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Messages - Lord Jake

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1
General Discussion / Re: forum crash 2
« on: August 14, 2008, 10:04:54 PM »
Yes, it's true, I think this is what was changed.

I wonder why he did it then?  I can't think of any way that Badspot benefits from users having to sign up just to view the forums.  Is he trying to keep the add-ons, maps, gallery, and help forum exclusive to forum members only? 

In any case, I guess it doesn't really matter for those of us who already have an account, and Badspot probably has a good reason for doing so.

2
General Discussion / Re: forum crash 2
« on: August 14, 2008, 09:38:05 PM »
I don't know anything about the crash, but just a minute ago, when I tried to go to the forums, it asked me to log on before I could do so.  This is something it has not asked me to do up until today, and I was able to browse the forums without being logged in around 8 hours ago or so.  Can anyone verify if this is true, and indeed something new, or if it is just me?

3
Drama / Re: Why Blockland is not a completely original creation
« on: January 05, 2008, 06:24:35 PM »
I remember Lego Creator, and still have it.  I definitely enjoyed it when I played it, but Blockland is better in nearly every way.  The series went straight downhill afterwards though, since they barely included any building, and they lagged horribly for me (mostly the Harry Potter ones).  However, each had its own merits, some of which I wouldn't mind seeing implemented in Blockland (train track building, interesting building worlds with different sections, etc). 

In Creator, did anyone else ever get the glitch where occasionally the bricks you place end up flying off to the edges of the map for no particular reason?

4
Clan Discussion / Re: Clan[MotE]
« on: November 25, 2007, 08:28:59 PM »
If you still need a recent save, I have a few of them, probably from only a few hours before the crash.  I'm not in MotE, so you would have to temporarily give me adminship for a second, if you still need it.
Or upload the save file?

I just gave that a try a second ago, but it claims that the file is too big.  I haven't posted a save file before, so how do I do it?

5
Clan Discussion / Re: Clan[MotE]
« on: November 25, 2007, 07:42:50 PM »
If you still need a recent save, I have a few of them, probably from only a few hours before the crash.  I'm not in MotE, so you would have to temporarily give me adminship for a second, if you still need it.

6
Forum Games / Re: The Non-N00b List
« on: November 19, 2007, 11:38:29 AM »
-In game name: Lord Jake
-Perfect to good grammar: Fairly good, as I only make occasional mistakes and I tend to read what I'm about to post or say, before I actually do it.
-How you are not a n00b: I try not to bother other people on their servers, and I usually don't start talking unless I actually have something to say.
-How to not be a n00b: When you first start playing, especially if you haven't played another online game before, it is best to learn the proper etiquette for Blockland, along with what is and isn't tolerated.  Don't start making random posts or topics all over the forums, but instead familiarize yourself with it, and learn what goes where, the individual rules for each forum, and how people speak and react to certain language/topics/behavior/etc.  The same goes for other people's servers- if you find people consistently getting angry because of a particular action, most likely you shouldn't repeat it.  It takes some time to get it down, but the reward is not marking yourself as a noob from the start, which can be a title not easily discarded once earned.
-My blockland ID is: 1018

7
General Discussion / Re: you should make blockland for the wii.
« on: November 17, 2007, 11:00:19 AM »
Maybe it could be released for WiiWare?  It would probably be much cheaper and easier that way, but it might need to be made smaller, or even require a SD card. 

Most likely it would have to start off as single player only, but perhaps if it is possible, there could be updates to it to add new content.  Multiplayer would definitely need to have a half decent keyboard (maybe even a custom one if Blockland Wii became successful enough to justify it).  However, even a limited single player could still be fun if done right.

Of course, this is all unlikely to happen, and I doubt I would choose to play it over this Blockland.

8
Suggestions & Requests / Re: More V9 requests
« on: November 12, 2007, 10:31:44 AM »
>When you break all the supporting bricks of a figure in minigame the whole build wil fall down. But will respawn instead of just staying broken.   
That would be fun, but like the guy above me said, there would need to be a way to turn it off.

>Customizable Bot Gui so you can set a bot's weapons its partol route it's kill range (how close someone must be for it to follow them and kill them). And set they're appearance.   
While there is already a bot mod or two and a patrol bot, I haven't found any of them to be particularly easy to use, and most are fairly limited.  However, it would be easier for them to improve their mods, rather than Badspot creating a new one.

>A whole set of options for inside vehicles (for example "A" would be turn left in vehicle but strafe left normally). Auto straighten when you let go of the key (requires the seperate controls to work) so you don't have to turn back every time you turn.   
Definitely.  Cars alone can be tricky to drive, and even after months of owning Blockland, I still can't manage to pilot most planes without spiraling out of control.  While the person above me may think that the solution is to 'learn how to drive', I would appreciate an easier way to do so, or at least some way to know where to move the mouse to straighten the vehicle.

>Some Maps That auto load Challenges. Like a stage select button on the main menu. In the demo you'd have only one stage. I'd be more than happy to help with the stage development.
Might be interesting.

>The sword should be able to defend (hold it up slated in front of your head). Vertical horizon is working on one and i think it would be very successful.

>The ability to pick up and throw people when unarmed  would be nice. When holding someone you would just hold your hands up above your head and they would be mounted there, and you just bring them down when you throw. You should be able to throw across a 16 by 16 plate at the most.
Could be fun if done right.

9
Gallery / Re: my pirate ship :)
« on: November 04, 2007, 10:06:31 AM »
I'd have to agree with the fx thing.  Other than that, great build.  If there are any clans you want to join, I'd definitely submit it.

10
Gallery / Re: my palace
« on: November 03, 2007, 08:29:33 PM »
Very nice.  I'd definitely at least try to finish the front to make it look complete from that angle.  Then it may be worthy of being submitted.  Good luck.

11
Gallery / Re: MotE App: Reactor Worker (NEW)
« on: November 02, 2007, 12:58:26 AM »
Pretty cool build.  You might be able to improve your chances of getting in if you expand it by adding additional rooms.  Like you said, there isn't too much more that you could really add to that room without it getting crowded.

Perhaps you could start with more dinosaur skeletons in adjacent rooms?  You did a good job on the first one.

12
Suggestions & Requests / Re: A decent space map...
« on: October 10, 2007, 12:11:56 AM »
So RW, do you like my stars, and are you going to take me up on my hosting offer?

Ok, just checked it out. Looks good and if your ok with it, I will use it. Just remind me later (if I forget) to give you credit.

Might it be possible to create a brick that exerts its own gravity (for space stations, so you can walk normal), or, if you manage to create the atmosphere thing, bricks that create a small area around them that allows your guy to, well, not die?

Also, I know that making the planets move would be impossible (and impractical), but is it possible to make a small object circle around the map (such as a meteor or comet)?

Thirdly, as a secret, how about a micro black hole hidden in some corner of the map? When you get near it, you will start to be pulled towards it, faster and faster as you get nearer until you hit it, killing the player instantly. This would probably require that you'd be able to create spheres of gravity around an object, all pulling you towards its center (or something like that).

I have absolutely no experience with this sort of thing, but I'm willing to guess that none of this is possible.

Well, spherical based/ point based gravity sources aren't really possible in Torque.

I have included small platforms for making satelites however they do not have their own gravity sources (its zero G.)

Ah.  Well, I expected as much.  A black hole would have been cool (especially if you could lure someone into it).  It could still be possible with a small, black platform with extremely high gravity directly above it, but it would be quite the same.

How about the special bricks though?  They would probably have to exert it in a rectangular prism above it.  Perhaps it could be wrenched (or some other new tool), allowing you to define the exact area?

13
Suggestions & Requests / Re: A decent space map...
« on: October 09, 2007, 11:47:06 PM »
Might it be possible to create a brick that exerts its own gravity (for space stations, so you can walk normal), or, if you manage to create the atmosphere thing, bricks that create a small area around them that allows your guy to, well, not die?

Also, I know that making the planets move would be impossible (and impractical), but is it possible to make a small object circle around the map (such as a meteor or comet)? 

Thirdly, as a secret, how about a micro black hole hidden in some corner of the map?  When you get near it, you will start to be pulled towards it, faster and faster as you get nearer until you hit it, killing the player instantly.  This would probably require that you'd be able to create spheres of gravity around an object, all pulling you towards its center (or something like that).

I have absolutely no experience with this sort of thing, but I'm willing to guess that none of this is possible.

14
Help / Re: ►►►Port Forwarding: How to host an internet game
« on: October 09, 2007, 09:50:56 PM »
I was able to get through all of the steps alright, but when I tried to host a server, no one joined.  I opened up Blockland a second time (very laggy though), and then checked the list of servers.  Mine was there, but under Ping it said 'dead' (by the way, what does 'ping' mean?). 

Is this supposed to happen since it was my own server on my own computer, or do I have to make some adjustment?

If it said dead it means your srever didnt work.

Is there any way to fix this?  I'm on a laptop with a LINKSYS router, and I don't think any firewalls are blocking it, though I'm not sure how to check if it is.

15
Help / Re: ►►►Port Forwarding: How to host an internet game
« on: October 09, 2007, 12:06:57 AM »
I was able to get through all of the steps alright, but when I tried to host a server, no one joined.  I opened up Blockland a second time (very laggy though), and then checked the list of servers.  Mine was there, but under Ping it said 'dead' (by the way, what does 'ping' mean?). 

Is this supposed to happen since it was my own server on my own computer, or do I have to make some adjustment?

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