Poll

is minecraft dead

yes
270 (61.6%)
no
168 (38.4%)

Total Members Voted: 437

Author Topic: Minecraft Megathread; yeah its update 1.12 big whoop what about it  (Read 6746229 times)


Must find good server.


Is this the first time that there's been a whole mess of second decimal numbers?


What's different?
Quote
Changes:

Advanced OpenGL re-added.
Framerate cap can now be changed, with toggles of 40 FPS, 90 FPS and 200 FPS.
Improvements for slow and old computers.

Bug Fixes:

Dropped equipment no longer breaks on the first use.
Objects will now be pushed out if they are within a block.
Lighting acts normal again when placing/removing torches.
The game no longer crashes when shift-clicking to put items in a chest that is already full and vice versa .

New Bugs:

In SMP, the sleeping animation is not played when trying to sleep in a bed. Instead, the player may walk around freely until all players are sleeping. Trying to right-click the bed again will give you "The bed is occupied" message. (old bug)
Framerate limit can not be removed, but setting Framerate limit at 90 or 200 FPS allows FPS to exceed this.[1]
Setting Framerate Limit to 40 FPS may increase CPU usage on some computers.[2]
Holding a map in a boat can cause the left arm to be too high.[3]
It is no longer possible to use up all crafting materials at once by shift-clicking.
Some chunks still don't recieve proper lighting updates when switching from day -> night and vice versa.
In initial versions, the version number was no longer shown. The one with the version number was re-uploaded within few minutes, but only in menu.
Some trees will have pine leaves on them regardless of fast or fancy graphics and extras added on. [4]
After you teleport to the nether, you will experience the swirl screen as if you were heading back as soon as you arrived. This won't teleport you though, but the animation won't stop until you move.
Sometimes when trying to lie down on the bed, it fails and removes one half of the heart in MP.

Maybe my computer can play it now. :I
pfft doubt it
It does say something about OpenGL though.
Which is what I'm having problems with.


Thought so.
« Last Edit: May 28, 2011, 01:39:35 PM by Night Fox »

Thanks for the input Sir Nightfox.
Personally I thought it gave the effect of the wind pulling it, but now the more I look the more circley it looks :)
The version you provided does make more sense.

Wookiee can you make one of those layer to layer instructions on how to make that?

Take it as inspiration to create your own design, then it's yours.
Sketching ideas using http://minedraft.net helps.

Thanks for the input Sir Nightfox.
Personally I thought it gave the effect of the wind pulling it, but now the more I look the more circley it looks :)
The version you provided does make more sense.
You're welcome.

What does Adv OpenGL do?

Anyone know of anything to spawn tall grass in pre 1.6 biomes?

Anyone know of anything to spawn tall grass in pre 1.6 biomes?
WildGrass

WildGrass
Will it stay spawned after uninstalling? I need to know because I would like to have a functioning ecosystem in my main world, which I've had since before the Halloween Update.

Maybe I should just start another?

Will it stay spawned after uninstalling? I need to know because I would like to have a functioning ecosystem in my main world, which I've had since before the Halloween Update.
No, it wont.
WildGrass would just be a proper replacement.
Maybe I should just start another?
If you don't want WildGrass.

No, it wont.
WildGrass would just be a proper replacement.If you don't want WildGrass.
I think I am going to finally start a new world after my 308th day in my main world.

It'll be refreshing, another world to survive in.

Thanks anyways Night.