Total Members Voted: 438
1.6.5What's it do?
Changes:Advanced OpenGL re-added.Framerate cap can now be changed, with toggles of 40 FPS, 90 FPS and 200 FPS.Improvements for slow and old computers.Bug Fixes:Dropped equipment no longer breaks on the first use.Objects will now be pushed out if they are within a block.Lighting acts normal again when placing/removing torches.The game no longer crashes when shift-clicking to put items in a chest that is already full and vice versa .New Bugs:In SMP, the sleeping animation is not played when trying to sleep in a bed. Instead, the player may walk around freely until all players are sleeping. Trying to right-click the bed again will give you "The bed is occupied" message. (old bug)Framerate limit can not be removed, but setting Framerate limit at 90 or 200 FPS allows FPS to exceed this.[1]Setting Framerate Limit to 40 FPS may increase CPU usage on some computers.[2]Holding a map in a boat can cause the left arm to be too high.[3]It is no longer possible to use up all crafting materials at once by shift-clicking.Some chunks still don't recieve proper lighting updates when switching from day -> night and vice versa.In initial versions, the version number was no longer shown. The one with the version number was re-uploaded within few minutes, but only in menu.Some trees will have pine leaves on them regardless of fast or fancy graphics and extras added on. [4]After you teleport to the nether, you will experience the swirl screen as if you were heading back as soon as you arrived. This won't teleport you though, but the animation won't stop until you move.Sometimes when trying to lie down on the bed, it fails and removes one half of the heart in MP.
You lazy forget.
forget you.Where'd you find?
>more new bugs than bug fixes or changesYeah, that looks good.
Bugs are discovered after a release, he didn't plan on releasing new bugs.
QuoteFramerate cap can now be changed, with toggles of 40 FPS, 90 FPS and 200 FPS.
Framerate cap can now be changed, with toggles of 40 FPS, 90 FPS and 200 FPS.
Can I talk to you?
New Bugs:Memory leaks.Multiple portals aren't working correctly in SMP.Sometimes you cannot pick up items dropped onto cobblestone.Framerate limit can not be removed, but setting Framerate limit at 90 or 200 FPS allows FPS to exceed this.[1]Setting Framerate Limit to 40 FPS may increase CPU usage on some computers.[2]It is no longer possible to use up all crafting materials at once by shift-clicking.After you teleport to the nether, you will experience the swirl screen as if you were heading back as soon as you arrived. This won't teleport you though, but the animation won't stop until you move.Sometimes when trying to lie down on the bed, it fails and removes one half of the heart in MP.Shadows sometimes do not update.Sometimes blocks and items respawn in SMP, but you don't get anything from them anymore, you get lots of lag on reconnect.Difficulty may revert to "Easy" when you load a save, at least when you had it previously on "Peaceful."Wolves get hurt while standing on furnaces and can't move while on them.Sometimes objects are continuously cloning after death.[3]Tools that have been used, dropped, then picked up, and thus display a health bar, will break when used not only when used properly but also if used to activate a lever or other such device.Respawn after death results in being stuck until breaking block below. Does not occur at all spawn points. [4]If you switch from windowed to fullscreen when in a map, the mouse movement will be limited by the screen borders. This can be fixed by switching into your inventory.Beds no longer work in SMP.Setting view-distance=3 in server.properties causes part of the map to revert. [5]Sometimes when entering the World from the Nether, the sky will remain red. Only in SMP.
You've said that to me too, just PM us, lol.
I have skype you know.