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Messages - Wookiee

Pages: [1] 2 3 4 5 6 ... 16
1
Off Topic / Re: News extreme winds caused by china
« on: April 13, 2020, 12:03:47 PM »
I agree with Abelboto's Airbender force theory.
Also having less people outside means less wind drag/resistance = stronger winds :)

Why don't we just take China and push it to anther solar system?
Another solar system might be better then this current one, as I think we got a dud with no neighbours. I vote the other way around.

2
Off Topic / Re: [news] VWEGAN HEARTBORKEN AFTER EATING CHICKEN!
« on: January 09, 2020, 02:49:49 AM »
I could feel all the skin going down my throat.

That's what she said.

3
General Discussion / Re: older blockland user check-in.
« on: March 21, 2018, 02:28:44 AM »
I remember trigun, he used to play on my RTB server often. I also remember a few of my old friends, kittytaaz, [BSB]Vem (aka PoPo), and Jookia. (was a TBM friend)
Used to play with Trigun heaps too, good dude. Along with Maplez, Random, Aron, Destiny... too many names to remember. Good memories.


4
Mapping Help / Re: Help me D:
« on: July 21, 2011, 11:55:29 PM »
This happened to me quite a bit randomly, updating constructor to 1.0.51 the latest version  (I think 1.0.6?) and maybe an unofficial patch fixed the problem.
I nailed it down to be something with the exporting process when two shapes overlapped and touched each other (non loveually) but then sometimes out of nowhere it would just happen, it's just a buggy program.

5
Maps / Re: [New Map] Closet
« on: July 21, 2011, 01:27:06 AM »
It's been a while since I've seen a new decent interior map.
Add a light; if it looks better to you, and keep up the good work.

6
Games / Re: What are good Co-op SNES games?
« on: June 25, 2011, 03:52:02 AM »
I'd top "Zombies Ate My Neighbors" for one of the best.

7
Thanks for the input Sir Nightfox.
Personally I thought it gave the effect of the wind pulling it, but now the more I look the more circley it looks :)
The version you provided does make more sense.

Wookiee can you make one of those layer to layer instructions on how to make that?

Take it as inspiration to create your own design, then it's yours.
Sketching ideas using http://minedraft.net helps.

8

Hatches made me like building boats more, anyone got any good designs? this is all I came up with keeping it simple and small.

9
Creativity / Re: Garry's Mod Gallery
« on: May 28, 2011, 10:14:15 AM »
Currently traversing through EP2 maps getting parts for my makeshift wire car.
Normally I just spawn parts to make a decent looking build but today I had a fun idea of collecting bits along the way.
Sure does come out more rustic.


10
Mapping Help / Re: Ostinyo's Mapping Tutorial
« on: May 22, 2011, 12:07:34 PM »
So will you make me one? :cookieMonster:

How come you can't use TorqueC? It's quite simple to get the basics going in terms of creating a tunnel.
From there you could create tons of things for your map, all of your own design.

11
Creativity / Re: Lego Stuff
« on: May 20, 2011, 07:12:47 AM »
Hello, I hope you were entertained while I was gone.
-snip-

Really good photo's you've taken there, would be worth while for you to look into getting a decent camera someday.

12
They need space to grow.
Remove saplings that are too close to each other and clear weeds often, they should grow soon.

Not really for me.
I normally spam saplings all in a row, they'll neatly grow into trees with un-grown saplings still in between. When you chop the trees down the rest will sprout.
Just a little less effort, never had problems with it... though not one NPC has moved into their house yet, I've met all requirements :/

13


My first house so far; unfurnished, to the left will be where all the peeps be staying in their cribs. Been playing this game since release but just been mainly dig mc dug'n.
I think I found out a nice looking window and rustic brick design. Haven't seen* anyone else use it yet.
ALSO what the hell is with the guide and walking around constantly opening doors then closing them, it's like he's got a handicapped compulsive disorder.

14
Mapping Help / Re: Texture problem.
« on: May 15, 2011, 11:53:10 AM »
VerticalHorizon's post from http://forum.blockland.us/index.php?topic=141917.0

Quote
You have your detail texture set to a grass texture.
First, download this texture and save it to the location of your map:

Then open your map in game, open the mission editor and; hit F3, expand MissionGroup - SimGroup on the top right, click Terrain - TerrainBlock, expand the button titled "Media" and where it says "detailTexture" type in Add-Ons/Map_[your map name here without brackets]/detail1 and hit Apply.

Hope it works for you.

15
Games / Re: Blockyard - What the hell?
« on: May 15, 2011, 03:04:07 AM »
Saw this before on a facebook add.
In the Fort video the dude sure has no enthusiasm about him.
This has loads of potential though, being in the mid early stages; later on it'll be quite worth more then my current 20minutes.

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