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Messages - Lake55

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1
Off Topic / Re: Post your favorite avatar image
« on: October 17, 2013, 09:45:36 PM »
Ad Bot

2
AoT General / Re: Should i Buy AoT?
« on: October 17, 2013, 09:26:47 PM »
yes its only $20
i thought it was $50

3
Add-Ons / Re: Chrisbot6's Renderman Mod - v3 Released!
« on: September 19, 2013, 07:57:20 AM »
There's a secret command that only me and some other people knew about until now:

"/makerenderman [name]" causes the [name] player to become immune to rendermen and kill anyone who looks at him for the required timelength.

This is glitchy and often doesn't work properly.
I knew about it the whole time. Do I win a prize? :cookieMonster:

OT: It doesn't seem to make players immune to the bots for me.

4
Off Topic / Re: ephialtes appreciation thread
« on: September 14, 2013, 09:22:12 PM »

6
Games / Re: GOOAT - THE BRAND NEW GAME
« on: August 19, 2013, 09:52:33 PM »
Simply stunning. This amazing creation will change the way we click gooses forever.

7
Creativity / money (VIDEO)
« on: August 07, 2013, 09:54:25 AM »

8
Games / Re: \/\/\/TERRARIA RAFFLE COME QUICK HURRY\/\/\/
« on: March 23, 2013, 12:26:16 PM »

9
AoT General / Re: Aot??????
« on: February 16, 2013, 08:54:22 AM »
Apples, Olives, & Tomatoes

10
General Discussion / Re: This server beats Kalph's 500 times.
« on: February 09, 2013, 08:41:51 PM »
I was running 6 clients at once, plus the server, while a bunch of others also mass multi-cliented (especially Crown) on the server. Even when we reached 33 total clients, there was no noticeable lag as far as I could tell. People even started spamming bricks and explosions without causing any slowdown.

I'm not trying to brag; in fact, I'm pretty sure that RTB and/or Kalphiter would probably be able to get much better performance than me in this type of case. In addition, I wasn't trying to compete with Kalphiter, RTB, or any other service in any way. Tertahedron is the one that made the topic and gave it that name, not me.

11
General Discussion / Re: This server beats Kalph's 500 times.
« on: February 09, 2013, 08:05:27 PM »
I don't think any keys will be revoked or anything. (Hopefully)

First of all, the whole point of the server was for multi-clienting, which was kind of self explanatory (although quite a few players joined asking what "multiclienting" meant) due to the server's title. Nobody was multi-clienting with intentions of misleading other players by making the server appear popular. Also, I was not interfering with the game using any console commands, add-ons, or third-party programs in order to deliberately send false data of any kind to the master server.

I did change the player count using a console command, however this isn't really "false" data because the player count was actually being changed to 99999. I understand that my server would freeze way before that, but part of the point of doing all this was to see if we could reach the limit of my Internet service and/or computer. I set it to 99999 so that the server would allow a very large (practically infinite) number of users to join. If I hadn't done this, nobody would be able to join after we hit 32 clients and the purpose would be defeated. However, some people might consider this "false data" because the server obviously couldn't handle 999999 players.

I do admit that I probably should have just stuck with 99; this is because we didn't really have a chance of getting anywhere close to this amount. There were quite a few unique players on the server, but not enough to reach that many clients. In fact, the highest we were able to get was 31.
EDIT: According to picture in the OP, 33.

By the way, here's a screenshot. It appears that Crown wins.

12
I applied, although I'm not 100% sure that I'll be able to make it. Do you intend to schedule multiple testing sessions, or just one?

13
Development / Re: 2012/11/16 - Blockland r1766
« on: November 17, 2012, 11:59:02 AM »
Rapid fire appears to be broken. It no-longer works on the hammer or wrench for me; this makes the mod entirely useless (It barely even served a purpose when it was fully functional). At this point, I have to agree that the mod should be moved to the fail bin.

On-topic: Very nice work! I am eager to see what the community comes up with now that this update is out.

14
Development / Re: 2012/11/16 - Blockland r1766
« on: November 16, 2012, 07:23:42 PM »
In this case, it appears that this isn't an issue on Rotondo's part; the addItem mod is to blame.

Another video.

15
Development / Re: 2012/11/16 - Blockland r1766
« on: November 16, 2012, 06:28:58 PM »
There is an add-on exploit that could potentially be used to cause slowdown on low-end computers.

Click here for a video demonstrating the issue.

EDIT: It appears that you also have to use the addItem event to make the exploit work. Alternatively, you can start a mini-game and add it as a starter item.

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