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Messages - Toasty_Enginner

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16
General Discussion / Re: Zix's Randomizer DM! [BACK UP!]
« on: December 12, 2014, 12:06:44 AM »
Full Combo is amazing and anyone who says otherwise doesn't know how to use them/gets destroyed by them every time.

If you have the speed key, its pretty easy to escape the grasps of the fists, although they do get to a point where if you even jump when hit theres a good chance you'll get stun locked mid-air, which is a little bullstuff.

I like the new weapon choices, but yeah the map really could use an expansion if you expect up to 24 people to play it and half of them to survive the first 30 seconds.

17
Add-Ons / Re: Akimbows - full auto star fish-splitting action!
« on: December 09, 2014, 06:28:34 AM »
There needs to be a weapons pack dedicated to just making all vanilla weapons have an akimbo variant. Akimbo pushbrooms when.

18
General Discussion / Re: Zix's Randomizer DM! [BACK UP!]
« on: December 07, 2014, 07:05:42 AM »


you guys can go home now so

20
Games / Re: Murder Miners CD keys 2 left!!!
« on: October 13, 2014, 07:05:58 PM »
I got Dead Island: Epidemic if you want that.


21
Games / Re: Minecraft Megathread; ho stuff one point eight
« on: September 05, 2014, 03:17:07 PM »
I don't know how instability balancers would be considered cheaty.

Because you can literally surround the entire alter in tallow candles and nearly negate any instability from 90% of the recipes that use the alter.

22
Games / Re: Minecraft Megathread; ho stuff one point eight
« on: September 05, 2014, 09:52:42 AM »
Need someone familiar with Thaumcraft 4.2 to answer a question.

I'm trying to craft the Void Thaumaturgest's Hood (That thing with high instability), and every single time I try to start the infusion process it starts requesting more essence than the thing requires, despite the fact I have a very symmetrical infusion altar setup. Once this happens I am unable to complete the infusion because it continuously drains essence indefinately unless I shut it off. This has happened above five times now and Im thinking about just cheating it in because I'm tired of loving with the thing.

Any tips?

If the issue is instability, just put a layer of tallow candles under the alter. Heavily decreases the amount of instability, even if its a bit cheaty.

23
Games / Re: Minecraft Megathread; 1.7.8 yeeeeehhhh
« on: September 03, 2014, 06:46:13 PM »
Everyone acts like its this huge update but everyone in the Minecraft community is used to waiting months for a single new feature that they are now tricked into believing that this is a huge update

Well, considering they did do a rather needed performance update, it's pretty fair to say its a decent update.

24
General Discussion / Re: Boss Battles - Make a map (See OP)
« on: August 27, 2014, 09:30:57 PM »
who would I have to pay for a fists weapon to be added? I need to properly 1v1 fisticuffs the boss when im the last one standing.

i wasn't joking about this either, this needs to be a thing.

25
Drama / Re: Stupid Bans, Kicks, and Mutes
« on: August 26, 2014, 08:32:45 AM »


i rode the ramp twice.

26
General Discussion / Re: Boss Battles - Make a map (See OP)
« on: August 25, 2014, 09:52:23 PM »
who would I have to pay for a fists weapon to be added? I need to properly 1v1 fisticuffs the boss when im the last one standing.

27
General Discussion / Re: Post Your In-game Avatar v.idk
« on: August 25, 2014, 06:31:01 AM »

28
General Discussion / Re: Boss Battles - Make a map (See OP)
« on: August 22, 2014, 04:41:23 AM »
well, then again, dominant strategy. Runners, gentlespy, oktoberfest, and the other classes are used so frequently because they are very good classes.

>runner

>good

hilarious.

29
General Discussion / Re: Boss Battles - Make a map (See OP)
« on: August 18, 2014, 12:01:17 PM »


(click it u scrublords)

30
General Discussion / Re: Boss Battles - Make a map (See OP)
« on: August 18, 2014, 04:38:39 AM »
tbh even if it was the result from abuse, i'd like to see events like that (tag-team bosses, an enemy mini-boss that the regular boss brings along).

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