Total Members Voted: 136
needs more poodle bricks.
Request:Poodle playertype
(I'm horrible at modeling)
If someone makes a poodle model and animations, I'll script the playertype :/
Only problem so far is that it completely cancels out the onItemPickup event, for both the players and the bots.
Can the bot click to pickup?
I said I would script it.
Treasure Chest VarsAdds the following variables. <var:global:numChests> - The number of treasure chests in the server. <var:client:chestsFound> - The number of treasure chests that the client has found. <var:client:chestsLeft> - The number of treasure chests that the client has left to find.THIS MOD REQUIRES Event_Variables IN ORDER TO WORK!!!
Need treasure chest vars so badly! They are set to private though. :c -1
Hmm? Weird. Fixed it.
Auto RespawnAutomatically respawn as soon as possible after you die. /autoRespawn to toggle. This is a client sided mod.
Colored PongAdds red, orange, yellow, green, cyan, blue, and purple pong projectiles.
FLUDD (v1) (Click to enlarge)Flash Liquidizer Ultra Dousing Device.FLUDD is a machine from the old GameCube game Super Mario Sunshine. It goes on your back and squirts a jet of water that does very minimal damage. Currently has one mode; squirt. Use squirt mode to damage people slightly and push them backwards. To refill your water(not via events), jump into some water and fire FLUDD. Also features sounds from the game, a custom item icon, and the HUD from the game that displays your water level.Comes with the following events:onFLUDDHit - input event.Player => addFLUDDWater [number] - output event.Player => deductFLUDDWater [number] - output event.Player => setFLUDDWater [number] - output event.Note to modders:When something is hit by squirt mode, className::onFLUDDHit(%obj, %player, %pos) and yourDataBlock::onFLUDDHit(%data, %player, %obj, %pos) are called.I hope to add more modes such as hover, rocket, and turbo, when Demian has the time to model them.