Author Topic: Vertically applied bricks?  (Read 4264 times)

Is there such a thing as vertically applying bricks?

In blockland I know you can raise and lower bricks, also rotate them 360 degrees (in a  90 degree interval). is there a way to... instead of rotating the brick on a X-axis.
Is there a way to rotate it on a Y-axis too? You might wonder what I am even talking about so I will be getting a picture soon to help you visually about what I'm talking about. This is just an idea. I don't know if anyone has already made a topic on this subject.

Nope, you can't, but it would be cool.

Sounds like a good idea... A very good idea actually, would be a cool idea for V13 or V14.

Unless someone can make an addon, but I would think it would require changes to the game client or the engine that only Badspot can do.

((((I sort of knew that, but I thought maybe just maybe I was wrong and someone made an add-on to do this. Oh well... Always worth the effort to try I guess.))))

I was writing this while Robo posted a new reply...

You're probably right... it would have to be done by the client... the owner. Maybe that might be a good thing to mention to him. I might just suggest that to him.

Not a bad idea you have there, you should send him an email or pm or something.

Is there such a thing as vertically applying bricks?

In blockland I know you can raise and lower bricks, also rotate them 360 degrees (in a  90 degree interval). is there a way to... instead of rotating the brick on a X-axis.
Is there a way to rotate it on a Y-axis too? You might wonder what I am even talking about so I will be getting a picture soon to help you visually about what I'm talking about. This is just an idea. I don't know if anyone has already made a topic on this subject.
Uh, don't you mean horizontal? Vertical is Up/Down.
Lurn2Vorizontal.

Anyways, that would be cool.

No lol. I do mean vertical. Because you can already place the bricks in a horizontal set pattern. It's hard to explain... but picture an imaginary circle, the imaginary circle cuts through the block's X-Axis. You can Not move the brick OUT of the geometric plane, however you can move it along the plane.

Now picture a sphere. In the very center of that sphere is the brick/block. inside the very center of the block which is also the very center of the brick/block is the absolute center. you are now allowed to move the block along each and any plane Inside that sphere (this is FULL rotation). The number of planes inside that sphere vary from 1 (not including any of the countless numbers of tangents) to infinite. This is much more complex than just making 4 set applying degrees such as what blockland has now (the degrees 0/360, 90, 180, & 270 are the 4 set degrees [note: when I say those are the 4 set degrees I am using them as variables for the degrees the creator is using which really could actually be 0/360, 90, 180, & 270]). Although I am not worried about all those other options. I am just saying it would really be cool if you could rotate the Y-Axis of the bricks/blocks in set degree intervals of 4 (like what blockland is using for it's X-Axis)

I typed way more than necessary to explain the difference between vertical and horizontal. lol. Way more. Back to the subject... I will ask the creator (not sure of his name so i'll look that up) about future versions of blockland, and see if he will attempt to try this. 
« Last Edit: September 10, 2009, 10:28:51 PM by erik5022 »

Applying different textures would be better imho. For example a plaster tool or something that lets you change the side texture to the top texture. Rotating on Y axis would only be good for flats and would need a more sophisticated grid system.

Applying different textures would be better imho. For example a plaster tool or something that lets you change the side texture to the top texture. Rotating on Y axis would only be good for flats and would need a more sophisticated grid system.

You're right... Plastering is a good theory, in fact... both are good ideas because plastering would not take that many modifications to the client's digitally monitored system. However on the other hand... the creator's client already has a Y-Axis grid plane because of the maps (it has to or otherwise this would be a 2 dimensional game). So that means adding the script to allow the brick to use the Y-Axis system IN A ROTATION would not be that hard either. As I said, both are good ideas.

i don't think it would be possible with the way bricks are rendered.

i don't think it would be possible with the way bricks are rendered.

It is very possible. Because rendering has nothing to do with it. Changing brick location is not complex if you know your script commands.

It is very possible. Because rendering has nothing to do with it. Changing brick location is not complex if you know your script commands.
From this comment alone I gather you have no loving idea.

It is very possible. Because rendering has nothing to do with it. Changing brick location is not complex if you know your script commands.
Of course you are a professional in this stuff, seeing as you put the z-axis as the x-axis  :cookieMonster:

this wouldn't work with our tree :(
the entire function of blockland depends on the tree

and even if you tricked bricks into setting any which way as placed, then that goes against all of our lovey lag fixes, and we have a 0002 again.
i refuse to go back to alpha blockland lag
« Last Edit: September 11, 2009, 02:51:09 AM by Bisjac »

this wouldn't work with our tree :(
the entire function of blockland depends on the tree

and even if you tricked bricks into setting any which way as placed, then that goes against all of our lovey lag fixes, and we have a 0002 again.
i refuse to go back to alpha blockland lag
No, we would have the same brick capability as now. But I don't think Badspot wants it, or at least he has to change the engine code for this to work.