take control of a hero who has journeyed to the fictional kingdom of Boletaria, which is being ravaged by a cursed fog that brings forth demons who feast on the souls of mortals. The gameplay involves a character-creation system and emphasizes gathering loot through combat with enemies in a non-linear series of varied locations. It has a unique online multiplayer system integrated into the single-player where players can leave useful messages and warnings for other players' single-player game worlds, as well as joining other players in their world to assist and/or kill them. |
Dark Souls (ダークソウル Dāku Souru) is an action role-playing video game set in an open world environment. The game takes place in the kingdom of Lordran, where the player's character is a human who has been cursed and has chosen to make a pilgrimage. The plot of Dark Souls is primarily told through descriptions of in-game items and NPCs, with players having to piece together the lore through careful exploration of the world. The difficulty level of the game cannot be adjusted and death in the game has strict penalties which reinforces the requirement for careful decision making by the player. The world is filled with weapons, armor, and items to assist the player as they progress. The game has online features where players can summon each other for help in defeating foes, or invade another player's world with the objective of killing the player. |
Dark Souls II (ダークソウルツー Dāku Souru Tsū) is an upcoming action role-playing open world video game, developed for Microsoft Windows, PlayStation 3 and Xbox 360 by From Software. From Software will also publish the game in Japan, while Namco Bandai Games will do it in other regions. As the sequel to Dark Souls, Dark Souls II was announced at Spike Video Game Awards on December 7, 2012. Hidetaka Miyazaki, who served as director on Demon's Souls and Dark Souls, will not return as director for Dark Souls II. Instead he will act as a supervisor and the game will be directed by Tomohiro Shibuya and Yui Tanimura. Miyazaki stated there will be no direct connection between Dark Souls and Dark Souls II. The game will use dedicated multiplayer servers. |
The game is set in the kingdom of Boletaria, ruled by the aging King Allant XII(The game's main antagonist). Because of his greed, the king searched for power and prosperity through a dark ritual of channeling the power of souls that brought unprecedented prosperity to Boletaria, until the "Deep Fog" covered the land's outskirts, cutting off the kingdom from the outside world. Neighboring kingdoms sent scouts to investigate but none returned after entering the fog. It was only after Vallarfax of the royal Twin Fangs broke free from the fog that the rest of the world could be told of Boletaria's plight. By channeling souls, King Allant had awakened the Old One, a great demon residing below the Nexus. With the Old One's awakening, a dark fog had swept in that within it unleashed demons who feasted on the souls of mankind, where those left alive without a soul became insane and violent. Without resistance, the fog slowly begins to spread beyond Boletaria. Many brave warriors attempted to breach the fog and save Boletaria while others were swayed at the prospect of harnessing the demon's souls; either way, many were lost to the fog. |
The opening cutscene details the founding of the universe, where Earth was unformed and the Everlasting Dragons held sole dominion over the world. However, The Lords of Fire along with the human race eventually came into existence for reasons long lost to time. From the Dark, which gained meaning in contrast to Light from the newly kindled flame, emerged four powerful entities— Nito, the First of the Dead; the Witch of Izalith and her Daughters of Chaos; Gwyn, the Lord of Sunlight, and his faithful knights, and the furtive Pygmy, "so easily forgotten". With the advent of the First Flame, the Lords challenged the Dragons for dominion of the World. During the war, Gwyn, the Lord of Sunlight used his powerful lightning bolts, peeling their strong stone scales, the Witch of Izalith and her Daughters of Chaos weaved great, powerful firestorms, Nito, the First of the Dead unleashed a miasma of death and disease, and Seath the Scaleless, the albino Dragon, betrayed his own kind. |
The story will revolve around a cursed character trying to find a cure for his or her agony, and will be emotional and involved in the fashion of Demon's Souls's story. The game's director has mentioned that the sequel is indirectly linked to its predecessor, but with no specifications as to how. The director also stated that the concept of time will factor into the story. |
Players take control of the main character in a third-person view who, at the start of the game, can be customized by choice of gender, appearance, name and starting class. There are 10 starting classes, ranging from knights and barbarians to thieves and mages. Each class has its own starting statistics, starting gear, weapons and type of magic used which all emphasize certain approaches to combat depending on the player's preference. As players kill demons, they gain souls which act as currency that can be used to buy, repair, and upgrade weapons as well as increase player statistics such as strength, luck, and endurance. Along with souls, players can retrieve items such as weaponry and ore for upgrading. When a player is killed during a level, they are sent to the beginning of the level with all non-boss enemies re-spawned, and the player returns in soul form with lower maximum health and the loss of all unused souls. If the player manages to reach their bloodstain at the point where they were last killed, they regain their lost souls. However, if they are killed before then, the souls are lost permanently. Upon defeating a boss, the player can choose to re-spawn back to that location, marked in the form of an Archstone. When not exploring a level, players reside in the Nexus, a realm of souls that acts as a hub where players can exchange souls, store items and travel between regions. After completing the initial portion of the first region, players can choose to progress through any other of the newly available regions. Gameplay can change depending on both the World and Character tendency, which can be either white or black. Tendency depends on the actions of the player such as helping or killing NPCs. When white, enemies are easier, yet the soul and items rewards are fewer; when black, enemies are stronger and give greater rewards. Players can manipulate their tendency to suit their current needs. Character tendency affects the player throughout, while World Tendency only affects the region where an action was taken. Further emphasizing the challenging nature of the game is the increased difficulty upon completion of the story. After finishing the game, the player may choose to continue playing from the beginning, except with a 40% increase in difficulty. Subsequent completions increase the difficulty further by 8%. Online Multiplayer When connected to the PlayStation Network, online play is integrated into the single-player experience. Throughout levels, players can briefly see the actions of other players as ghosts in the same area that may show hidden passages or switches. When a player dies, a bloodstain can be left in other players' game world that when activated can show a ghost playing out their final moments, indicating how that person died and potentially helping the player avoid the same fate in advance. Players can leave messages on the floor that can also help others such as forewarning safe or hostile positions, trap locations and tactics against enemies or bosses, among general comments. Co-operative play allows up to three characters to team up in the host's game world where visiting players appear in soul form that can only be returned to their bodies when a boss is defeated. In competitive play, players can invade a player's adventure as a Black Phantom to engage in combat with the host player. If the Black Phantom kills the host, they can be returned to their body in their own game whereas if killed themselves, the host gains a portion of the Black Phantom's souls. |
Gameplay is based on a survival RPG style and uses deaths to teach players how to react in relentlessly hostile environments. Dark Souls takes place in a large and contiguous open world environment. The player is able to travel to and from areas and explore various available paths, although certain prerequisites have to be met to unlock some areas. Bonfires are scattered throughout the world which function as resting hubs and savepoints for the player. Resting at a bonfire causes all normal enemies to respawn, but also fully restores the player's health and healing flasks, along with any equipped spells. The player can progress in one of two unique forms: either "hollow" form or human form. Upon death, the player respawns in "hollow" form, and must use a rare item called "humanity" to restore their human form. If no humanity is available, the player is still able to progress in hollow form, but will be unable to kindle bonfires or summon help from other players; at the same time, players in hollow form cannot be invaded by other players. Death in either form results in the loss of all carried souls and humanity. The player will then spawn at the bonfire last rested at and has one chance to recollect the lost items by reaching the location of their death. If the player dies again before this is accomplished, the items are permanently lost. "Souls" function as both experience points and currency, and are awarded upon killing any enemy, including other online players, with the amount rewarded being proportional to the toughness of the enemy. Under certain circumstances, humanity is also awarded for defeating enemies. "Humanity" is primarily used as a rare currency, but it also has several subtle effects on gameplay, such as increasing the item discovery rate and buffing some of the player's resistances. Certain weapons also scale in damage considerably with the possession of humanity. Online Multiplayer Dark Souls features an online mode which is active whenever the game is connected to the internet. The online mode adds numerous dynamic interactions between the individual players, including limited co-op and player versus player, within certain conditions. Communication between players is deliberately limited. If the player is in "party chat" on the 360, the game will be set to offline mode; on the other hand, private chat between two players at a time is allowed. The online interactions allow for a large amount of PvP activity. Under certain conditions, one player can invade another player's world with the goal of killing the other player; if they succeed, they are sent home with a certain amount of souls and one point of humanity. Some areas of the game have been designated unofficial PvP hotspots by the community; in these areas, it is common to find hundreds of players either invading or waiting to be invaded in order to engage in one-on-one duels. |
Dark Souls II features gameplay mechanics similar to its predecessor; co-director Tomohiro Shibuya has stated that he has no intention of changing the controls. Online Multiplayer -TBA- |
Fallout is a series of post-apocalyptic role-playing video games created by Interplay Entertainment. Although the series is set during the 22nd and 23rd centuries, its retrofuturistic setting and artwork are influenced by the post-war culture of 1950s America, and its combination of hope for the promises of technology and lurking fear of nuclear annihilation. A forerunner for Fallout is Wasteland, a 1988 video game of which the Fallout series is regarded to be a spiritual successor. Although the game worlds are different, the background story, inhabitants, locations, and characters draw many parallels. The first two titles in the series (Fallout and Fallout 2) were developed by Black Isle Studios. Micro Forté and 14 Degrees East's 2001 Fallout Tactics: Brotherhood of Steel is a tactical role-playing game. In 2004, Interplay closed Black Isle Studios, and continued to produce an action game with RPG elements for the PlayStation 2 and Xbox, Fallout: Brotherhood of Steel without Black Isle Studios. A third entry in the main series, Fallout 3, was released in 2008 by Bethesda Softworks. The latest role-playing installment of the series, Fallout: New Vegas, came out in 2010 and was developed by Obsidian Entertainment with many former Black Isle employees who created Fallout and Fallout 2. Bethesda Softworks now owns the rights to produce all Fallout games. Soon after acquiring the rights to the IP, Bethesda licensed the rights to make a massively multiplayer online role-playing game version of Fallout to Interplay. This led to a lengthy legal dispute between Bethesda Softworks and Interplay, with Bethesda claiming Interplay had not met the terms and conditions of the licensing contract. The case was decided in favor of Bethesda. The MMORPG only ever got to the beta stage under Interplay, and it is not currently known whether or not Bethesda plans to develop a Fallout MMO. |
Released in 1997, Fallout takes place in a post-apocalyptic Southern California, beginning in the year 2161. The protagonist is tasked with recovering a water chip in the Wasteland to replace the broken chip in his or her underground shelter home, Vault 13. Fallout was originally intended to run under the GURPS role-playing game system However, a disagreement with the creator of GURPS, Steve Jackson, over the game's violent content required Black Isle Studios to develop a new system, the SPECIAL. Fallout's atmosphere and artwork are reminiscent of post-WWII America and the nuclear paranoia that was widespread at that time. |
Fallout 2 was released in 1998, with several improvements over the first game, including an improved game engine, the ability to set attitudes of non-player character (NPC) party members and the ability to push people who are blocking doors. Additional features included several changes to the game world, including significantly more pop culture jokes and parodies, such as multiple Monty Python-referencing special random encounters, and self-parodying dialogue that broke the fourth wall to mention game mechanics. Fallout 2 takes place eighty years after Fallout, and centers around a descendant of the Vault-Dweller, the protagonist of Fallout. The player assumes the role of the Chosen One as he tries to save his village, Arroyo, after several years of drought and death. |
Van Buren was the code-name for the cancelled version of Fallout 3 developed by Black Isle Studios and published by Interplay. It featured an improved engine with real 3D graphics as opposed to sprites, new locations, vehicles, and a modified version of the SPECIAL system. The story disconnected from the Vault-Dweller/Chosen One bloodline in Fallout and Fallout 2. Plans for the game included the ability to influence the various factions. The game was cancelled in December 2003 when the budget cuts forced Interplay to dismiss the PC development team. Interplay subsequently sold the Fallout intellectual property to Bethesda Softworks, who began development on their own version of Fallout 3 unrelated to Van Buren. Van Buren is considered to be a part of the main Fallout series, however it is considered semi-canon. Main parts of the game were incorporated into Fallout 3 and its add-ons as well as Fallout: New Vegas. |
Fallout 3 was developed by Bethesda Softworks and released on October 28, 2008. The story picks up thirty years after the setting of Fallout 2 and 200 years after the nuclear war that devastated the game's world. The player is a Vault-dweller in Vault 101 who is forced to flee when the Overseer tries to arrest him/her in response to the player's father leaving the Vault. Once free, the player is dubbed the Lone Wanderer and ventures into the Wasteland in and around Washington, D.C., known as the Capital Wasteland, to find his/her father. It differs from previous games in the series by utilizing 3D graphics, a free-roam gaming world, and real-time combat, in contrast to previous games' 2D isometric graphics and turn-based combat. It was developed simultaneously for the PC, Xbox 360 and PlayStation 3 using the Gamebryo engine. |
Fallout: New Vegas was developed by Obsidian Entertainment and released on October 19, 2010. Fallout: New Vegas is not a direct sequel to Fallout 3; rather, it is a stand-alone product. Events in the game follow four years after Fallout 3 and offer a similar role-playing experience, but no characters from that game appear. Instead, it is more tied to the first two Fallout titles, featuring characters from those games. In New Vegas, the player assumes the role of a courier in the post-apocalyptic world of the Mojave Wasteland. As the game begins, the Courier is shot in the head and left for dead shortly before being found and brought to a doctor in the nearby town of Goodsprings, marking the start of the game and the Courier's search for his or her would-be murderer. The city of New Vegas is a post-apocalyptic interpretation of Las Vegas with only five standing casinos. |
Tactics is the first Fallout game not to require the player to fight in a turn-based mode, and it is also the first to allow the player to customize the skills, perks, and combat actions of the rest of the party. Fallout Tactics focuses on tactical combat rather than role-playing; the new combat system included different modes, stances, and modifiers, but the player had no dialogue options. Most of the criticisms of the game came from its incompatibility with the story of the original two games, not from its gameplay. Fallout: Tactics includes a multiplayer mode that allows players to compete against squads of other characters controlled by other players. Unlike the previous two games, which are based in California, Fallout: Tactics takes place in the Midwestern United States. The game was released in early 2001 to generally favorable reviews. |
Fallout: Brotherhood of Steel became the first Fallout game for consoles when it was released in 2004. It follows an initiate in the Brotherhood of Steel who is given a suicidal quest to find several lost Brotherhood Paladins. BoS is an action role-playing game, representing a significant break from previous incarnations of the Fallout series in both gameplay and aesthetics. The game does not feature non-player characters that accompany the player in combat and uses heavy metal music, including Slipknot, Devin Townsend, and Killswitch Engage, which stands in contrast to the music of Fallout 3, performed by The Ink Spots and Louis Armstrong. It was the last Fallout game to be developed by Interplay. |
Having foreseen this outcome decades earlier, the U.S. government began a nationwide project in 2054 to build fallout shelters known as "Vaults". The Vaults were ostensibly designed by the government contractor Vault-Tec as public shelters, financed by junk bonds and each able to support up to a thousand people. Each Vault is self-sufficient, so they could theoretically sustain their inhabitants indefinitely. However, the Vault project was never intended as a viable method of repopulating the United States in such a deadly scenario. Around 400,000 vaults would have been needed, but only 122 were commissioned and constructed. Instead, the Vaults were part of a secret and unethical social experiment, and were designed to determine the effects of different environmental and psychological conditions on its inhabitants. Experiments included: a Vault that was designed to never open, a Vault where the inhabitants were exposed to the mutagenic Forced Evolutionary Virus (F.E.V.), and a Vault where the door never closed, exposing the inhabitants to dangerous amounts of radiation. A few control Vaults were made to function as advertised to contrast with the data from those Vaults with intentional flaws. Nevertheless, many Vaults had their experiments derailed due to unexpected events. Many of these Vaults were so self-destructive that by the time other survivors opened them, they were nothing but graveyards. |
The designation "Keter" is assigned to subjects that both (a) display vigorous, active hostility to human life, civilization, and/or spacetime, and (b) are capable of causing significant destruction in the event of a containment breach. Such subjects must be cataloged, contained according to special containment procedures, and destroyed, if possible. Merely being inimical to human life is not in itself cause for classification as a Keter-level object. A Keter classification indicates that not only is this subject capable of inflicting devastating harm to human life and civilization, but that containment protocols must be extensive, involved, and precisely followed in order to prevent it from doing so. Research into the neutralization of Keter-class SCPs is always a top priority for the Foundation. Cases where Keter-class objects that can be neutralized by Foundation personnel persist in Foundation custody are rare, and are grouped into three main categories. In addition to cases where destruction of the object continues to be unfeasible due to apparent invulnerability or similar circumstance, there are some Keter-class objects with significant tactical value for the Foundation, as well as Keter-class objects that threaten more harm to humanity from their neutralization than from their continued existence. The Foundation has harnessed some Keter-class SCPs, but such situations are rare exceptions: for example, SCP-076-2 only agreed to work with the Foundation due to its unusual relationship with Agent [REDACTED] and its ability to communicate with us, and even that didn't last. The majority of Keter-class SCPs are insentient, and most are inanimate objects. This status may change as research and discovery continues |
Ahah thanks everyone for the birthday wishes! My plans today won't be all spectacular, Buffalo Wild Wings, some Carnival games,getting laid,and just having some good fun! I'll be on Blockland today too!