Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - 0xPRODUCTIONS

Pages: [1] 2 3
1
Off Topic / Re: I met badspot! (And rotondo, but you know.)
« on: September 05, 2014, 05:37:42 PM »
stuff fml I should have put htrs or riot in that letter
:( maybe next time

2
Off Topic / Re: How to make a Suppressor?
« on: September 04, 2014, 04:13:28 PM »
theres no way in satin's piss you are old enough to legally own a handgun

3
Off Topic / Re: Finish The Sentence v2
« on: September 02, 2014, 10:33:53 PM »
feels good, but

4
General Discussion / Re: Servet redacted
« on: September 02, 2014, 09:07:39 PM »
lol anyone can dox you with your IP
lol
just
lol

5
Games / Re: how much could I get for a gameboy color pokemon gold thingy?
« on: September 02, 2014, 03:33:03 PM »
do you have the box?

6
General Discussion / Re: Servet redacted
« on: September 01, 2014, 11:11:49 PM »
Looks like he copy and pasted a post.

7
Off Topic / Re: I met badspot! (And rotondo, but you know.)
« on: September 01, 2014, 10:38:12 PM »
They read BrianSmiths comment and rot made a disproving face about him and said something like "That guy..."
ouch

8
Modification Help / Re: My first knife model
« on: September 01, 2014, 07:58:32 PM »
The handle is good, the hilt needs a bit of beveling like the handle has, and the blade seems a little weird but I can't put my finger on what but something is off about it.

That's pretty good for a first though.

10
Modification Help / Re: CityMod
« on: August 31, 2014, 12:20:57 PM »
It might be a different story if we had a loving build

11
Modification Help / Re: CityMod
« on: August 31, 2014, 02:53:06 AM »
Are you kidding me, the only good looking CityRPG is dead, are you serious?

Only 4 things? What the hell happened with development?
we got busy
with life

12
Creativity / Re: Game Design Megathread
« on: August 31, 2014, 01:51:59 AM »
I consider pretty much every form of expression to be more diverse and deep than that of a game engine. But unless a new engine legitimately works in a way completely different from other game engines, there's simply no point in its existence. But hey, if you have a great idea for an amazing new innovative game architecture idea, then by all means, go with it. Make the next OOP.
Kingdaro there is no sensible argument that you can make which would lead any reasonable human being to believe that if they are working on a game engine, even if it doesn't innovate anything, that they should stop and work on a game. Game Engine's are great for making for learning about rendering, physics, optimization, etc. And they also come in handy if you ever do actually want to make a game. Not only are they fun projects but they are extremely educational. Every time I've made an engine I have come away a little smarter. While it is nice making games, there is no reason why it is more important to make games over game engines.

13
Creativity / Re: Game Design Megathread
« on: August 31, 2014, 01:02:32 AM »
And that's the issue I'm trying to address. People shouldn't want to make game engines because there are already plenty.
Under that logic
People shouldn't want to make games because they are already plenty
People shouldn't want to make children because they are already plenty
People shouldn't want to make anything because they are already plenty

14
Modification Help / Re: CityMod
« on: August 30, 2014, 10:39:05 PM »
It's not getting handed over and it's not getting worked on.
The code base is a mess, if any thing it's gonna get completely rewritten.

15
Didn't the us gov think CIA have cells in America? Also, who said they're coming from the middle east

Pages: [1] 2 3