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Messages - Bloxhead TS

Pages: [1] 2
1
Suggestions & Requests / First Post Hacker :3
« on: October 10, 2010, 07:21:27 AM »
No first post for you. :D

2
Suggestions & Requests / Non-Shielded Bricks
« on: October 10, 2010, 07:20:47 AM »
What I mean by "Non-Shielded" is that you can build around them directly. So, if you used a brick in this shape: -|, you could build in the gaps between them.

3
Suggestions & Requests / Re: 2 sided paintable bricks.
« on: October 10, 2010, 07:06:50 AM »
This sounds like one of those "impossible" requests, but I do wonder just how impossible it would really be. If something like this were created, I would imagine it would be some kind of script that would make only one poly of a brick get painted, or one "side". That would make things difficult, because if you just wanted to paint an entire brick another color, you would have to paint each side. Not to mention round bricks, which I think use 9 polys on the sides to create a round appearance.

But I'd certainly be willing to put in that effort, if it's for the sake of my build. :<

He didn't mean every brick, he meant only a few of them I thinkz. :3

4
Suggestions & Requests / Re: --Building Tips--
« on: October 10, 2010, 07:05:33 AM »

6:Dont event to often, or else it will lag also


Uhm, it won't if you have a PC in this galaxy. :3

5
Suggestions & Requests / Re: --Building Tips--
« on: October 10, 2010, 06:32:59 AM »

1st, sometimes 1x1 bricks are needed.

 2nd, using macro lags and makes it boring, building slowly makes it a much funner time, 'coz macro makes it go so fast you're done in two secs. It takes away the fun.

3rd, for walls, 2x2's and 2x4's are half and half in the rarity 'coz they take up alot of space around the baseplate, and it will get a bit non-spacious. Also, if you're gonna do brick pat', 1x2, 2x4, 9x16 (lol) and so on are prefect because the first or second number is half the opposing.

4th, saving helps, 'coz if you liked something before you added some bricks, you can just load it back. Best to save it as (Name)Backup_*Number*.  Example: HouseBackup_4
It helps alot.

5th and finally, if you're gonna put in lights, get the light packs and use dim, ambient and so on. The player light is too bright.

These are my tips. :3

6
Suggestions & Requests / Re: The Revolutionary Pack!
« on: October 10, 2010, 06:19:33 AM »
Once again, we already have a huge amount of guns to fit any situation. We have a cannon, and a steamboat could easily be built with bricks.

Squid, he means a moving one. When you build them out of bricks they're just on display. He wants iSteamBoat :3 (Interactive-SteamBoat)

7
Gallery / Re: DOF Screenshots
« on: October 09, 2010, 10:05:04 AM »
Smexy :3


8
Gallery / Re: DOF Screenshots
« on: October 09, 2010, 09:59:56 AM »

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Gallery / Re: DOF Screenshots
« on: October 09, 2010, 09:59:34 AM »
'nother shot. :3


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Gallery / Re: DOF Screenshots
« on: October 09, 2010, 09:57:58 AM »
This is the best I could get out of quality.



If anybody knows how to make it better - help me!

11
Suggestions & Requests / Re: v28
« on: October 09, 2010, 04:43:41 AM »

12
Suggestions & Requests / Re: Brick Physics Server Mod / Extra LEGO Bricks
« on: October 09, 2010, 04:40:00 AM »
then you could have a bot upside down hanging from the ceiling :D (aka dead)
or ghosts OffTopic: i like cheese :3z

Yeah, that's what I mean. :D Upside down versions of bricks. But there's no use in turning the Prints/Print Plates upside down. So we could have a section in Brick Manager called UDBricks. (U-pside D-own Bricks)

13
Suggestions & Requests / Re: Brick Physics Server Mod / Extra LEGO Bricks
« on: October 08, 2010, 11:28:57 AM »
You mean the way how you can make bricks rotate XYZ by press of a button, Like in Return to Blockland 1.45 or something?

So you can make bricks upside down, stuff like that.

14
Suggestions & Requests / Re: Brick Physics Server Mod / Extra LEGO Bricks
« on: October 08, 2010, 02:05:08 AM »
Hmmm... *Cough Cough, roblox sux, I'm not refferring to that, cough, look at the other title, cough*

15
Suggestions & Requests / Re: v28
« on: October 07, 2010, 11:19:58 AM »
V28? Didn't that come out in 2008?

Uhm, no? We're in v16 right now. :3  :cookie:

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