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Messages - Giovan

Pages: [1] 2 3 4 5 6 ... 17
1
Development / Re: 2013/10/03 - Steam Status (Updated: 2013/13/17)
« on: December 18, 2013, 12:29:25 AM »
Very minor issue: Blockland.exe tells the player to open the blockland launcher, even when that does not exist.

2
Help / Steam Key Transfer
« on: December 16, 2013, 01:07:37 PM »
I'm probably missing something obvious, but since I've bought blockland before (At 20$, in fact), I'm looking to transfer my account and blid to my steam account. I've heard that there's some kind of "key transfer page" but I haven't been able to find it. Am I missing something, or do I just need to wait?

3
Modification Help / Command that detects Playertype Datablock
« on: February 15, 2012, 09:29:40 PM »
How would I code a simple script that says

>When a user types /xyz
 >And his playertype datablock RIGHT NOW is xyz
 >Do this thing to the player
>

4
Off Topic / Re: Where Blockland on the list of mmorpg.com?
« on: August 03, 2011, 01:55:09 PM »
Whoa, anger rage! Clam down, kid! 
Yes, he should go and clam. Last time I checked, that was a noun.

5
Off Topic / Re: How Well-Known is the Above User 2.0
« on: August 03, 2011, 01:48:42 PM »
2/10
No one knows who I am, either.

6
Suggestions & Requests / Re: Even slightly more realistic playertype
« on: July 10, 2011, 09:28:58 PM »
No.
No.

Limbs like arms connecting to your hands and legs connecting to your feet?
I don't even need that, I just want a little more rounded model.

7
Suggestions & Requests / Re: No Item Spawning Script.
« on: July 10, 2011, 09:27:57 PM »
There's code for that in CityRPG.

8
Suggestions & Requests / Even slightly more realistic playertype
« on: July 09, 2011, 10:31:45 PM »
I think it would be great if someone made a non-blocko fps style playertype. I know how silly it is to want this in blockland, but I'm not asking for hyperrealistic models. Just a normal no-jet playertype that lost the intentional blocko feel. I don't need legs, I just need curves.

9
Suggestions & Requests / Re: Fire Multirelay
« on: July 08, 2011, 01:55:50 PM »
you forgot the direction part

onactivate > Target > FireMultiRelay > Direction > NumberOfRepeats > delaybetweenrelays
Directions are unrelated. I'm not talking about firerelaynorth, I'm talking about simple firerelay.

10
Suggestions & Requests / Re: Fire Multirelay
« on: July 06, 2011, 12:33:56 PM »
That's a cool idea, but completely unrelated to the one I proposed.

11
Suggestions & Requests / Re: Internet Server Single Player Campaign
« on: July 06, 2011, 11:42:48 AM »
It may be possible to make all reactions, effects, fakekilling bricks, projectiles, player-objects, ect client side, and not the bricks.

13
Suggestions & Requests / Fire Multirelay
« on: July 05, 2011, 09:26:54 PM »
Summary
An event that fires a relay multiple times

Uses
Saving event space
Timesaving
Repeat finite loops

Input Style
onactivate > Target > FireMultiRelay > NumberOfRepeats > delaybetweenrelays

Example
Instead of
fireworkbrick
0 onrelay self fireprojectile 0 0 15 firework 5 5 10
1000 onrelay self fireprojectile 0 0 15 firework 5 5 10
2000 onrelay self fireprojectile 0 0 15 firework 5 5 10
3000 onrelay self fireprojectile 0 0 15 firework 5 5 10
4000 onrelay self fireprojectile 0 0 15 firework 5 5 10
5000 onrelay self fireprojectile 0 0 15 firework 5 5 10

buttonbrick
onactivate > fireworkbrick > firerelay

use
fireworkbrick
0 onrelay self fireprojectile 0 0 15 firework 5 5 10

buttonbrick
onactivate>fireworkbrick>firemultirelay>5>1000

14
Suggestions & Requests / Internet Server Single Player Campaign
« on: July 05, 2011, 09:22:13 PM »
Summary
This would be a simple way to let 16 people all play the same game, without the other person's interaction.

Brainstorming Ideas
You could, on client loading, create a full client-side copy of the bricks, which could not interact with the other client-side bricks

It may be possible to make all reactions, effects, fakekilling bricks, projectiles, player-objects, ect client side, and not the bricks

Uses
Portal maps
ZAPT singleplayer using online maps
FPS campaign mode using dedicated servers
ect

15
Help / Re: Why does my computer freeze when someone joins my server?
« on: July 01, 2011, 04:16:05 PM »
thats what happens to me.
Great 100th post there.

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