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Messages - [AoE]

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1
Clan Discussion / Re: [AoE] - "Congrats Nexus!"
« on: March 19, 2011, 01:53:02 PM »
Ok sorry I have been gone so long! I'm back and ready to help, could some one fill me in on what to updade and whatI need to d0! again sorry i was gone so long

2
Clan Discussion / Re: [AoE] - "Congrats Nexus!"
« on: February 22, 2011, 07:55:06 PM »
Congrats on the calander Nexus! You are now super admined

3
Creativity / Re: The new and improved 3D model topic!
« on: February 19, 2011, 04:17:10 PM »
Heres a basic man I've been working on this morning. Not sure what I'm gonna do with it.

4
Creativity / Re: The new and improved 3D model topic!
« on: February 19, 2011, 01:18:55 PM »
As have I


i like the colors better on this one

5
Clan Discussion / Re: [AoE] - "Area of Effect"
« on: February 18, 2011, 07:48:54 PM »
Hows the server coming alogn?

6
Clan Discussion / Re: [AoE] - "Area of Effect"
« on: February 15, 2011, 10:19:22 PM »
2. Woot I was hoping to be done by then :/

oh ok, thats the only time i'm free enough to get on blockland,

also, could you help me with some add on stuff. I've created and exported a .dts model and I need some help packeging it up.

7
Creativity / Re: The new and improved 3D model topic!
« on: February 15, 2011, 08:36:56 PM »
here is a gun that I created and based of of a tv series called farscape

also I was wondering how you package an iteam correctly. I've exported the object as an .dts and placed it in a file called Item_Far
and placed it in a zipped and unzipped folder and it still doen't show up when I try to add it in the addons selection. What am I doing wrong? Is there any known good tutorials on it?

8
Creativity / Re: The new and improved 3D model topic!
« on: February 15, 2011, 07:57:04 PM »
What number of faces is good for a blockland gun?

9
Clan Discussion / Re: [AoE] - "Area of Effect"
« on: February 15, 2011, 07:55:13 PM »
two things...

one: Have you finished the new menu?

two: Over the weekend I'll get on and help with the interoir. Very nice exterior!

10
Creativity / Re: The new and improved 3D model topic!
« on: February 14, 2011, 10:14:11 PM »
Duplicated the object but don't move it anywhere then on your new one make a new material and turn it the color you want the wire to be, after that in the materials bar turn wire on and I think there's some offset thing? I'm on my iPod so I can't check but you turn on this offset transparency thing and then it should work
ok thank you very much

11
Clan Discussion / Re: [AoE] - "Area of Affect"
« on: February 14, 2011, 09:48:24 PM »
Fail:
"Area of Affect"

its
"Area of Effect"

Fixed, Thanks for pointing that out

also nexus the font is called bolster bold

12
Creativity / Re: The new and improved 3D model topic!
« on: February 14, 2011, 09:16:54 PM »
I'm going to stop cutting corners and start learning Blender 2.56 instead of milkshape.
A very good choice, Blender at first looks hard but once you play with (alot) it it's not so hard.

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Creativity / Re: The new and improved 3D model topic!
« on: February 14, 2011, 08:14:56 PM »



I'm guessing your using belnder. how do you get it to render with the mesh lines on?

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Creativity / Re: The new and improved 3D model topic!
« on: February 14, 2011, 07:50:09 PM »
Here is a basic lego model I made colored and uncolored.


15
Clan Discussion / Re: [AoE] - "Menu Added to Topic"
« on: February 14, 2011, 07:26:04 PM »
I agree with nexus on the zombie thing. People love zombies!

Also Pink you need to get on more often and post, If someone were to look at the topic, they'd think nexus was running it. Aswell, if pink ever resigns, Nexus should take over.

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