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Messages - Nightkin

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1
Help / Re: Server ping ---
« on: December 24, 2011, 04:11:50 PM »
ok, The thing I did to solve my server problem was to disable port forwarding, then to enable UpNp. Then, my server started working right. All I did was: go on my router and delete the all portforwarding I did for Blockland. But it looks like you have a different problem.

2
Help / Re: Noyone can connect to my server... Why?
« on: December 24, 2011, 04:05:26 PM »
Np, glad to help :)

3
Help / Re: Server ping ---
« on: December 24, 2011, 03:35:07 PM »
You mean you didn't Enable UpNp?

4
Add-Ons / Re: Weapon FatMan Now With BrickDamage/ Without!
« on: December 24, 2011, 03:12:22 PM »
This is very cool and yes I am a Fallout fan, but somehow, when I put this into my add-ons folder, It wouldn't show up in blockland's add-on configuration, why is that so?

5
Help / Re: Server ping ---
« on: December 24, 2011, 03:01:32 PM »
Don't use portforwarding and use UpNp at the same time, either use one, or another. That was what helped me when I had the same problem.

6
Help / Re: Noyone can connect to my server... Why?
« on: December 24, 2011, 02:54:09 PM »
I had the same problem, you shouldn't use both portforwarding and UpNp at the same time, it's either one or the other. So if you are using UpNp, you should not use portforwarding. But if that doen't work, try to disable UpNp and start using portforwarding. I really hope this helps because I had the same problem and it really sucked.

7
General Discussion / Re: Weapon ideas and sharing
« on: November 24, 2011, 07:50:25 PM »
ok, I have 2 new ideas. One is a single use tornado gun that fires a slow but large tornado looking projectile that stuns the victum and also spins it around while pushing it to the sky. The other idea is a laser beam that spawns missles to where you point, from the sky ( not perfectly acurrate ).

8
General Discussion / Re: Weapon ideas and sharing
« on: November 23, 2011, 09:07:46 PM »
I think he means by the person explodes after 5 seconds contaminating any person hit by the explosion causing the same fate to happen to them and so on
Yeah, that's it, thank you for explaining. But if it can somehow only cause that chain reaction for 5 people, it would be alot less spammy. Actually maybe it can only cause the chain reaction to 10 people because I suggested it to be a single use weapon If that is all possible. Otherwise that's what I ment.

9
General Discussion / Re: Weapon ideas and sharing
« on: November 23, 2011, 08:32:20 PM »
If I'm correct, this has been done but never released.

Wow, ok. I have one last better idea, A single use, biogun and when you shoot someone, they get infected and explodes in 3 seconds, and whoever got damaged in the explosion gets infected and explodes. This may be kinda spammy but if it only worked for 5 people, it might be useful and cool.

10
General Discussion / Re: Scatterbrained weapon ideas dump
« on: November 23, 2011, 07:46:18 PM »
How about a type of rocket launcher with a laser pointer attached to it and when you shoot the rocket, the rocket follows where the laser points to.

11
Suggestions & Requests / Re: Fallout/Energy weapon pack suggestion
« on: August 31, 2011, 11:01:33 AM »
You know what, I'm not a modeler but. . . I get blender and learn how to model or something.

Barakuda made a plasma rifle, don't know if released.

Takato made a Gauss rifle, released.
I have the gauss rifle its epic but when you are looking into the scope, its like semi-auto. But I would want someting like T=T with reloading and ammo.

12
Suggestions & Requests / Fallout/Energy weapon pack suggestion
« on: August 31, 2011, 09:59:49 AM »
Hi, ever since T+T 2 came out, I've always wanted a pack like T+T 2 but energy weapons with visual FX. Kinda like Fallout 3 or New Vegas but a little bit different. I was thinking maybe after a player dies from a energy weapon, maybe the player can turn glowing red and smoking intensely. The energy weapons ammo can be like a large cylinder battery or a small cylinder battery for a pistol or something like that. I was also thinking energy weapons have low damage ( around 30 ) but has a high chance to critical hit ( which does 2x more damage ). The weapons can be:
  • Laser Rifle, Laser Pistol, Laser SMG, Laser Cannon, Gatling Laser.
  • Plasma Rifle, Plasma Pistol, Plasma grenade, Plasma Cannon.
  • Gauss Rifle, Gauss pistol.
  • Pulse Rifle, Pulse pistol.
  • Sonic pistol.
  • Tesla Cannon.
  • Incinerator, Heavy Incinerator, Flamer.

All Energy weapons have different Critical hit Chance and damage. This is just a suggestion. This may seem a lot like Fallout but I will be honest I am kinda a Fallout fan.

13
Suggestions & Requests / Re: (Damage) Playertypes
« on: August 03, 2011, 11:21:48 AM »
Here is another example, your rifle does 50 damage, if you you have a 50%+ damage player, you rifle damage would be modified to 75 damage because 50% of 50 is 25 and 25 would be added to to your rifle's damage. This is just an idea.

14
Suggestions & Requests / (Damage) Playertypes
« on: August 02, 2011, 08:39:21 PM »
Tonight, I had a idea I wanted to share with whoever is reading this. My idea is "damage" playertypes which are normal players (or no jet players) witch would do more damage or less dammage. Here a list:
  • 50%+ damage player
  • 25%+ damage player
  • 50%- damage player
  • 25%- damage player

15
Help / Re: Problems with hosting a server
« on: July 31, 2011, 07:51:23 PM »
Thz Im locking this...

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