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Messages - Kqgqn

Pages: [1] 2 3 4 5 6 ... 107
2
General Discussion / Re: older blockland user check-in.
« on: September 20, 2017, 11:08:26 PM »
Book here still alive and kicking  :cookie:

I only really hop on whenever Goldtits is hosting something for nostalgia's sake.

3
Gallery / Re: [Video] Weed Gang reborn: Seaweed Edition
« on: August 22, 2015, 12:24:30 PM »
weed gang meetup will be more frequent now dont worry sono

4
Gallery / [Video] Weed Gang reborn: Seaweed Edition
« on: August 22, 2015, 09:17:47 AM »


Last video was over a year ago but enjoy

5
General Discussion / Re: Book's Communism
« on: March 24, 2015, 11:11:29 AM »
Probably won't be hosting for a while. The chat mod we were using was created by a friend and some features weren't saved when my server crashed the other night and I don't have anyone to fix it.

6
General Discussion / Book's Communism
« on: March 22, 2015, 07:08:25 PM »

Execution of rebellione womyn who was of kill
Glory to Augustza.

Can I be a guard book?

Will post updates on build in this thread. Discuss/suggest things and whatnot. Share your stories.

Map so far:


7
Suggestions & Requests / Re: onProjectilespam
« on: March 20, 2015, 10:28:36 PM »
could potentially do this with default events
This is what I'm trying to avoid though.

8
Suggestions & Requests / onProjectilespam
« on: March 20, 2015, 08:01:50 PM »
Could someone please create an event for someone shooting at a brick rapidly, kind of like that old onspamclick event. I want it so I can have people shooting down doors with automatic weaponry only.

Thanks.

9
General Discussion / Re: Zapk's Rising Lava • Map Voting! • p60
« on: July 28, 2014, 11:32:34 AM »


ok

10
General Discussion / Re: Rising Lava Update: Remove Climbing?
« on: July 13, 2014, 10:20:34 AM »
did nobody read my reply?

Climbing allows you to right click bricks to "climb" the walls upwards. This allows you to use your surroundings as an advantage over your opponent and find other ways than just using the map builder's way up. This creates creativity in the way you go up. Players learn other player's climb patterns and retaliate with tactics to render these patterns unusable, forcing you to think of other ways to get up. This creates a flow of play that changes regularily as people adapt to other people's movements.

If climbing wasn't there, you would have to:
a. go up the only way via the "builder's path" which will most likely be camped by other players
b. try and corner-glitch up bricks (there aren't that many places for this to be used)

11
General Discussion / Re: Rising Lava Update: Remove Climbing?
« on: July 12, 2014, 06:10:27 PM »
Yes it is. You might have to go around an enemy and you can only climb so high before you need to camp and start climbing again. But it really dumbs down to right click spamming while looking at whatever is in front of you.

Did you not read my post at all?

12
General Discussion / Re: Rising Lava Update: Remove Climbing?
« on: July 12, 2014, 06:05:32 PM »
Basically, all you have to do to reach the top is

1: look at random wall/terrain/whatever, it doesnt even matter what it is
2: spam right click
3: repeat
4: reach top

The whole challenge of finding jump glitches and parkour to the top is gone.

This isn't true.

Climbing allows you to right click bricks to "climb" the walls upwards. This allows you to use your surroundings as an advantage over your opponent and find other ways than just using the map builder's way up. This creates creativity in the way you go up. Players learn other player's climb patterns and retaliate with tactics to render these patterns unusable, forcing you to think of other ways to get up. This creates a flow of play that changes regularily as people adapt to other people's movements.

If climbing wasn't there, you would have to:
a. go up the only way via the "builder's path" which will most likely be camped by other players
b. try and corner-glitch up bricks (there aren't that many places for this to be used)

13
Creativity / War Thunder - Flying Sick
« on: May 19, 2014, 12:06:06 PM »

pls watch an rate thx <3

14
Forum Games / Re: [150x100] Fa♦Te (Bylyn Village)
« on: May 09, 2014, 10:19:09 AM »


: "Russel!"



: "Russel, wake up!"




: "...And that leads to this moment."

15
Forum Games / Re: [150x100] Fa♦Te (Bylyn Village)
« on: May 08, 2014, 08:18:22 AM »

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