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Messages - paulguy

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1
General Discussion / Re: Weird brick save mess-up
« on: May 30, 2015, 11:29:07 AM »
nah I'm talking about bricks being offset by 0.5 based on type.  No idea what triggered it.

Click for larger images.
Broken:

Fix applied:

2
General Discussion / Weird brick save mess-up
« on: May 29, 2015, 06:14:01 PM »
A week ago I made a save and it seemed to have no problems, but loading it back up resulted in all kinds of broken builds.  Not sure what happened there, but if it happens to anyone else, I wrote a little utility (Sorry, I can't make Windows executables.) that should fix at least default bricks.  It works in python 3.4, probably not 2.7.

Fixer utility: https://github.com/paulguy/minitools/blob/master/fix_bl_save.py
You'll also need: https://github.com/paulguy/minitools/blob/master/BLSFile.py

If you have everything set up, it should just be a drag and drop.

If anyone wants the original screwed up save to see what happened, I can provide it.  I am curious to know how that happened.

3
Suggestions & Requests / Re: Global UI/HUD scale
« on: December 31, 2014, 02:09:17 AM »
Well, how does the game look on something like a retina macbook, or does mac OS just scale up the window?

4
Suggestions & Requests / Global UI/HUD scale
« on: December 31, 2014, 01:40:18 AM »
I have a monitor with a fairly high DPI which makes all of the UI and HUD quite small.  The chat size option helps a bit with the chat, but nothing else, including the status bar.

It'd be cool if there was a way to just have an option to adjust the UI scale.  I've noticed the main menu and loading bar but not the loading bar text actually scales based on resolution, but nothing else seems to.

Another issue is the outline on the chat text gets very thin at large sizes so it doesn't work very well to create contrast against a bright background.

5
General Discussion / Re: Hosting a BL server on a raspberry pi?
« on: December 13, 2014, 06:24:26 PM »
No way it'll ever work unless an ARM/Linux version of Blockland is made.  The ARM version of Wine is just for running ARM/win32 applications.  Emulation will be far too slow and honestly it'd probably still be too slow even if there was a native version.  I'm sure we remember the horrible lag from people running servers on like pentium 3 computers and the raspberry pi barely compares to that.

There are other small, low power computers out there you can look at.  NUC, Liva, BRIX, etc.  All kinds of little, low power consoley computer things that'll run proper desktop windows/linux and also don't disappoint with respect to capability.  Just nothing as cheap as the pi.  Technology isn't at the point yet where you can get something for $35 brand new that can do much beyond very simple web surfing and simple games.

6
Help / Re: HELP BLOCKLAND PLES it forgeted up
« on: December 13, 2014, 01:59:35 PM »
yeah, blockland just gets that "your browser is being validated" page.

7
Suggestions & Requests / Re: Donuts
« on: December 09, 2014, 07:20:35 AM »

8
Gallery / Spooky Ghost House Build
« on: October 22, 2014, 04:19:31 AM »
So me and a couple people joined a woefully misconfigured Freebuild where it was impossible to place bricks and the host wasn't in and had some fun with the tools at hand. :p




9
Gallery / Re: Theater
« on: September 10, 2014, 09:49:23 AM »
man this place is autistic as hell

10
oh it is definitely possible to script with SQL.  It's just awful. :p

11
General Discussion / Re: I need a good, reliable server host.
« on: September 10, 2014, 12:23:49 AM »
Blockland dedi will run in wine forever and ever in my experience, but you do need to have an active X session for the wineconsole window.  Blockland's console doesn't work in a linux console.  Not a big deal though really.  Just have an xterm open running blockland.exe -dedicated.  No need for gnome or KDE or any huge, heavy window manager running.

12
Gallery / Theater
« on: September 10, 2014, 12:10:09 AM »
I know a lot of people have seen this in the process of it being built, but here it is, in it's almost complete form.  Just a few details here and there need to be completed but it's basically finished.

imgur gallery

I'll upload a save when it's finished for real, but you can see it now on my server.

13
Gallery / Re: Block Technologies
« on: September 09, 2014, 10:21:57 AM »
Cool, it's like a blockland version of one of those public "makerspace" things. :p

15
Suggestions & Requests / Re: Is MAC address banning impossible?
« on: September 06, 2014, 03:37:48 PM »
Considering the expense of blockland keys, is this much of a problem?  The worst offenders may possibly have over 100 keys, but that's very exceptional, and once you've banned them all, they're gone.  The more common situation of someone having maybe 5 or 10 keys is a lot easier to deal with without anything particularly fancy.

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