No lol. I do mean vertical. Because you can already place the bricks in a horizontal set pattern. It's hard to explain... but picture an imaginary circle, the imaginary circle cuts through the block's X-Axis. You can Not move the brick OUT of the geometric plane, however you can move it along the plane.
Now picture a sphere. In the very center of that sphere is the brick/block. inside the very center of the block which is also the very center of the brick/block is the absolute center. you are now allowed to move the block along each and any plane Inside that sphere (this is FULL rotation). The number of planes inside that sphere vary from 1 (not including any of the countless numbers of tangents) to infinite. This is much more complex than just making 4 set applying degrees such as what blockland has now (the degrees 0/360, 90, 180, & 270 are the 4 set degrees [note: when I say those are the 4 set degrees I am using them as variables for the degrees the creator is using which really could actually be 0/360, 90, 180, & 270]). Although I am not worried about all those other options. I am just saying it would really be cool if you could rotate the Y-Axis of the bricks/blocks in set degree intervals of 4 (like what blockland is using for it's X-Axis)
I typed way more than necessary to explain the difference between vertical and horizontal. lol. Way more. Back to the subject... I will ask the creator (not sure of his name so i'll look that up) about future versions of blockland, and see if he will attempt to try this.