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Suggestions & Requests / Re: Teleporters
« on: September 04, 2008, 04:44:46 AM »they already have teloporters. (duh)Yes. We know that. The mysterious post that started this bump-a-rama seems to have vanished.
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they already have teloporters. (duh)Yes. We know that. The mysterious post that started this bump-a-rama seems to have vanished.
The idiot who ports this will be the one who delays the new macro saver indefinitely.All hail the New Macro Saver!
I wasn't demanding Badspot to make this now (or ever), just pondering on the possibility of how buildable vehicles *might* work if they were implemented in Blockland. :\They are static shapes generated on a 3D grid. So, as I said, why couldn't we make MORE grids, ones that are positioned relative to a vehicle?Hmm... So the brick collision thing is based on a grid with each cell the size of a 1x1F, right? Now, if we could make a vehicle that spawns as a, say, small baseplate with wheels, and has its own brick grid (possibly of a limited size depending on A: whether the collision grids can be limited to certain X/Y/Z size, and B: whether it's any easier to accomplish as opposed to an unlimited grid) which would rotate along with the vehicle.Not possible bricks are stactic shapes which can't be moved.
Now there would be the issue of how to tell the game which grid we're trying to build in ('though I think there could be a GUI, a tool, or some keybinding(s) for that), not to forget the question of how many grids the engine could handle before coming crashing down.
Unless of course a movable brick grid (with the collisions and rendering and all) would be either completely impossible to make or VERY taxing on the computer if made on the Torque engine (and don't say it's either one if you haven't fiddled around with Torque yourself (i.e. the engine code n' stuff) or haven't acquired a general understanding of the engine otherwise (not talking about making addons to Blockland)).
Dude it is just not going to happen anytime soon.
They are static shapes generated on a 3D grid. So, as I said, why couldn't we make MORE grids, ones that are positioned relative to a vehicle?Hmm... So the brick collision thing is based on a grid with each cell the size of a 1x1F, right? Now, if we could make a vehicle that spawns as a, say, small baseplate with wheels, and has its own brick grid (possibly of a limited size depending on A: whether the collision grids can be limited to certain X/Y/Z size, and B: whether it's any easier to accomplish as opposed to an unlimited grid) which would rotate along with the vehicle.Not possible bricks are stactic shapes which can't be moved.
Now there would be the issue of how to tell the game which grid we're trying to build in ('though I think there could be a GUI, a tool, or some keybinding(s) for that), not to forget the question of how many grids the engine could handle before coming crashing down.
If I recall correctly, the only mode of play in the demo is the Single Player mode. :|It really isn't an issue. Hamachi is designed to treat users from across the internet as if they were part of your local area network. Your buddies/creepy strangers that you connected to through Hamachi were treated as being on your LAN and hence were allowed to join your server, even if it was an internet one.
Just like my brother whom's computer is on my LAN can join my internet server, your Hamachi friends can too. However they cannot join other internet servers.
I heard that Badspot disabled any Hamachi IPs from being able to connect to prevent people from just all playing lan games and not buying it.
Doesn't it save the paint pack with the bricks anyway so you can temporarily replace the standard one when loading?It does.
De Lorean DMC 12 please.Is that the one they used for the time machine car in the Back to the Future series?