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Messages - J,R,and T

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1
Add-Ons / Re: Colt 1911
« on: May 23, 2012, 07:49:08 PM »
Just saying it was actually used in WWI just as much and is still used today.

2
Gallery / Re: Battlefield 3 server
« on: March 18, 2012, 09:15:45 PM »
battlefield 3 PWNS Modern Warfare 3!
They both are better in different ways but overall, i'm a fan of battlefield. :)

3
Gallery / Re: Battlefield 3 server
« on: March 18, 2012, 08:59:49 PM »
Is eh. Layout is fine, buildings look fine, but there is too much open space that could use at least some form of cover, and the buildings need more color variation. Lattices on that radio tower should be replaced in part by normal bricks.

Spawn room looks need a lot of work, and you have inconsistencies with the weapon eras. I see a Springfield/garand rifle in the midst of automatic and semi auto assault rifles.


Suggestions: punctuate the flat empty areas with assortments of crates, burning piles of rubble, sandbags, and just stuff in general. Balance out the distribution of buildings and make it so that people can't shoot across the whole map from where they start out from. Don't include the tank near the other base as it unbalances gameplay.

4/10, rating is only building style and layout. I will change this to include actual gameplay quality if I experience it.
All of this i will take into consideration except for the weapons. if you ever have played battlefield bad company 2, it featured the m1 garand as a special weapon only available to battlefield veterans (people who have played other battlefield games) so im keeping it as my own personal touch. also, the spawning is fine. everyone ive asked about it has said its not confusing at all. all together, thank you for the feedback. i will definitely be making more servers in the future and i'll use what ive learned here to construct them.

4
Gallery / Re: Battlefield 3 server
« on: March 18, 2012, 07:48:45 PM »
Oh God. This looks VERY good!
Danke!

5
Help / Re: More than 20 physics vehicles not allowed?
« on: March 16, 2012, 01:23:17 PM »
I was building something, then realized I needed to increase the amount of physics vehicles, but it just went back to 20 every time. Is there any way to  fix this?
I'll take it it's not meant to be changed, judging by the comments, so I think I have my answer.

6
Help / Re: More than 20 physics vehicles not allowed?
« on: March 15, 2012, 09:45:55 PM »
$Pref::Server::MaxPhysVehicles_Total = "100";

Put it in the console. You'll have to do this every time you start the server.

Is there a less annoying way?

7
Help / Re: More than 20 physics vehicles not allowed?
« on: March 15, 2012, 09:35:45 PM »
Download the RTB client. Then in the Administrator window you can modify vehicle count.
... i  just tried that, and  no, you can't...

8
Help / Re: More than 20 physics vehicles not allowed?
« on: March 15, 2012, 09:30:17 PM »
Download the RTB client. Then in the Administrator window you can modify vehicle count.
Hm... I do have  rtb i'll try  that. Thanks.

9
Help / More than 20 physics vehicles not allowed?
« on: March 15, 2012, 09:27:24 PM »
I was building something, then realized I needed to increase the amount of physics vehicles, but it just went back to 20 every time. Is there any way to  fix this?

10
Gallery / Re: Battlefield 3 server
« on: March 15, 2012, 01:55:11 PM »
Nice build i like it and where did you get the vehicle at base C?
It's Gravity Cat's T90 tank.

11
Gallery / Re: Battlefield 3 server
« on: March 14, 2012, 07:55:57 PM »
the lazy mans way out is to place warehouses and fill them with boxes or spam storage containers everywhere. its okay SOMETIMES but you need to put more effort into that.
Most of the effort went into creating the event system for the capture points, but this is only my second battlefield server, and there will definitely be more to come.

12
Gallery / Re: Battlefield 3 server
« on: March 14, 2012, 05:51:36 PM »
Looks good, but-

1. Needs more variation in buildings. Maybe a few blown out roofs, shingle roofs, etc.
2. Needs more terrain variation. Height variation, burnt out trees, etc.
3. Try using a weapon shop system for some variation or something different.
I'll try it out.

13
Gallery / Re: Battlefield 3 server
« on: March 14, 2012, 04:51:58 PM »
im not so sure whith the class thing and some wep you put in the wrong class
All of the weapons are in the right class. I play BF3 so i would know.

14
Gallery / Re: Battlefield 3 server
« on: March 14, 2012, 01:53:17 PM »
No offense but it kinda..... Looks like crap.
tell me whats wrong at least. What's wrong with it?


15
Help / Re: "Locked Capture Points" for Team Deathmatch?
« on: March 14, 2012, 01:49:52 PM »
When I try to capture a point on my BF3 server, it says this:

Anyone know how to fix this?
Update- Figured it out.

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