Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Flea

Pages: [1] 2 3 4 5 6 ... 8
1
Suggestions & Requests / Add-ons
« on: August 19, 2008, 04:44:39 PM »
Badspot i love the new add-on system, but even if you have the add-on you still have to download it from others.

I'd suggest a check being made so when you join and it detects the need for certain files, it checks the zips for them first. If they are there it would be so much quicker to extract it strate from the zip then to download from another pc. So it would extract straight to a new folder with the same name as the zip.

If i am the only one who seems to have a problem please tell me what needs changing in my settings or what not so i dont have to constantly download.

2
Modification Help / Modeling Blender
« on: August 19, 2008, 04:24:15 PM »
I recently downloaded blender with the .DTS export.
I learned how to make the empties and armatures with bones. etc...
I even learned materials and what not.
But when I place my model in blockland it is only visible in first person view.

I first made a simple box mesh, and then added an armature with a mountpoint bone.

Then exported it as a .DTS and renamed it pistol to replace the pistol.

After replacement I could see the box in my hand in first person, but in third person it wasn't visible.

So I figured it was a texturing problem.

I learned texturing and made the box black.

Same as before I replaced the pistol and the box was black in first person, but still invisible in 3rd.

Yes it still could shoot and emit muzzle particles in both first and 3rd person.

Any help would be apreciated greatly. Thx

3
Music / Re: TAKING SONG REQUESTS
« on: July 22, 2007, 02:01:23 PM »
Boston : More Than A Feeling

4
Suggestions & Requests / Re: Hydralics
« on: July 07, 2007, 08:59:51 PM »
Set the spring length to a variable. Then set spacebar to change that variable from 0.2 to 0.8 or something.

Not sure that would work but hey its worth a try.

5
Gallery / Re: pixel art by stealth
« on: June 30, 2007, 09:49:30 AM »
Um... How should i put this... Its not... "Good" If thats what your looking for.
5/10
5 - For symmetry, and color.
-5 - For looking like a 64X64 pic in paint.

6
Modification Help / Re: boss
« on: June 29, 2007, 06:32:45 PM »
He probubly knows nothing of scripting...
i will be trying to make a boss by boss i mean an ai player in a robot that will wield a push broom and try to push you into traps after you damage the arm with the push broom he will pull out a gun that will shoot random things at you like bricks and wands srry i don't have a pic but i will have one soon
(Knott and Say Yes...)

7
Gallery / Re: Earthbound Kraken
« on: June 22, 2007, 12:49:08 PM »
Get the snes emulator its free i think cause i got it. It emulates a super nintendo so you can play the nintendo games on your computer. I've bin playing the Donkey Kong Countries lately.

8
Modification Help / Re: Particle Acceleration
« on: June 20, 2007, 01:09:16 PM »
Well the problem is a black hole doesn't release radiation. When matter is pulled in it releases forms of radiation such as x-rays. By knowing this we can detect black holes, by the x-rays matter gives off when sucked in. Plus when it comes to black holes, and what they can do its all theories. So even a small black hole probubly amounts to nothing anyways.

Watch black holes focus light into a stream of light patricles so small that no one can actualy see the light, and turns all forms of energy into light. O.O'

9
Modification Help / Re: Particle Acceleration
« on: June 19, 2007, 02:49:15 PM »
i know thats why i was hopeing there was one for the direction of travel.

10
Modification Help / Re: gunthatkillsuser
« on: June 19, 2007, 02:46:25 PM »
I've got the simplest answer. Not sure it works though...
Change:
MuzzleVelocity = 25;
To:
MuzzleVelocity = -25;
Thus the projectile moves backwards when shot hitting the shooter not the shootee(as ill call it)
Also change:
VelInheritFactor = 0.1:
To:
VelInheritFactor = 0;
This causes the bullet to go were it was shot to, and not change direction due to player movement.

11
Modification Help / Re: team to make guitar
« on: June 19, 2007, 02:38:49 PM »
Look it up on garage games's site mabey there'll be something on looping sounds in torque.

12
Modification Help / Re: Particle Acceleration
« on: June 16, 2007, 06:14:22 PM »
More Like:
1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 Light Years (Radius)

13
I got tons of particles, and such all over my add-ons folder.

Badspot should make an organizer for his next update. Mabey it could detect add-ons, and place them were they should go for everyone.

14
Modification Help / Re: team to make guitar
« on: June 16, 2007, 09:58:53 AM »
Raine if your going to flame then leave this post, and never come back.

15
Modification Help / Re: Particle Acceleration
« on: June 16, 2007, 09:56:23 AM »
Plazma fuels some space vehicles. It works by useing a magnet on the plazma causeing it to shoot out the engine. Thus pushing the craft through space, very slowly though.

Pages: [1] 2 3 4 5 6 ... 8