Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Xenocide007

Pages: [1] 2 3
1
Help / Re: Variable Replacers not working?
« on: August 22, 2014, 08:55:56 PM »
onBotDamaged in the old bot events worked fine, but idk if those events break the new bots or not.


The answer is sort of. I have both new and old bot events, and some work, some don't

onProjectileHit is called if you shoot the brick, not the bot. You'll have to find an event that is called when you hoot a bot (I don't know if there is one)

I have an event (onBotDamaged)

2
Help / Re: Variable Replacers not working?
« on: August 22, 2014, 07:23:41 PM »
would onProjectileHit > Client > chatMessage [<var:pl:weDamage>] work just as well? I need it to make bots have health greater than 500 (I have add-on that will give up to 500), and so that I can have a variable that will do bonus damage to bots. the events go something like this:
On a bot brick
onProjectileHit > self > VCEmodVariable [hits] [subtract] [<var:pl:power>] #power = variable that increases damage (upgradable elsewhere)
onProjectileHit > self > VCEmodVariable [hits] [subtract] [<var:pl:weDamage>]
onProjectileHit > self > VCEifVariable [hits] [<=] [1000]
onVariableTrue > self > VCEmodVariable [hits] [set]

onVariableTrue > bot > Kill

This is for a VCE RPG, mainly going to be used for bosses(Help wanted if anyone is willing ;D)

3
Help / Variable Replacers not working?
« on: August 22, 2014, 05:25:53 PM »
So, I'm trying to make a game where bots have a certain amount of health, and that health is reduced every time they are hit by the custom value <var:pl:weDamage> that comes with Event_VariableReplacers (By Boom I think), but no matter what I do I can't get this value to work.

Whenever I try to use it or print it VCE thinks of it as a new variable that is set to nothing. Any idea what I should do? I've tried re-downloading and re-naming everything in the file, still doesn't work.

4
General Discussion / Re: The Hunger Games - NOW IN ALPHA, PUBLIC NOW!
« on: February 02, 2014, 05:02:29 PM »
Get out, idiot. My gamemode is fully scripted and was started last March.
We crashed.
Who said anything about your gamemode? wut

5
General Discussion / Re: The Hunger Games - NOW IN ALPHA, PUBLIC NOW!
« on: February 02, 2014, 04:22:31 PM »
Your map was stuff.
cigarette detected. Xenocide isn't even my ign, nor has it ever been.

6
General Discussion / Re: The Hunger Games - NOW IN ALPHA, PUBLIC NOW!
« on: February 02, 2014, 04:17:25 PM »
Seems legit. At least it isn't another cigarette who stole my map.

7
General Discussion / Re: Authentication fail?
« on: December 30, 2013, 04:05:38 PM »
Reinstall
work.get

8
General Discussion / Re: Authentication fail?
« on: December 30, 2013, 04:00:06 PM »
Everyone reading this, clap your hands at precisely 3:00. Then it will come back to life, like in Peter Pan.
Didn't work :\
Who didn't clap?! >:C

9
Hmm? Weird. Fixed it.

cool. Now you get your cookies. +5 :cookie:
tysm

10
Need treasure chest vars so badly! They are set to private though. :c -1 :cookie:

11
General Discussion / Re: Rare saves you have?
« on: February 16, 2013, 12:07:44 AM »
Rarest I have is badspot's bridge.
make sure to use default colors ;D





12
Help / Re: V21 - Crash on startup
« on: August 10, 2012, 01:40:25 AM »
We are all giving up for the night and going to bed.

Meh, I guess in that case I'll do the same and hope this will be fixed in the morning.

13
Help / Re: V21 - Crash on startup
« on: August 10, 2012, 01:36:15 AM »
This thread got rapidly silent, what happened?

14
Help / Re: V21 - Crash on startup
« on: August 10, 2012, 01:34:40 AM »
What graphics card CAN run shadows?

Nvidia, my little bro is playing v21 right now and just shoving it right in my face

15
Help / Re: V21 - Crash on startup
« on: August 10, 2012, 01:13:59 AM »
this is crashing for me regardless if it's fullscreen or windowed.

Same here D:

Pages: [1] 2 3