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Messages - MrBobReborn

Pages: [1]
1
Games / Re: ITT: We post our Steam Usernames.
« on: September 01, 2008, 08:08:38 PM »
MrBob1337

2
Games / Re: Steam
« on: August 30, 2008, 06:04:39 AM »
No.

EDIT: Now, DoD gets to the end of the beggining credits (Valve, Source, etc) , then just dissapears. No error. What is the matter?

3
Games / Re: Steam
« on: August 29, 2008, 08:46:04 PM »
The only things i've downloaded from it are DoD:S and G-Mod.

4
Games / Steam
« on: August 29, 2008, 07:03:43 PM »
When I try to launch any steam game, the 'Preparing to launch x...' screen appears for a couple seconds, then the 'Validating Game Files' Appears, it skips right to 100%, then returns to steam. What is the matter?

I've already searched the steam support base.

5
Off Topic / Dual Core 'Missync'?
« on: August 28, 2008, 09:10:03 PM »
Could it be possible for a dual core CPU's links to become damaged in some way?

Could this create problems for the rest of of the hardware?

6
Games / Re: Buying Gmod [v9001]
« on: August 28, 2008, 09:04:54 PM »
I'm sorry.

7
Games / Re: Buying Gmod [v9001]
« on: August 28, 2008, 07:46:31 PM »
---

8
Games / Re: Buying Gmod [v9001]
« on: August 28, 2008, 06:46:22 PM »
I've already turned off the firewall and unistalled the google toolbar, I don't have a router, and I don't have any viruses, what is the matter?
Ok, installed. Now, when I launch DoD Source, it gets to 'Loading' Screen, then sends me Engine Error: Couldn't load gameui.

Wat is the matter?

9
Games / Re: Buying Gmod [v9001]
« on: August 28, 2008, 06:24:54 PM »
Ok, DoD Source stopped downloading and has has the status "Download Starting" for quite some time now. What's the matter?

EDIT: Gmod is doing this, too. What is the matter?

10
Games / Re: Buying Gmod [v9001]
« on: August 28, 2008, 05:33:50 PM »
Ok, that was wrong.

If I but DoD Source, it'll work, right?

11
Games / Re: Buying Gmod [v9001]
« on: August 28, 2008, 05:22:08 PM »
The one you have to pay for.

I know that, but someone said that the latest G-Mod came with the engine...

12
Games / Buying Gmod [v9001]
« on: August 28, 2008, 05:14:37 PM »
I know other threads exist, but I dunt wanna bump 'em.

Someone said the newest G-Mod version contained the Source Engine and HL2 props with it.

Which one out of this three is that one?



Sorry if that's really nooby, just wanna make sure.

13
All the variables need to have %'s behind them. Places: If statements, the part at the end of the messageClient.

Thanks, that works.

Does anyone know the anwser to the events question?

14
What? Please explain again, perhaps in English.

Sorry, didn't understand for a second.

What '[' do you mean?

15
Code: [Select]
]registerOutPutEvent(player,"lolEvent", "??? \ tstring" )
What would go where ??? is now to display a list of all the currently ticked add-on items?


Also, when I type /BioScan in the chat ingame, it shows me the words "Handgun Skill:" and such, but no numbers. What is the matter? Is it just a syntax thing?

(Code for BioScan)
Code: [Select]
function serverCmdBioScan(%client)
{
messageClient(%client,'','\c6ScanningBiometrics...');

if (client.skillhandguns < 1)
{
client.skillhandguns = 1;
  messageClient(%client, '','\c6Handgun Skill: \c2 %1 ', %client.skillhandguns);
}

else
{
messageClient(%client,'','\c6Handgun Skill: \c3 %1 ',client.skillhandguns);
}

if (client.skillrifles < 1)
{
client.skillrifles = 1;
  messageClient(%client,'','\c6Rifles Skill: \c3 %1 ', client.skillrifles );
}

else
{
messageClient(%client,'','\c6Rifles Skill: \c3 %1 ', client.skillrifles);
}

if (client.skillheavy < 1)
{
client.skillheavy = 1;
  messageClient(%client,'','\c6Heavy Weapons Skill: \c3 %1 ', client.skillheavy);
}
else
{
messageClient(%client,'','\c6Heavy Weapons Skill: \c3 %1 ', client.skillheavy);
}
}


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