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Off Topic / Re: I met badspot! (And rotondo, but you know.)
« on: September 05, 2014, 05:37:42 PM »
stuff fml I should have put htrs or riot in that letter
:( maybe next time
:( maybe next time
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lol anyone can dox you with your IPlol
They read BrianSmiths comment and rot made a disproving face about him and said something like "That guy..."ouch
Are you kidding me, the only good looking CityRPG is dead, are you serious?we got busy
Only 4 things? What the hell happened with development?
I consider pretty much every form of expression to be more diverse and deep than that of a game engine. But unless a new engine legitimately works in a way completely different from other game engines, there's simply no point in its existence. But hey, if you have a great idea for an amazing new innovative game architecture idea, then by all means, go with it. Make the next OOP.Kingdaro there is no sensible argument that you can make which would lead any reasonable human being to believe that if they are working on a game engine, even if it doesn't innovate anything, that they should stop and work on a game. Game Engine's are great for making for learning about rendering, physics, optimization, etc. And they also come in handy if you ever do actually want to make a game. Not only are they fun projects but they are extremely educational. Every time I've made an engine I have come away a little smarter. While it is nice making games, there is no reason why it is more important to make games over game engines.
And that's the issue I'm trying to address. People shouldn't want to make game engines because there are already plenty.Under that logic