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Messages - iHeartSega

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1
Help / Re: Event help
« on: November 24, 2010, 11:40:09 PM »
This may work, do these events on the plate.

Code: [Select]
[0] [0]onplayertouch>player>setplayerscale>0.200
[1] [500]onplayertouch>player>setplayerscale>1.000 <- delay this by 500ms...
[2] [0]onplayertouch>self>cancelevents

I should give phflack credit for this, as he actually taught me this.

2
Help / A working jail with events?
« on: November 24, 2010, 11:36:36 PM »
I've had an idea for a working jail with events, but can't seem to get it to work...

So; you F8 into the jail, /fetch the player. and F7 out, but when the player hits the ground of the jail, it sends constant relays that SetPlayerTransform's him again and again to that spot, I've had this working once where if they Self Delete the relays carried on, taking them back into jail. But now I can't get it working.

Code: [Select]
OnActivate>Self>FireRelay
OnRelay>Self>setPlayerTransform>Relative
OnRelay>Self>FireRelay

That's what I was using.. I think?

Any ideas? :)


3
Help / Re: Button a player can only press once?
« on: November 21, 2010, 09:13:42 PM »
line numbers start at 0

line 0 checks if pollclicked is 1
line 1 returns true and centerprints that you have clicked
line 2 returns false and sets pollclicked to 1, signifying that you have clicked it
line 3 returns false and incriments the print count
(based on what i said, with != flipped to ==)good, then you might not need help later, if you understand it all

I see now, I've just made a kickass voting build in my house, on my server. So I can just see what players think of it' using onVariableFalse>Self>PromtClient... :) It works like a charm, thank you.

4
Help / Re: Button a player can only press once?
« on: November 21, 2010, 08:37:45 PM »
Thank you so much, so what that means is;

Line 1: If the Variable "pollvoted" is NOT 1; it sends it to line 3&4(OnVariableFalse) But if it IS, it sends it to Line 2(OnVariableTrue)

Line 2: If the Variable is true(Not 1) it sends a message saying you've already voted.

Line 3&4: If the Variable is false(1) it incrementsPrintCount by [1] AND sets the Variable to 1, therefore next time you click, the Variable is already 1, meaning it would send it straight to OnVariableTrue(Line 2)... Saying you've already voted?

Sorry, I like to understand how events work, and not just know the lines to make them work. :)

5
Help / Re: Button a player can only press once?
« on: November 21, 2010, 07:27:23 PM »
onactivate>client>vce_ifvariable[pollclicked][!=][1][1 3] (change the 3 to hit the last onvaraiblefalse/onvariabletrue line)
onvariabletrue>client>centerprint[<color:ffffff>You already voted.]
onvariablefalse>client>vce_modvariable[pollclicked][set][1]
onvariablefalse>target>output (put the other stuff here)

I did exactly as you said:

Code: [Select]
onactivate>client>vce_ifvariable[pollclicked][!=][1][1 3] (change the 3 to hit the last onvaraiblefalse/onvariabletrue line)
onvariabletrue>client>centerprint[<color:ffffff>You already voted.]
onvariablefalse>client>vce_modvariable[pollclicked][set][1]
onvariablefalse>self>incrimentPrintCount[1]

With no luck? It's just saying You already voted.

I tried making another brick with
Code: [Select]
OnActivate>Client>VCE_ModVariable[pollclicked][set][0]

To try and reset my Variable, with no luck either. any ideas?

6
Help / Re: Button a player can only press once?
« on: November 21, 2010, 07:20:47 PM »
onactivate>client>vce_ifvariable[pollclicked][!=][1][1 3] (change the 3 to hit the last onvaraiblefalse/onvariabletrue line)
onvariabletrue>client>centerprint[<color:ffffff>You already voted.]
onvariablefalse>client>vce_modvariable[pollclicked][set][1]
onvariablefalse>target>output (put the other stuff here)

What exactly does != mean? I tried it with ==. What I tried was:

OnActivate>Client>VCE_ifVariable>[pollclicked][==][0][1 3]
OnVariableTrue>Client>VCE_ModVariable[pollclicked][set][1]
OnVariableFalse>Client>VCE_ModVariable[pollclicked][set][0]


And the rest, under that...

7
Help / Button a player can only press once?
« on: November 21, 2010, 07:04:13 PM »
Say, for an in-game poll machine. You click a button once, it increments a number on a print brick, but you click it again, it says "Sorry, you've already voted." I've tried doing this using VCE Variables, with no success... Is  this possible? Thank you. :)

8
Help / Re: VCE Doesn't work for me on my server, but works for a friend?
« on: November 19, 2010, 11:34:06 PM »
I think I worked it out, I just saved, changed map and reloaded again, it SEEMS to be working now. Thank you for your help. Locked.

9
Help / Re: VCE Doesn't work for me on my server, but works for a friend?
« on: November 19, 2010, 11:12:15 PM »
Who's "him"?
'Him' doesn't really have to be named. It just works for 'Him'.

What exact events where you doing.
I was making a keypad door, I know it isn't anything wrong with the events because he can duplicate my build, with the exact events I input, and it works. Nothing works when I do it, not even onVariableFalse, there's just nothing.

I've had this problem on a few servers. I was unable to use VCE while everyone else used it freely.

I'm not sure what the cause is.

I see... It's so annoying. D:

I'm missing the manual...
The Manual is blank and empty...
V18 error?

I DO have the manual, but the events do nothing. Normal events however, do work... :S

VCE also breaks on my server after a save and I have to reload. Problem after problem, eh?

Hmm, by 'reload' do you mean Restart the server? Or reload the save? I could try saving, and reloading. If you mean that... :)





10
Help / Re: VCE Doesn't work for me on my server, but works for a friend?
« on: November 19, 2010, 08:30:08 PM »
I really need to work this out, does anybody know? :( Sorry for the bump...

11
Help / VCE Doesn't work for me on my server, but works for a friend?
« on: November 19, 2010, 03:05:06 PM »
I know it doesn't work for me, but it works for him, because He duped my VCE events, and they worked. But any VCE events on MY bricks don't work... Any help?

This has to be clientside? As it's on MY server, but it's working for him and not me...

12
General Discussion / Re: Zone brick event help?
« on: November 18, 2010, 03:53:10 AM »
why would i thank them for asking a question?
and if you're saying for them to thank me, maybe they haven't seen this yet, as funnily enough, the world doesn't revolve around you, and so things do not update when you look at them

Yes, I've only just seen it. Thank you for the help. So there is no way for a brick to detect another brick as of yet?

I don't quite understand the event you gave me, the delay on 'contentstop' will just cause the door to close after 500 milliseconds? not when the player stops touching the brick?

Could you please tell me how this works? I'll try it now though. Thanks again.

EDIT: Okay, your idea works, after disabling the 'onContentStarted' line on the door...

Oh, I've literally just worked it out now; So when you're on the platform, because the delay on the contentstop is above that of contentstart and cancelevents, it loops contentstart while on it? like ">Recognizes onplayertouch>sends contentstart>cancelsevents>starts again"? But I'm still not sure on how stepping off the platform would just disable the cancelevents line and go straight to contentstop... It confuses me. :/

13
General Discussion / Zone brick event help?
« on: November 17, 2010, 10:15:27 PM »
First of all, sorry if this is in the wrong section, I wasn't sure where to put it.

I have an idea for an event, but I'm unsure on how to get it to work. So how would I:

Set it so if a brick is in a 'Zone brick' it will activate the events on another brick.
    
Example: You have to put a brick on another brick(The zone brick) to open a door.

I'm pretty sure with would be possible, I just don't know how. :)

That! And I'd like to know the same, but with a player. So the door opens when a player stands on a certain brick.(Pretty simple) but closed when the player steps off it.(Thats the hard part)

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