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Topics - Shadow86

Pages: [1] 2
1
General Discussion / Thank you
« on: October 29, 2015, 01:10:40 AM »
For everything. For kickstarting my interest in computers, social networking, sandbox games, and more importantly having fun with complete strangers. For the impressive builds I've seen come and past, for the interesting mechanics and the vast array of music, weapons, and other content.

It's been a long time. How have you been?

2
Music / Shadow86 is back in the house! ..Somewhat! (DELETE)
« on: October 19, 2009, 07:49:36 PM »
And to celebrate this, I'm bringing back my old music pack!

Nothing much, it's actually all the music I made into loops and/or made myself.
It includes: Those with the :iceCream: with them are new ones. NONE ARE NEW, at least not anymore
  • My 6 Scatman loops, plus a new one (Super Kirei)
  • The Portal boss music (You can't escape, you know.)
  • The Half-Life 2 intro music (Government-Man, anyone?)
  • Johnathan Coultan's "Re: Your Brains" (I like to sing this on Zombie servers)
  • Simple Plan's "I don't wanna grow up" (Who doesn't like his music?)
  • It has come to this from Sonic and the Secret Rings
  • Quantum Singularity from Need for Speed: High Stakes
  • An 8-bit version of the Mortal Kombat
  • Bill Cosby's "Pokerap" (Or whatever it's name is)
  • "Scrooge" by Tyler K. (Yes, the D-Smiley Ball theme is looped now!)
  • "Let the speed mend it" would be from the new game, Sonic Unleashed (The werehog one)
  • Endless Challenge, dunno who/what made it
  • 2 songs from OoT (Temple of Time and Gerudo Valley looped)
  • A metal version of the Caramelldansen
  • Post Nuclear Assault, the main menu theme to The Lazer Collab: Reloaded
  • A parody of Chocolate Rain, to be more pop/punk-ish
  • The Wizards of Waverly Palace theme (For those kids on Blockland)
  • The newer Underdog theme by Kyle Massey (There's no need to fear, Underdog is here! U-u-Underdog is here! Lolz.)
  • Pursuit, from Phoenix Wright 3
  • And finally, the music when you get the kamikaze powerup in Mario

Note: All music files are averaged at 20-35 seconds each
And here it is!

Thanks for if you liked them!
Remember,
Yet Another Industries
The misc-makers where the best cannot be named
EDIT 2: If you need help installing, extract the .zip's files into your Blockland directory, then into Add-Ons\Music.
Now updated to version 3, includes Pursuit from PW3 and Mario Kamikaze.
EDIT 3: Format of page and ending list tag fixed.

3
Help / Still having problems, now with 3d geometry.
« on: March 25, 2009, 08:52:38 PM »
Great, now this happens >_>
I'm already getting sick of this new computer.
Code: [Select]
//-------------------------- 3/25/2009 -- 18:43:16 -----
Processor Init:
   AMD Athlon, ~1.90 Ghz
     (timed at roughly 1.90 Ghz)
   FPU detected
   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v11
Module Directory: C:/Program Files/Blockland

--------- Parsing Arguments ---------
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server -----------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client -----------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 1152x864x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: ATI Radeon 9600/9550/X1050 Series
  Version: 2.1.8543 Release
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1


OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
Executing config/client/config.cs.

--------- Loading Client Add-Ons ---------
Loading compiled script base/server/crapOns.cs.
Executing base/server/crapOns_Cache.cs.

Client checking Add-On: System_ReturnToBlockland
Loading Add-On: System_ReturnToBlockland (CRC:-305617032)
Executing Add-Ons/System_ReturnToBlockland/client.cs.
Executing config/client/RTB/prefs.cs.
Executing Add-Ons/System_ReturnToBlockland/RTBC_Profiles.cs.
Executing Add-Ons/System_ReturnToBlockland/RTBH_Support.cs.
Activating package: RTBH_Support
Executing Add-Ons/System_ReturnToBlockland/RTBC_Authentication.cs.
Activating package: RTBC_Authentication
Executing Add-Ons/System_ReturnToBlockland/RTBC_BugTracker.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_BugTracker.gui.
Executing Add-Ons/System_ReturnToBlockland/RTBC_ColorManager.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_ColorManager.gui.
Executing Add-Ons/System_ReturnToBlockland/RTBC_InfoTips.cs.
Executing Add-Ons/System_ReturnToBlockland/RTBR_InfoTips_Hook.cs.
Activating package: RTBC_InfoTips
Executing Add-Ons/System_ReturnToBlockland/RTBC_IRCClient.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_IRCClient.gui.
Activating package: RTBC_IRCClient
Executing Add-Ons/System_ReturnToBlockland/RTBC_Manual.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_Manual.gui.
Executing Add-Ons/System_ReturnToBlockland/RTBC_ModManager.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_ModManager.gui.
Activating package: RTBC_ModManager
Executing Add-Ons/System_ReturnToBlockland/RTBC_Options.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_Options.gui.
Executing Add-Ons/System_ReturnToBlockland/RTBC_ServerControl.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_ServerControl.gui.
Activating package: RTBC_ServerControl
Executing Add-Ons/System_ReturnToBlockland/RTBC_ServerInformation.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_ServerInformation.gui.
Activating package: RTBC_ServerInformation
Executing Add-Ons/System_ReturnToBlockland/RTBC_Updater.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_Updater.gui.
Executing Add-Ons/System_ReturnToBlockland/RTB_BarredScreen.gui.
Executing Add-Ons/System_ReturnToBlockland/RTB_WelcomeScreen.gui.
Executing Add-Ons/System_ReturnToBlockland/BL_AddOnsGui.gui.
Executing Add-Ons/System_ReturnToBlockland/BL_JoinServerGui.gui.
Activating package: RTB_Client

Binding server port to default IP
UDP initialized on port 0
Engine initialized...
Authentication: SUCCESS

-skip-

Connecting to "Rky's [Rky] serber class-based TDM" (67.167.116.236:28000, 145ms)
Adding a pending connection
Sending Challenge Request...
Sending Connect challenge Request
Got Connect challenge Response
Sending Connect Request
Connection established
*** New Mission: Add-Ons/Map_Slate/slate.mis
*** Phase 1: Download Datablocks & Targets
... Shape with old version.
Could not locate texture: Add-Ons/Weapon_Sniper_Rifle/yellow (will attempt to download)
Could not locate texture: Add-Ons/Weapon_Shotgun/yellow.png (will attempt to download)
Could not locate texture: Add-Ons/Weapon_Shotgun/red.png (will attempt to download)
Could not locate texture: Add-Ons/Weapon_RKYpistol/yellow (will attempt to download)
Could not locate texture: Add-Ons/Weapon_RKYpistol/bulletTrail (will attempt to download)
Could not locate texture: Add-Ons/Weapon_MP7/Gray50 (will attempt to download)
Could not locate texture: Add-Ons/Weapon_MP7/Yellow (will attempt to download)
Could not locate texture: Add-Ons/weapon_Kraken/yellow (will attempt to download)
Could not locate texture: Add-Ons/weapon_Kraken/bulletTrail (will attempt to download)
Could not locate texture: Add-Ons/Weapon_CompBow/brown.blank (will attempt to download)
Could not locate texture: Add-Ons/Weapon_CompBow/black50 (will attempt to download)
Could not locate texture: Add-Ons/Weapon_CompBow/brown.blank (will attempt to download)
Could not locate texture: Add-Ons/Weapon_CompBow/black50 (will attempt to download)
Could not locate texture: Add-Ons/Vehicle_Scooter/black (will attempt to download)
Could not locate texture: Add-Ons/Vehicle_Scooter/gray25 (will attempt to download)
Could not locate texture: Add-Ons/Vehicle_Scooter/black (will attempt to download)
Could not locate texture: Add-Ons/Vehicle_Mini_Jet/gray25 (will attempt to download)
Could not locate texture: Add-Ons/Vehicle_Blocko_Car/gray75 (will attempt to download)
Could not locate texture: Add-Ons/Vehicle_Blocko_Car/gray50 (will attempt to download)
Could not locate texture: Add-Ons/JVS_Doors/shapes/black (will attempt to download)
Could not locate texture: Add-Ons/JVS_Doors/shapes/black (will attempt to download)
Could not locate texture: Add-Ons/JVS_Doors/shapes/black (will attempt to download)
Could not locate texture: Add-Ons/JVS_Doors/shapes/black (will attempt to download)
Could not locate texture: Add-Ons/JVS_Doors/shapes/black (will attempt to download)
Could not locate texture: Add-Ons/JVS_Doors/shapes/black (will attempt to download)
Could not locate texture: Add-Ons/JVS_Doors/shapes/black (will attempt to download)
Could not locate texture: Add-Ons/JVS_Doors/shapes/black (will attempt to download)
Could not locate texture: Add-Ons/JVS_Doors/shapes/black (will attempt to download)
Could not locate texture: Add-Ons/JVS_Doors/shapes/black (will attempt to download)
Could not locate texture: Add-Ons/JVS_DoorsPack1/shapes/black (will attempt to download)
Could not locate texture: Add-Ons/JVS_DoorsPack1/shapes/black (will attempt to download)
Could not locate texture: Add-Ons/JVS_DoorsPack1/shapes/black (will attempt to download)
Could not locate texture: Add-Ons/Gamemode_zombie/RMedKit (will attempt to download)
Sending request for file Add-Ons/Gamemode_zombie/RMedKit
Sending request for file Add-Ons/Gamemode_zombie/RMedKit.jpg
Sending request for file Add-Ons/Gamemode_zombie/RMedKit.png
Could not locate texture: Add-Ons/Gamemode_zombie/RMedKit (download failed, using default texture)
  +- using blank texture
Could not locate texture: Add-Ons/EXT_EXTDM/shapes/blank (will attempt to download)
Could not locate texture: Add-Ons/EXT_EXTDM/shapes/blank (will attempt to download)
Could not locate texture: Add-Ons/EXT_EXTDM/shapes/black75 (will attempt to download)
Could not locate texture: Add-Ons/EXT_EXTDM/shapes/black50 (will attempt to download)
Could not locate texture: Add-Ons/EXT_EXTDM/shapes/black (will attempt to download)
Sending request for file Add-Ons/EXT_EXTDM/shapes/black25
Sending request for file Add-Ons/EXT_EXTDM/shapes/black25.jpg
Sending request for file Add-Ons/EXT_EXTDM/shapes/blank
Sending request for file Add-Ons/EXT_EXTDM/shapes/blank.jpg
Sending request for file Add-Ons/EXT_EXTDM/shapes/blank.png
Sending request for file Add-Ons/EXT_EXTDM/blank
Sending request for file Add-Ons/EXT_EXTDM/blank.jpg
Sending request for file Add-Ons/EXT_EXTDM/blank.png
Sending request for file Add-Ons/EXT_EXTDM/shapes/black75
Sending request for file Add-Ons/EXT_EXTDM/shapes/black75.jpg
Sending request for file Add-Ons/EXT_EXTDM/shapes/black75.png
Sending request for file Add-Ons/EXT_EXTDM/black75
Sending request for file Add-Ons/EXT_EXTDM/black75.jpg
Sending request for file Add-Ons/EXT_EXTDM/black75.png
Sending request for file Add-Ons/EXT_EXTDM/shapes/black50
Sending request for file Add-Ons/EXT_EXTDM/shapes/black50.jpg
Sending request for file Add-Ons/EXT_EXTDM/shapes/black50.png
Sending request for file Add-Ons/EXT_EXTDM/black50
Sending request for file Add-Ons/EXT_EXTDM/black50.jpg
Sending request for file Add-Ons/EXT_EXTDM/black50.png
Sending request for file Add-Ons/EXT_EXTDM/shapes/black
Sending request for file Add-Ons/EXT_EXTDM/shapes/black.jpg
Sending request for file Add-Ons/EXT_EXTDM/shapes/black.png
Sending request for file Add-Ons/EXT_EXTDM/black
Sending request for file Add-Ons/EXT_EXTDM/black.jpg
Sending request for file Add-Ons/EXT_EXTDM/black.png
Sending request for file Add-Ons/EXT_EXTDM/shapes/rocketTrail
Sending request for file Add-Ons/EXT_EXTDM/shapes/rocketTrail.jpg
Could not locate texture: Add-Ons/EXT_EXTDM/shapes/blank (download failed, using default texture)
  +- using blank texture
Could not locate texture: Add-Ons/EXT_EXTDM/shapes/black75 (download failed, using default texture)
  +- using default black75 texture
Could not locate texture: Add-Ons/EXT_EXTDM/shapes/black50 (download failed, using default texture)
  +- using default black50 texture
Could not locate texture: Add-Ons/EXT_EXTDM/shapes/black (download failed, using default texture)
  +- using default black texture
Could not locate texture: base/data/particles/explosiontnt (will attempt to download)
Sending request for file base/data/particles/explosiontnt
Sending request for file base/data/particles/explosiontnt.jpg
Sending request for file base/data/particles/explosiontnt.png
Sending request for file base/data/explosiontnt
Sending request for file base/data/explosiontnt.jpg
Sending request for file base/data/explosiontnt.png
Sending request for file base/explosiontnt
Sending request for file base/explosiontnt.jpg
Sending request for file base/explosiontnt.png
Could not locate texture: base/data/particles/explosiontnt (download failed, using default texture)
  +- using default particle texture
Could not locate texture: Add-Ons/EXT_EXTDM/shapes/yellow (will attempt to download)
Could not locate texture: base/data/particles/SparkSpin (will attempt to download)
Sending request for file base/data/particles/SparkSpin
Sending request for file base/data/particles/SparkSpin.jpg
Sending request for file base/data/particles/SparkSpin.png
Sending request for file base/data/SparkSpin
Sending request for file base/data/SparkSpin.jpg
Sending request for file base/data/SparkSpin.png
Sending request for file base/SparkSpin
Sending request for file base/SparkSpin.jpg
Sending request for file base/SparkSpin.png
Could not locate texture: base/data/particles/SparkSpin (download failed, using default texture)
  +- using default particle texture
Could not locate texture: base/data/particles/star4 (will attempt to download)
Sending request for file base/data/particles/star4
Sending request for file base/data/particles/star4.jpg
Sending request for file base/data/particles/star4.png
Sending request for file base/data/star4
Sending request for file base/data/star4.jpg
Sending request for file base/data/star4.png
Sending request for file base/star4
Sending request for file base/star4.jpg
Sending request for file base/star4.png
Could not locate texture: base/data/particles/star4 (download failed, using default texture)
  +- using default particle texture
Could not locate texture: Add-Ons/EXT_EXTDM/shapes/yellow (will attempt to download)
Could not locate texture: Add-Ons/EXT_EXTDM/shapes/yellow (will attempt to download)
Could not locate texture: Add-Ons/EXT_EXTDM/shapes/yellow (will attempt to download)
Could not locate texture: Add-Ons/Gamemode_TDM/packages/blank (will attempt to download)
Sending request for file Add-Ons/Gamemode_TDM/packages/blank
Sending request for file Add-Ons/Gamemode_TDM/packages/blank.jpg
Sending request for file Add-Ons/Gamemode_TDM/packages/blank.png
Sending request for file Add-Ons/Gamemode_TDM/blank
Sending request for file Add-Ons/Gamemode_TDM/blank.jpg
Sending request for file Add-Ons/Gamemode_TDM/blank.png
Could not locate texture: Add-Ons/Gamemode_TDM/packages/blank (download failed, using default texture)
  +- using blank texture
*** Phase 2: Download Ghost Objects
*** Phase 3: Mission Lighting
Mission lighting done
*** Initial Control Object
Could not locate texture: Add-Ons/Gamemode_TDM/packages/blank (download failed, using default texture)
  +- using blank texture
Could not locate texture: add-ons/Gamemode_TDM/Packages/CI_flag (download failed, using default texture)
  +- using default chat icon texture
Issuing Disconnect packet.
Exporting server prefs
Exporting client prefs
Exporting client config
Exporting rtb prefs
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
This was on Rky's server.

Yes, I have tried reinstalling AGAIN.
Edit: Blockland Forums is being bitchy that .PNG is not the same as png.
Will post the pictures soon.
(1152x864 size, so they're about 450 kb)
Nother edit: Now the 20000 character limit.

4
Help / Crash before even entering title
« on: March 24, 2009, 10:10:46 PM »
If you ask, yes, I have all updated drivers.
Code: [Select]
//-------------------------- 3/24/2009 -- 19:34:58 -----
Processor Init:
   AMD Athlon, ~1.90 Ghz
     (timed at roughly 1.90 Ghz)
   FPU detected
   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

--------- Parsing Arguments ---------
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 1024x768x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
And then it crashes after "Creating a new rendering context..."

Soo, uhh, I know this isn't much, but I think it's good enough right now.

5
Forum Games / Unreal Tournament 2004 epicness
« on: December 23, 2008, 06:41:57 PM »
I got a few good pictures for one of my new games, UT2004.
Nothing really different from Epic Screenshots topic, only the fact that it has to be from this game, lol.

Oh, and just to remind you, I put them as links, because they are high resolution (1152x864) and are pretty gruesome.
http://i364.photobucket.com/albums/oo88/Shadow7483147/Shot00000.jpg
http://i364.photobucket.com/albums/oo88/Shadow7483147/Shot00001.jpg
http://i364.photobucket.com/albums/oo88/Shadow7483147/Shot00002.jpg

So, feel free to post your epicness of UT2004 and share it with everyone!

EDIT: And if this needs to be moved, please do so. Thank you.

6
Clan Discussion / Yet-Another Industries - Where the best cannot be named
« on: December 07, 2008, 08:22:58 AM »
Yet-Another Industries
The miscellaneous makers of the best, who can't even name their builds.

Yes, I know. Fail description.

What's new
Nothing is, this clan was just now started.

About the "factory"
Yet-Another Industries is actually just people who focus on making the best of the best, even though it means that there could be no naming in the process of building. But our main reason from it, is that we don't have the creativity to do so. Sure, we can still come up with epic builds, but you also have to have a good personality and pretty much push yourself to the limit out there. I'm not talking advanced, EX. USSR or Microblock, but still pretty complex is how we go. The clan was founded when I - you might guess - couldn't think of any names for my own (Private?) builds. So, I just started naming them after this, "Yet Another Industries." It also started pretty much from a locked topic in Community Projects, "Yet Another Illustrated Story lol," where those were a bit higher in popularity than normal at the time. I guess that would be it for my long description.

Our workers
Just me, as this clan was just now started.
Shadow86 - Leader/Founder (ID:3775)

Joining the crew
Simple, post a video on YouTube, submit a save in the Gallery so we can take a look at it, or show us ingame, by loading it or by building it. If you are accepted in the clan, please post your Blockhead name and BL_ID (Like mine being 3775), that way we can show your info on the first page above. Also, don't worry if your build already has a name to it, now. We accept those to, but to a certain limit, to keep this clan original.
By the way, the server status is just below this.

Server Status
If you want to check if the server is up right now, click here
Info:
  • The server will be open as the name "[Shadow86] *server subject here, if not a freebuild*"
  • Normally the server can be up from weekdays at 5:00PM - 9:00PM, to weekends at 12:30PM - 3:30AM.
  • Now, the server being up depends on if I get addictive to Garry's Mod again, and back to Blockland, and repeat.
  • The times above are GMT -6:00, Central Time Zone for USA/Canada.
  • Very rarely, I leave the server up as dedicated. Mainly due to RTB can't detect that someone's a host on a dedicated.
You may have noticed that I 'copied' the format from another clan post. It is an event clan. *hint**hint*
Well, that's pretty much it for this clan topic. Now closing the post using small letters.

7
Music / Shadow86's Complete Pack V3 (WHOPPING 27 SONGS so far)
« on: December 06, 2008, 09:10:09 PM »
Nothing much, it's actually all the music I made into loops and/or made myself.
It includes: Those with the :iceCream: with them are new ones.
  • My 6 Scatman loops, plus a new one (Super Kirei)
  • The Portal boss music (You can't escape, you know.)
  • The Half-Life 2 intro music (Government-Man, anyone?)
  • Johnathan Coultan's "Re: Your Brains" (I like to sing this on Zombie servers)
  • Simple Plan's "I don't wanna grow up" (Who doesn't like his music?)
  • It has come to this from Sonic and the Secret Rings
  • Quantum Singularity from Need for Speed: High Stakes
  • An 8-bit version of the Mortal Kombat
  • Bill Cosby's "Pokerap" (Or whatever it's name is)
  • "Scrooge" by Tyler K. (Yes, the D-Smiley Ball theme is looped now!)
  • "Let the speed mend it" would be from the new game, Sonic Unleashed (The werehog one)
  • Endless Challenge, dunno who/what made it
  • 2 songs from OoT (Temple of Time and Gerudo Valley looped)
  • A metal version of the Caramelldansen
  • Post Nuclear Assault, the main menu theme to The Lazer Collab: Reloaded
  • A parody of Chocolate Rain, to be more pop/punk-ish
  • The Wizards of Waverly Palace theme (For those kids on Blockland)
  • The newer Underdog theme by Kyle Massey (There's no need to fear, Underdog is here! U-u-Underdog is here! Lolz.)
  • Pursuit, from Phoenix Wright 3 :iceCream:
  • And finally, the music when you get the kamikaze powerup in Mario :iceCream:

And here it is.

Thanks for if you liked them!
Remember,
Yet Another Industries
The misc-makers where the best cannot be named
EDIT 2: If you need help installing, extract the .zip's files into your Blockland directory, then into Add-Ons\Music.
Now updated to version 3, includes Pursuit from PW3 and Mario Kamikaze.
EDIT 3: Format of page and ending list tag fixed.

8
Help / Blockland crashes at LOADING OBJECTS
« on: November 11, 2008, 10:06:52 PM »
Blockland crashes everytime I reach the end of LOADING DATABLOCKS, I don't know what's going on.
I can't really tell which addon is causing this

Basically when I start ANYTHING (Single player, LAN, or Internet), this just happens.
Last time this happened, Tape said that the FART prints are causing this. Now I don't know what addon.

And because of "attachment fail 3," I'll have to do it...

Loading Add-On: Weapon_wallclock
Executing Add-Ons/Weapon_wallclock/server.cs.
Executing Add-Ons/Weapon_wallclock/Weapon_wallclock.cs.
WARNING: AddDamageType() - wallclock file "add-ons/ci/spear.png" does not exist!
WARNING: AddDamageType() - wallclockRadius file "add-ons/ci/spearRadius.png" does not exist!
12 datablocks added.

Loading Add-On: weapon_Thor
Executing Add-Ons/weapon_Thor/server.cs.
  Loading Add-On "Weapon_Rocket_Launcher"
Executing Add-Ons/Weapon_Rocket_Launcher/server.cs.
Executing Add-Ons/Weapon_Rocket_Launcher/weapon_rocket launcher.cs.
Executing Add-Ons/weapon_Thor/Thor.cs.
Object 'ThorExplosionRingEmitter' is not a member of the 'ParticleEmitterData' data block class
ProjectileData - ThorProjectile(472) - invalid value for gravityMod: Must be between 0 and 1
25 datablocks added.

Loading Add-On: Weapon_Stinger
Executing Add-Ons/Weapon_Stinger/server.cs.
Executing Add-Ons/Weapon_Stinger/weapon_stinger.cs.
Executing Add-Ons/Weapon_Stinger/Weapon_DualStinger.cs.
Warning: DamageType "StingerDirect" already exists.
18 datablocks added.

Loading Add-On: Weapon_Sodacan
Executing Add-Ons/Weapon_Sodacan/server.cs.
Executing Add-Ons/Weapon_Sodacan/Weapon_Sodacan.cs.
WARNING: AddDamageType() - Sodacan file "add-ons/ci/sword.png" does not exist!
8 datablocks added.

Loading Add-On: Weapon_Saw
Executing Add-Ons/Weapon_Saw/server.cs.
Executing Add-Ons/Weapon_Saw/saw.cs.
4 datablocks added.

Loading Add-On: weapon_rpg7
Executing Add-Ons/weapon_rpg7/server.cs.
Executing Add-Ons/weapon_rpg7/weapon_rpg.cs.
17 datablocks added.

Loading Add-On: Weapon_Reich
Executing Add-Ons/Weapon_Reich/server.cs.
Executing Add-Ons/Weapon_Reich/Weapon_Reich.cs.
6 datablocks added.

Loading Add-On: weapon_Ra
Executing Add-Ons/weapon_Ra/server.cs.
Executing Add-Ons/weapon_Ra/RA.cs.
8 datablocks added.

Loading Add-On: Weapon_Plate
Executing Add-Ons/Weapon_Plate/server.cs.
Executing Add-Ons/Weapon_Plate/Weapon_Plate.cs.
WARNING: AddDamageType() - Plate file "add-ons/ci/spear.png" does not exist!
WARNING: AddDamageType() - PlateRadius file "add-ons/ci/spearRadius.png" does not exist!
12 datablocks added.

Loading Add-On: Weapon_P90_pack
Executing Add-Ons/Weapon_P90_pack/server.cs.
Executing Add-Ons/Weapon_P90_pack/Weapon_P90.cs.
Executing Add-Ons/Weapon_P90_pack/Weapon_P90s.cs.
Warning: DamageType "P90" already exists.
8 datablocks added.

Loading Add-On: weapon_NailGun
Executing Add-Ons/weapon_NailGun/server.cs.
Executing Add-Ons/weapon_NailGun/na.cs.
Object 'arrowStickExplosion' is not a member of the 'ExplosionData' data block class
Object 'arrowStickExplosion' is not a member of the 'ExplosionData' data block class
8 datablocks added.

Loading Add-On: Weapon_M93BlackArrow
Executing Add-Ons/Weapon_M93BlackArrow/server.cs.
Executing Add-Ons/Weapon_M93BlackArrow/Weapon_M93BlackArrow.cs.
16 datablocks added.

Loading Add-On: Weapon_m4
Executing Add-Ons/Weapon_m4/server.cs.
Executing Add-Ons/Weapon_m4/weapon_m4.cs.
Warning: DamageType "m4" already exists.
Warning: DamageType "m4" already exists.
9 datablocks added.

Loading Add-On: weapon_halorifle
Executing Add-Ons/weapon_halorifle/server.cs.
Executing Add-Ons/weapon_halorifle/halorifle.cs.
ShapeBaseImageData:: Could not resolve state "Slow" for image "halorifleImage"
6 datablocks added.

Loading Add-On: Weapon_Fryingpan
Executing Add-Ons/Weapon_Fryingpan/server.cs.
Executing Add-Ons/Weapon_Fryingpan/Weapon_Fryingpan.cs.
WARNING: AddDamageType() - Fryingpan file "add-ons/ci/sword.png" does not exist!
8 datablocks added.

Loading Add-On: Weapon_Fgrenade
Executing Add-Ons/Weapon_Fgrenade/server.cs.
ParticleData(FgrenadeExplosionParticle2) lifetimeVariance >= lifetime
12 datablocks added.

Loading Add-On: weapon_Falcon
Executing Add-Ons/weapon_Falcon/server.cs.
Executing Add-Ons/weapon_Falcon/Falcon.cs.
ShapeBaseImageData:: Could not resolve state "Slow" for image "FalconImage"
6 datablocks added.

Loading Add-On: Weapon_Demogun
Executing Add-Ons/Weapon_Demogun/server.cs.
ParticleData(DemobombExplosionParticle) lifetimeVariance >= lifetime
ProjectileData - DemobombProjectile(861) - invalid value for velInheritFactor: Must be between 0 and 1
10 datablocks added.

Loading Add-On: Weapon_Deagle
Executing Add-Ons/Weapon_Deagle/server.cs.
Warning: DamageType "deagle" already exists.
Activating package: Headshot
15 datablocks added.

Loading Add-On: Weapon_CrossBow
Executing Add-Ons/Weapon_CrossBow/server.cs.
Executing Add-Ons/Weapon_CrossBow/weapon_CrossBow.cs.
Object 'bowFireSound' is not a member of the 'AudioProfile' data block class
13 datablocks added.

Loading Add-On: Weapon_Cookingpot
Executing Add-Ons/Weapon_Cookingpot/server.cs.
Executing Add-Ons/Weapon_Cookingpot/Weapon_Cookingpot.cs.
WARNING: AddDamageType() - Cookingpot file "add-ons/ci/sword.png" does not exist!
8 datablocks added.

Loading Add-On: weapon_Cobra
Executing Add-Ons/weapon_Cobra/server.cs.
Executing Add-Ons/weapon_Cobra/Mini.cs.
Object 'CobraExplosionEmitter' is not a member of the 'ParticleEmitterData' data block class
8 datablocks added.

Loading Add-On: Weapon_CC17gmk1
Executing Add-Ons/Weapon_CC17gmk1/server.cs.
Warning: DamageType "RocketDirect" already exists.
Warning: DamageType "RocketRadius" already exists.
ProjectileData - CC17gmk1Projectile(962) - invalid value for bounceElasticity: Must be between 0 and 0.999
ProjectileData - CC17gmk1Projectile(962) - invalid value for gravityMod: Must be between 0 and 1
9 datablocks added.

Loading Add-On: weapon_Budda
Executing Add-Ons/weapon_Budda/server.cs.
Missing file: Add-Ons/Weapon_Spear/Weapon_Spear.cs!
5 datablocks added.

Loading Add-On: Weapon_ak47
Executing Add-Ons/Weapon_ak47/server.cs.
Executing Add-Ons/Weapon_ak47/weapon_ak47.cs.
Warning: DamageType "ak47" already exists.
Warning: DamageType "ak47" already exists.
9 datablocks added.

Loading Add-On: Vehicle_U1
Executing Add-Ons/Vehicle_U1/server.cs.
Executing Add-Ons/Vehicle_U1/Vehicle_U1.cs.
Object 'jeepExplosionSound' is not a member of the 'AudioProfile' data block class
Object 'jeepFinalExplosionEmitter3' is not a member of the 'ParticleEmitterData' data block class
Object 'jeepFinalExplosionEmitter2' is not a member of the 'ParticleEmitterData' data block class
Object 'jeepFinalExplosionEmitter' is not a member of the 'ParticleEmitterData' data block class
Object 'HeliDebris' is not a member of the 'DebrisData' data block class
Object 'JeepBurnEmitter' is not a member of the 'ParticleEmitterData' data block class
Object 'JeepBurnEmitter' is not a member of the 'ParticleEmitterData' data block class
6 datablocks added.

Loading Add-On: Vehicle_MilitaryJeep
Executing Add-Ons/Vehicle_MilitaryJeep/server.cs.
Executing Add-Ons/Vehicle_MilitaryJeep/Vehicle_MilitaryJeep.cs.
Activating package: MjPackage
Warning: DamageType "machineTurret" already exists.
17 datablocks added.

Loading Add-On: Vehicle_m35
Executing Add-Ons/Vehicle_m35/server.cs.
Executing Add-Ons/Vehicle_m35/vehicle_m35.cs.
4 datablocks added.

Loading Add-On: Sound_doorbell
Executing Add-Ons/Sound_doorbell/server.cs.
1 datablocks added.

Loading Add-On: Server_Hidenames
Executing Add-Ons/Server_Hidenames/server.cs.
Executing Add-Ons/Server_Hidenames/Hide_Names.cs.
Activating package: HideNames
0 datablocks added.

Loading Add-On: Script_Resources
Executing Add-Ons/Script_Resources/server.cs.
Executing Add-Ons/Script_Resources/Script_Resources.cs.
Activating package: Miner
Activating package: SaveRP
Activating package: WoodC
Activating package: Herbs
27 datablocks added.

Loading Add-On: Script_jailmodv3
Executing Add-Ons/Script_jailmodv3/server.cs.
Executing Add-Ons/Script_jailmodv3/script_Jailmod.cs.
Activating package: Jail
1 datablocks added.

Loading Add-On: Script_GameTime
Executing Add-Ons/Script_GameTime/server.cs.
0 datablocks added.

Loading Add-On: script_emotes
Executing Add-Ons/script_emotes/server.cs.
Activating package: ChatEmotes
21 datablocks added.


Executing config/server/musicList.cs.

*** LOADING MISSION: Add-Ons/Map_Bedroom/bedroom.mis
*** Stage 1 load
Mission Name: Bedroom
Mission SaveName: Bedroom
Mission Description:
*** Stage 2 load
Executing Add-Ons/Map_Bedroom/bedroom.mis.
*** Mission loaded
Posting to master server
Posting to rtb server
Connect request from: IPX:2230223B:0D0A20202020:8224
  lan name = Shadow86
  net name = Shadow86
Connection established
AUTHCHECK: 7965
  LAN client connecting to internet server, authenticating with server ip
Auth Init Successfull: Shadow86
CADD: 7965 local
 +- bl_id = 3775
Syntax error in input.
 +- no auto admin
*** Sending mission load to client: Add-Ons/Map_Bedroom/bedroom.mis
Posting to master server
Posting to rtb server
*** New Mission: Add-Ons/Map_Bedroom/bedroom.mis
*** Phase 1: Download Datablocks & Targets
Could not locate texture: Add-Ons/Weapon_Stinger/whiteCheck (download failed, using default texture)
  +- using default whiteCheck texture
Could not locate texture: Add-Ons/Weapon_Saw/white (download failed, using default texture)
  +- using blank texture
Could not locate texture: Add-Ons/weapon_rpg7/*Fire (download failed, using default texture)
  +- using blank texture
Could not locate texture: Add-Ons/weapon_rpg7/*ready (download failed, using default texture)
  +- using blank texture
Could not locate texture: Add-Ons/Weapon_Reich/black25 (download failed, using default texture)
  +- using default black25 texture
Could not locate texture: Add-Ons/Weapon_m4/black50 (download failed, using default texture)
  +- using default black50 texture
Could not locate texture: Add-Ons/weapon_halorifle/yellow (download failed, using default texture)
  +- using blank texture
Could not locate texture: Add-Ons/Weapon_Deagle/bulletTrail (download failed, using default texture)
  +- using blank texture
Could not locate texture: Add-Ons/Weapon_CC_RPG_MK2/whiteCheck (download failed, using default texture)
  +- using default whiteCheck texture
Could not locate texture: Add-Ons/Weapon_CC_RPG_MK2/black (download failed, using default texture)
  +- using default black texture
Could not locate texture: Add-Ons/Weapon_CC_RPG_MK2/blank (download failed, using default texture)
  +- using blank texture
Could not locate texture: Add-Ons/Weapon_CC_RPG_MK2/gray25 (download failed, using default texture)
  +- using default gray25 texture
Could not locate texture: Add-Ons/Weapon_CC_RPG_MK2/white (download failed, using default texture)
  +- using blank texture
Could not locate texture: Add-Ons/Weapon_CC87AS/shapes/cloud (download failed, using default texture)
  +- using blank texture
Could not locate texture: Add-Ons/Weapon_CC87AS/Shapes/snow (download failed, using default texture)
  +- using blank texture
Could not locate texture: Add-Ons/Weapon_CC45/white (download failed, using default texture)
  +- using blank texture
Could not locate texture: Add-Ons/Weapon_CC17gmk1/copper (download failed, using default texture)
  +- using blank texture
Could not locate texture: Add-Ons/Weapon_CC150s/shapes/cloud (download failed, using default texture)
  +- using blank texture
Could not locate texture: Add-Ons/Weapon_CC150s/Shapes/snow (download failed, using default texture)
  +- using blank texture
Could not locate texture: Add-Ons/Vehicle_U1/black.blank (download failed, using default texture)
  +- using default black texture
Could not locate texture: Add-Ons/Vehicle_U1/planeblue (download failed, using default texture)
  +- using blank texture
Could not locate texture: Add-Ons/Vehicle_U1/white2 (download failed, using default texture)
  +- using blank texture
Could not locate texture: Add-Ons/Vehicle_U1/*Ambient (download failed, using default texture)
  +- using blank texture
Could not locate texture: Add-Ons/Vehicle_MilitaryJeep/Material.001 (download failed, using default texture)
  +- using blank texture
Could not locate texture: Add-Ons/Script_FFC/Models/base.blank.jpg (download failed, using default texture)
  +- using blank texture

9
Off Topic / Objection!
« on: November 11, 2008, 07:55:28 PM »
Nothing much, it's basically a text generator, as Phoenix says "OBJECTION!" Then your text as him saying it.

http://objection.mrdictionary.net/index.php?
Discuss if you'd like!

My objection
He's wearing the same shirt from when Shadow T. Hedgehog was murdered, and it ISN'T bloodstained from his spikes from his murderer!

10
Music / John Paul "Scatman" Larkin
« on: November 02, 2008, 12:41:20 AM »
In memory of Scatman John, and also from poor loops/volume, here are his songs, how he was famous, and why he died.

Born in El Monte, California, he suffered from a severe stutter "since [he] started talking", which led to an emotionally traumatic childhood. Even at the peak of his success in 1995, journalists reported that during interviews he "hardly finishes a sentence without repeating the phrase at least six or seven times". At age 12 he began to learn piano, and was introduced to the art of scat singing at 14 through records by Ella Fitzgerald and Louis Armstrong, amongst others. The piano provided him with a means of artistic expression to compensate for his speech difficulties. He remarked in a 1996 interview that "playing piano gave me a way to speak... I hid behind the piano because I was scared of talking."

Tl;dr - He had a bad childhood due to stuttering and learned scat singing and piano at 12-14.

John Paul Larkin, (March 13, 1942 — December 3, 1999), better known as Scatman John, was a famous stuttering jazz musician who created a unique fusion of scat singing and techno, best known for his 1994 hit "Scatman (Ski Ba Bop Ba Dop Bop)". As he liked to say, this was a process of "turning my biggest problem into my biggest asset." He received 14 golds and 18 platinums for his albums and singles. He died of lung cancer at his home in Los Angeles, California at the age of 57.

Tl;dr - He was known as Scatman, who made a mix of scatting and techno and had great songs. He died of lung cancer when he was 57.

"Hi everybody...Scatman John here.
I want to thank all of you for joining me in Scatman's World.
I need to tell you something... We all have a choice.
We can either be part of the problem, or part of the solution.
I invite ALL of you to come and join me, and be part of
Scatman's World, and be part of the solution.
And how do we be part of the solution?
By learning to love and accept ourselves - exactly as we are."

Tl;dr - Scatman's telling you to accept yourself the way you are.

He became a professional jazz pianist in the 1970s and '80s, playing many gigs in jazz clubs around Los Angeles. In 1986, he released the self-titled album John Larkin on the Transition label, copies of which are now extremely scarce. He claimed to have "hundreds of them lying around in [his] closet at home". Around this time alcoholism and drug addiction were also beginning to take a hold of his life. When fellow musician and friend Joe Farrell, who also had a drug problem, died in 1986, Larkin decided to beat his habits. He eventually did so, largely with the help of his new wife Judy, also a recovering alcoholic. "You have talent", she told him. "I'm going to make something out of you".

Tl;dr - He was a pro jazz pianist around L.A. Also, he was becoming a drug and alcohol addict, which his wife helped with.

So, that is Scatman's story. What a great man he was, huh?
Now for his remarkable songs. =D

NOTE: I will be taking songs requested, as I do not have all the "good" songs yet.
Okay, here's the link so far, extract the files to your Blockland directory. Yep, that's it! http://www.mediafire.com/download.php?zmyqytz0mhq
Currently in the pack are: Everybody Jam!, Only You, Scatman, Scatman's World, Sing Now, and The Invisible Man.

11
Off Topic / Dilemmas
« on: October 15, 2008, 11:40:43 PM »
Let this just be a topic where we can all either post dilemmas and discuss about them.

Other than that, let's post mine.
Should I stay up secretly or go to bed?

12
Suggestions & Requests / Ballistic Weapons mod (UT2004) for Blockland
« on: September 29, 2008, 07:24:01 PM »
It'd be so awesome if there was something like this for Blockland =D
Example: the High Voltage Cannon Mk9 tl;dr: It's a bit of an instant-hit shotgun that can carry people around, and has medium-range red plasma-lightning, and with a coolant.
Techniques: The lightning gun is excellent at combating close range fighters, as it requires no direct aiming, and can fling enemies away. Primary fire emits a large field of raking lightning, which can catch enemies and hold them in your grasp. Swinging the weapon around, while still firing, will move caught victims along with the weapon. They can be tossed into the air and fried, or flung off cliffs, into hazards and can even be slammed into the ground. Secondary charges up a high-powered red lightning bolt, which has effective splash damage, and which must be aimed carefully. This fire-mode, provides more damage and range than primary, but heats up quickly, and requires aiming. Secondary fire can also overcharge if left too long charging and heat-level reaches maximum. Players will want to avoid overcharge. Players must also watch their heat-level, as this will rise quickly when firing primary or charging secondary. Heat can be kept down by letting the weapon cool, or using the Reload key to release coolant. To use the coolant, players must press and hold the Reload key, and release when finished. The heat level can be seen just above the ammo-counter. Lightning guns should also be kept away from water. Lightning cannot penetrate water, and players hiding underwater can escape harm from the HVC. If a player moves into water while holding a lightning gun, they will take damage and ammo will drain. If a player fires the lightning gun under-water, they, and anyone nearby, will take massive damage from the discharge.
It can use scripts from Spaceguy's Portal Gun (the 'light' key for Reload) and probably his Gravity Gun.

13
Suggestions & Requests / Box Hiding
« on: September 26, 2008, 09:55:31 PM »
Heh, looks like nobody suggested this yet.
I wish someone could make a little box go over you when you type /box and go away when you type /box again. You know, like in Metal Gear Solid.

14
Off Topic / THIS TOPIC HAS NO MEANING
« on: September 08, 2008, 07:57:40 PM »
THIS POST HAS NO MEANING









QmFzaWNhbGx5LCBqdXN0IHBvc3Qgd GhpbmdzIHJhbmRvbSBpbiB3aGF0ZX ZlciBmb3JtYXQgaWYgeW91IGNhbiB yZWFkIHRoaXMuIChBbHNvLCBJIGJl dCB5b3UncmUgdXNpbmcgYSB0cmFuc 2xhdG9yKQ==  :cookieMonster:


User was banned for this post

15
Modification Help / Yet another sound problem
« on: September 06, 2008, 03:14:52 AM »
I'm having troubles like Valen and his post, only I'm making it for my Portal challenge. (It won't be actually useable unless you, if you can read this Space Guy, can port the Portal Gun. Making the challenge anyway.)
The only sounds that are actually showing are the ones OTHER THAN the 'chamber' ones.

Anyway, if you guys see any problems, please help me.
Thanks in advance.

http://www.mediafire.com/download.php?mohzvnyupcm

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