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Author Topic: Jes00's Poodle Add-Ons (No actual poodles) [Item Rotate V2!! IMPORTANT UPDATE!!]  (Read 56627 times)

needs more poodle bricks.
Request:

Poodle playertype
I already told you people.
(I'm horrible at modeling)
If someone makes a poodle model and animations, I'll script the playertype :/



Only problem so far is that it completely cancels out the onItemPickup event, for both the players and the bots.

Can the bot click to pickup?

Only problem so far is that it completely cancels out the onItemPickup event, for both the players and the bots.
I'll look into it.
Can the bot click to pickup?
No.


I said I would script it.
Oops,

I meant to say modeling and animating is all the work.

Added :)




Treasure Chest Vars

Adds the following variables.
                                   <var:global:numChests> - The number of treasure chests in the server.
                                   <var:client:chestsFound> - The number of treasure chests that the client has found.
                                   <var:client:chestsLeft> - The number of treasure chests that the client has left to find.

THIS MOD REQUIRES Event_Variables IN ORDER TO WORK!!!






Need treasure chest vars so badly! They are set to private though. :c -1 :cookie:

Need treasure chest vars so badly! They are set to private though. :c -1 :cookie:
Hmm? Weird. Fixed it.

Hmm? Weird. Fixed it.

cool. Now you get your cookies. +5 :cookie:
tysm

Bump. Added auto respawn.

Auto Respawn

Automatically respawn as soon as possible after you die. /autoRespawn to toggle. This is a client sided mod.



Added.



Colored Pong

Adds red, orange, yellow, green, cyan, blue, and purple pong projectiles.




« Last Edit: January 29, 2014, 01:28:20 PM by jes00 »

Added FLUDD.




FLUDD (v1)

   
   
(Click to enlarge)

Flash Liquidizer Ultra Dousing Device.

FLUDD is a machine from the old GameCube game Super Mario Sunshine. It goes on your back and squirts a jet of water that does very minimal damage. Currently has one mode; squirt. Use squirt mode to damage people slightly and push them backwards. To refill your water(not via events), jump into some water and fire FLUDD. Also features sounds from the game, a custom item icon, and the HUD from the game that displays your water level.

Comes with the following events:
onFLUDDHit - input event.
Player => addFLUDDWater [number] - output event.
Player => deductFLUDDWater [number] - output event.
Player => setFLUDDWater [number] - output event.

Note to modders:
When something is hit by squirt mode, className::onFLUDDHit(%obj, %player, %pos) and yourDataBlock::onFLUDDHit(%data, %player, %obj, %pos) are called.

I hope to add more modes such as hover, rocket, and turbo, when Demian has the time to model them.




« Last Edit: February 05, 2014, 07:52:51 AM by jes00 »