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General Discussion / Re: -Best Add-Ons of 2015-2016-
« on: February 12, 2016, 01:19:58 AM »dup obvious winner.
PTG obvious second place.
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dup obvious winner.
PTG obvious second place.
theres no blockland api
Annihilation progress is going fairly well.
heheh... What time will it be up? *giggle*
Just kidding, this is a great idea. But what happens when you run out of time? Do you just reset completely and try again?We are currently debating this. So far we have permaban, ban until reset, get reset and lose everything, get reset but able to reclaim property, and sent from Elysium to Tartarus (high society to low).
The people who play CityRPG usually spend a lot of time on one server. They are regulars.
By permabanning them when time runs out, you will lose that crowd pretty quickly.
When they are usually the ones keeping the server alive.
What I mean is, you are counting on an infinite flow of joining players that I don't think exists.
The start of a server will look awesome, but after a couple of days almost nobody will be on.
I really wasn't serious about the permabanned thing. I did that more for the extremity.I didn't think people would get hung up on this. I just didn't want people taking timing out lightly.
I am all for making a new type of CityRPG that tries something different.Of course it would need tweaks? But I still need to know what needs to be tweaked.
But your concept will need a lot of tweaks before it will be playable.
Only thing I question is teleporting taking the same amount of time from your life as walking. I think it should take slightly more. It's a risk:reward sort of situation.Thats a good point, i didnt think of that.
It's going to take me 5 minutes to get there. That's 5 minutes of me walking, somewhat slow.
OR, I could teleport there instantly, cut out the slow boring walk and get straight to work. However, it is going to take an extra 2 minutes worth of life away.
Now I have to decide what I want more. A quicker easier time playing, or longer spent on the server.
Otherwise I might as well always teleport. Especially as it will probably take a more efficient/direct route than were I to walk.
It gives both an incentive to think about how you spend your 'time', and also to prioritise quicker transport, like vehicles.
Besides work, which depending on cityrp/rpg consists either of clicking bricks or just waiting for a paycheck, what else is there to do? Walk around? Be criminal? (which is always the most annoying aspect of cityrpgs)Building wont be removed entirely, but it should be optional. Noobs can get cookie cutter houses and the experts should be able to build elegant structures.
You keep going on about how Blockland used to just be a chatroom, but that is exactly what you'd be making if you removed building and the means for creativity.
It's no longer a cityrp(g), it's Habbo Hotel.
permabanned meh
Very interesting concept by the way. Would be very interested to see something like this. Though I am kind of queasy about the permaban on 00:00:00:0 time left. They should just die of heart attack and start over from scratch.I really wasn't serious about the permabanned thing. I did that more for the extremity. I do want some harsh penalty for timing out. If they just get free time everytime they die, they can just give another person a bunch of time. I'm leaning toward a disabled player that has to beg passersby for time.
Also, 2 things. It should be implied of ways to gain time instead of losing time, as I can see ways of the concept be detrimental, especially harder for new players.Yea i forgot to mention that working gains you time.
The second part is what I call a Pre-Game. In the movie InTime, they say that the moment you hit 30, your clock automatically starts at 30 years and goes down from there. I advise another play on that concept to give new players a couple minutes (3 minutes?) to get themselves all set up with reading the rules, etc. they shouldn't be able to do anything, and are merely in observer mode, and should have the option to skip this wait time if they are returning players.In Intime, once you hit 25, you get 1 year that counts down. Ill probably have some special room for the first time you spawn with rules, and returning players get thrown right back in.
is it just me or does this keep asking to update every time i start my game
not just you
Feel free to call on me if you want smaller scripting tasks done for this. I can't make a few of the things you jotted down as requests because some of those are pretty demanding tasks. But the underlying time system wouldn't actually be terribly complicated.
Idk, then people could just commit Self Delete/whatever to regain their time if they failed to do good. There needs to be some greater punishment for something like this imoYea people could just give each other all the time all the time.
Normal people let others build their own house. I say the host should make their own apartments with enough empty space for a 16x16 lot brick to be planted inside the building. Much easier to control.I've always thought about having apartments in a crp. You don't need a 16x16, just an empty room and code that lets you build in it if you own it. Bricks can be cleared when you move out too.
You already know what is wrong. The only City RP(G)s that I saw up on the top 3 were Diggy's and Wicked's. Why? Because their mod works and they don't give themselves 45345345345435 gold and have millions of admins. Their cities are built nice. Their's are hosted on a good map.
new update of this addon started spamming 'unknown command scrollTools' in my console and it stopped me from scrolling my items. dunno what happened
function scrollTools(%x)
{
parent::scrollTools(%x);
if($FB::Filminga)
commandtoserver('FB_tools');
}
(Should be $FB::Filming not $FB::Filminga)Yeah the problem is I have too many addons which is why it isn't working for me very well. But I have found a really annoying issue where sometimes when a bot dies instead of it's body being shown it will die and it will instantly disappear. I'm not sure if anyone else has this issue