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Messages - Brian_Smith3

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1
Drama / Build Stealing - It doesn't exist.
« on: May 08, 2011, 07:02:37 PM »
UNO U STULL MY BUILLD!!!
People have drama'd multiple people for build stealing, people have thrown fits around it, but really, you don't own you build, I don't know if Badspot has his own LLC yet or if hes still using Step One Games, but either way, the builds all belong to the LLC, so please think before you start dramaing people for build stealing, because you can't really steal a build from someone, you can save it and use it and claim it as your own, thats just called being a bitch, now please seperate those two facts for a moment.
Bitch
Build Stealing.
2 different things, build stealing is when you put your hand into your monitor and take the bricks out of the game into real life and don't put them back in the game, that is build stealing.
Saving a build, loading it on another server, and saying you made it is called being a bitch.

That is all for now, Blockland.

2
Modification Help / Porting old PortalGun help
« on: May 08, 2011, 06:55:42 PM »
Problems:
1) I don't know how to apply textures to the models so I can't make it look blue and orange
2) When you place the blue portal at first, then you shoot down the orange, then you try shooting the blue again to relocate AND the old blue disapears, but the new blue doesn't show up, and then the new blue doesn't apear, and if you try shooting again it wont do anything.

Code
Problem #2:
Code: [Select]
function PortalProjectile::onCollision(%this,%obj,%col,%fade,%pos,%normal)
{
if(isobject(%obj.client.portalA) && isObject(%obj.client.portalB)){
if(%obj.client.lastportal $= "b") {
%obj.client.portalA.delete();
echo("deleting portal a"); }
else if(%obj.client.lastportal $= "a") {
%obj.client.portalB.delete();
echo("deleting portal b"); }
}
if(isObject(%obj.client.portalA) && !isObject(%obj.client.portalB)){
%pos2 = VectorAdd(%pos, "0 0" SPC 0.2);
%obj.client.portalB = new StaticShape()
{
   position = %pos2;
   datablock = PortalB;
   scale = "2 2 2";
};
%obj.client.portalB.otherportal = %obj.client.portalA;
%obj.client.portalA.otherportal = %obj.client.portalB;
%obj.client.lastportal = "b";
echo("making portal b");
}
else
if(!isObject(%obj.client.portalA) && !isObject(%obj.client.portalB)){
%pos2 = VectorAdd(%pos, "0 0" SPC 0.2);
%obj.client.portalA = new StaticShape()
{
   position = %pos2;
   datablock = PortalA;
   scale = "2 2 2";
};
%obj.client.lastportal = "a";
echo("making portal a");
}
}

3
Modification Help / Re: Iban Explains it All
« on: May 08, 2011, 06:52:12 PM »
I still have no loving idea how to make a scope
Please rewrite scopes because I have no idea how to work them and it seems like you kinda put a little less effort into it.

4
General Discussion / Re: Brianhosting.net's Add-On Hosting
« on: May 08, 2011, 06:50:35 PM »
Bump because I hate mediafire and I'm going to start working on making it look nice.

5
Suggestions & Requests / [ENGINE CHANGE] Multiworld Rendering
« on: May 08, 2011, 06:48:16 PM »
Why
Quite a bit of people want something where you can have that see through effect like in the Valve game Portal. I was speaking with a friend and he/she said that it required an engine change that would allow multiword rendering.

FTL (For the lulz)
I spoke with another friend, who used to play now doesn't, and hes now into movie making and he said that you can just chrome key out a texture and rather display a camera that you make out of loving thin air, wut.

Please do this, Badspot.

6
General Discussion / Re: Private add-on trading
« on: April 24, 2011, 04:14:06 PM »
FortWars
I made the aimbot with Flaw and the poster stole the script from an ietherpad
CityRP2 with Sassy 1.3
Clientsided playertracker
More.

7
Modification Help / Re: Ottosparks' Mod Topic
« on: April 24, 2011, 02:56:21 PM »
Some one should completely redo the main menu and call it an OS.

8
Modification Help / Re: JVS Mod Reviving
« on: April 24, 2011, 02:55:38 PM »
I don't like kalphiters. I mean they are ok but i would rather use JVS

Get some on else, im working on JVS Portals.

9
Modification Help / Re: Tutorial on Str commands (strReplace)
« on: April 24, 2011, 02:54:43 PM »
There should be a default isInt cmd.

10
Modification Help / Re: JVS Mod Reviving
« on: April 24, 2011, 02:51:45 PM »
JVS Elevators
There are a elevators mod.
Also, if youd like to help just PM me and i will add you to the topic with your description.

11
Modification Help / JVS Mod Reviving
« on: April 24, 2011, 02:48:13 PM »
Portals(Not to do with the game) 67% by Brian Smith
Just reviving the old mod by rewriting it then releasing the mod after bug proofing it.
Pretty much you have portal bricks when you plant it you set a name by saying it and when you step on the portal brick you get a list of other ones you select one (GUI) and press go you appear there done.

Suggest other unreleased JVS mods you want relesed.

12
Gallery / Re: [PRENOTE] Fort Wars ( ADV )
« on: April 24, 2011, 01:07:42 PM »
HE Grenade. 

Nnnnonono.  Also, I could see someone constantly camping the mining/lumber area and killing players trying to gather.
Removed, thank you for reminding me of that.

13
Gallery / [PRENOTE] Fort Wars ( ADV )
« on: April 24, 2011, 11:50:45 AM »
Advanced Fort Was
Well. I was digging around on google and I found this cool FortWars mod. Of course I downloaded the file and left the rest.
Commands
/TeamCreate -name-
/TeamDisband
And others i forgot
Tools
FWHealTool
FWDestroyTool
Resources
Plastic Ore
Plastic Tree
Super Plastic Tree
Super Platic Ore
Map
Slopes
Admins
Brian Smith [SA]
CrazyKeys [A]
Weapons
HE Grenade removed due to abusiveness.
FAMAS
More.
HowTo
Create or Join a team. Go to their base. Detory others base, mine some plastic, build kill and repeat
Discuss. (more will be added)

14
I apear to be coming home. When i get home i will pacrasinate 2 days before doing ur stuff.
Cuz ill be hosting this FortWars mod i dug up!

15
Modification Help / Re: Tutorial on Str commands (strReplace)
« on: April 24, 2011, 10:54:02 AM »
It will not work for decimals.
EDIT: And no, the code I posted will. Yours has errors in it.

What mFloatlenght?

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