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Messages - erik5022

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1
General Discussion / Re: Vertically applied bricks?
« on: September 12, 2009, 03:30:31 PM »
ahahahahaha, i know more than you and i'm in the 8th grade =D
i guess you fail at thinking logicaly?

Ya ya ya. you probably are smarter when it comes to computers lol.

2
General Discussion / Re: Vertically applied bricks?
« on: September 12, 2009, 03:28:47 PM »
Not at my high school...

3
General Discussion / Re: Vertically applied bricks?
« on: September 12, 2009, 03:27:27 PM »
Computer Engineering is a class.

No lol we were talking about high school computer classes.

4
General Discussion / Re: Vertically applied bricks?
« on: September 12, 2009, 12:08:33 AM »
Actually no, I do.
Currently how the lag is prevented is the quad areas that are behind bricks are completely unrendered. I don't think rotating the brick will have any effect on the quad areas.

EDIT: But Chrono is right. It won't work because the length/width is different to the height.

You can change that to make it work in the engine itself though.

5
Protip: 90/2=45.

Yeah lol... Bout that, I was trying to show the relationship towards the area of the baseplate but thanks anyway.

6
Thank you sooooo much guys!!! I mean it!

7
General Discussion / Re: Vertically applied bricks?
« on: September 11, 2009, 11:46:55 PM »
Lucky me, I got Animation in 8th grade :D

Yeah lol... lucky you. I got crap like woods and technology crap with teacher's that just plain out sucked...

8
Suggestions & Requests / Re: Spartans!! Prepare for Glory!
« on: September 11, 2009, 11:44:05 PM »
Haha oh wow

That's probably just an excuse for this not actually being made, but I'll give you a Making Links for Dummies tutorial anyway:

1. Go to page
2. Put mouse over address bar (that's the box with the website in it)
3. Highlight the website
4. Right-click and click Copy or press Ctrl and C at the same time
5. Make a post
6. Right click and click Paste or press Ctrl and V at the same time

Yeah... I'm not so sure this guy is telling the truth... I banish you!! Be gone!! lol.

9
General Discussion / Re: Vertically applied bricks?
« on: September 11, 2009, 11:40:58 PM »
Computer class = How to use Database, Word and Excel. Powerpoint if your lucky.

They dont teach you stuff about computers.

That's gay... I already know how to use excel, word, powerpoint (well not database though). I think they should teach higher class computer stuff in high school.

10
General Discussion / Re: Vertically applied bricks?
« on: September 11, 2009, 11:36:14 PM »
Of course you are a professional in this stuff, seeing as you put the z-axis as the x-axis  :cookieMonster:

yes you're right I do this for a living every day... Not really I actually have a life. Jack ass. It's just a game sorry I said X instead of Z. I was just trying to give an idea. My loving bad!

11
General Discussion / Re: Vertically applied bricks?
« on: September 11, 2009, 11:34:20 PM »
i don't think it would be possible with the way bricks are rendered.

nothing is impossible. It can be done. I will research this further. I just hope I'm right lol.

12
General Discussion / Re: Vertically applied bricks?
« on: September 11, 2009, 11:32:12 PM »
From this comment alone I gather you have no loving idea.

sorry, my bad... i did some research. I thought rendering was graphics. But for never taking a computer class in my life and only being in the 10th grade can you give me at least some credit?

13
General Discussion / Re: Vertically applied bricks?
« on: September 10, 2009, 11:22:07 PM »
i don't think it would be possible with the way bricks are rendered.

It is very possible. Because rendering has nothing to do with it. Changing brick location is not complex if you know your script commands.

14
You can open .blb files in notepad, no downloading involved:
45 45 1
BRICK

.cs files can be opened with notepad too:
(From server.cs)
datablock fxDTSBrickData (plate45x45Data)
{
   brickFile = "./45x45 Plate.blb";
   category = "Baseplates";
   subCategory = "45x";
   uiName = "45x45 Baseplate";
   iconName = "Add-Ons/Brick_Other_Bricks/plate45x45";
};
Now, all you need to do is figure out file structure.


Thank you so much for showing me how to use brick scripting lol.. omg you're not going to believe me but... My notepad isn't saving as a ".blb" file. In fact it saves nothing at all :|. so I wonder if notepad is really even on my computer anymore because it's not working or something. I do still need some help though.

Where do I save it to (add-ons)? How do I save it as .blb (I've tried to just change it as "save as" ".blb" file but the only option is ".txt")? My notepad won't save anything i do... what do I do lol?

15
General Discussion / Re: Vertically applied bricks?
« on: September 10, 2009, 10:42:12 PM »
Applying different textures would be better imho. For example a plaster tool or something that lets you change the side texture to the top texture. Rotating on Y axis would only be good for flats and would need a more sophisticated grid system.

You're right... Plastering is a good theory, in fact... both are good ideas because plastering would not take that many modifications to the client's digitally monitored system. However on the other hand... the creator's client already has a Y-Axis grid plane because of the maps (it has to or otherwise this would be a 2 dimensional game). So that means adding the script to allow the brick to use the Y-Axis system IN A ROTATION would not be that hard either. As I said, both are good ideas.

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