More V9 requests

Author Topic: More V9 requests  (Read 4409 times)

>When you break all the supporting bricks of a figure in minigame the whole build wil fall down. But will respawn instead of just staying broken.

>Customizable Bot Gui so you can set a bot's weapons its partol route it's kill range (how close someone must be for it to follow them and kill them). And set they're appearance.

>A whole set of options for inside vehicles (for example "A" would be turn left in vehicle but strafe left normally). Auto straighten when you let go of the key (requires the seperate controls to work) so you don't have to turn back every time you turn.

>Some Maps That auto load Challenges. Like a stage select button on the main menu. In the demo you'd have only one stage. I'd be more than happy to help with the stage development.

>The sword should be able to defend (hold it up slated in front of your head). Vertical horizon is working on one and i think it would be very successful.

>The ability to pick up and throw people when unarmed  would be nice. When holding someone you would just hold your hands up above your head and they would be mounted there, and you just bring them down when you throw. You should be able to throw across a 16 by 16 plate at the most.

>When you break all the supporting bricks of a figure in minigame the whole build wil fall down. But will respawn instead of just staying broken. Badspot said it would be too destructive.

>Customizable Bot Gui so you can set a bot's weapons its partol route it's kill range (how close someone must be for it to follow them and kill them). And set they're appearance. That would be cool.

>A whole set of options for inside vehicles (for example "A" would be turn left in vehicle but strafe left normally). Auto straighten when you let go of the key (requires the seperate controls to work) so you don't have to turn back every time you turn. Then learn to controll jeeps.

>Some Maps That auto load Challenges. Like a stage select button on the main menu. In the demo you'd have only one stage. I'd be more than happy to help with the stage development. Cool.

>The sword should be able to defend (hold it up slated in front of your head). Vertical horizon is working on one and i think it would be very successful. That would be nice.

>The ability to pick up and throw people when unarmed  would be nice. When holding someone you would just hold your hands up above your head and they would be mounted there, and you just bring them down when you throw. You should be able to throw across a 16 by 16 plate at the most. Abuse.

I agree most with the structural damage in minigames, only if it is toggle-able.


>When you break all the supporting bricks of a figure in minigame the whole build wil fall down. But will respawn instead of just staying broken. Yespls.

>Customizable Bot Gui so you can set a bot's weapons its partol route it's kill range (how close someone must be for it to follow them and kill them). And set they're appearance. Something like this would be good.

>A whole set of options for inside vehicles (for example "A" would be turn left in vehicle but strafe left normally). Auto straighten when you let go of the key (requires the seperate controls to work) so you don't have to turn back every time you turn. An option for this would be nice.

>Some Maps That auto load Challenges. Like a stage select button on the main menu. In the demo you'd have only one stage. I'd be more than happy to help with the stage development. Lolwut.

>The sword should be able to defend (hold it up slated in front of your head). Vertical horizon is working on one and i think it would be very successful. Nothx.

>The ability to pick up and throw people when unarmed  would be nice. When holding someone you would just hold your hands up above your head and they would be mounted there, and you just bring them down when you throw. You should be able to throw across a 16 by 16 plate at the most. Or even better, the ability to 'push' people when unarmed (like with vehicles.)

they should  should put some of the more used addons like mini gun stuntplane pill grenade.....so it could reduce load time...they should come with the game

>When you break all the supporting bricks of a figure in minigame the whole build wil fall down. But will respawn instead of just staying broken.
nothx

>Customizable Bot Gui so you can set a bot's weapons its partol route it's kill range (how close someone must be for it to follow them and kill them). And set they're appearance. Patrol bots..

>A whole set of options for inside vehicles (for example "A" would be turn left in vehicle but strafe left normally). Auto straighten when you let go of the key (requires the seperate controls to work) so you don't have to turn back every time you turn.
Learn how to drive.

>Some Maps That auto load Challenges. Like a stage select button on the main menu. In the demo you'd have only one stage. I'd be more than happy to help with the stage development.
Your starting to sound like that one moron who thought he was god because he had a ninja clan so he started putting random peoples names on it...

>The sword should be able to defend (hold it up slated in front of your head). Vertical horizon is working on one and i think it would be very successful.

>The ability to pick up and throw people when unarmed  would be nice. When holding someone you would just hold your hands up above your head and they would be mounted there, and you just bring them down when you throw. You should be able to throw across a 16 by 16 plate at the most.

Nick  go die or something your flamming is getting very annoying.

>When you break all the supporting bricks of a figure in minigame the whole build wil fall down. But will respawn instead of just staying broken.   
That would be fun, but like the guy above me said, there would need to be a way to turn it off.

>Customizable Bot Gui so you can set a bot's weapons its partol route it's kill range (how close someone must be for it to follow them and kill them). And set they're appearance.   
While there is already a bot mod or two and a patrol bot, I haven't found any of them to be particularly easy to use, and most are fairly limited.  However, it would be easier for them to improve their mods, rather than Badspot creating a new one.

>A whole set of options for inside vehicles (for example "A" would be turn left in vehicle but strafe left normally). Auto straighten when you let go of the key (requires the seperate controls to work) so you don't have to turn back every time you turn.   
Definitely.  Cars alone can be tricky to drive, and even after months of owning Blockland, I still can't manage to pilot most planes without spiraling out of control.  While the person above me may think that the solution is to 'learn how to drive', I would appreciate an easier way to do so, or at least some way to know where to move the mouse to straighten the vehicle.

>Some Maps That auto load Challenges. Like a stage select button on the main menu. In the demo you'd have only one stage. I'd be more than happy to help with the stage development.
Might be interesting.

>The sword should be able to defend (hold it up slated in front of your head). Vertical horizon is working on one and i think it would be very successful.

>The ability to pick up and throw people when unarmed  would be nice. When holding someone you would just hold your hands up above your head and they would be mounted there, and you just bring them down when you throw. You should be able to throw across a 16 by 16 plate at the most.
Could be fun if done right.

I like the vehicles how they are, as they take skill to use. If you want a plane that's easier to fly, just download the biplane.
>When you break all the supporting bricks of a figure in minigame the whole build wil fall down. But will respawn instead of just staying broken.   
That would be fun, but like the guy above me said, there would need to be a way to turn it off.

>Customizable Bot Gui so you can set a bot's weapons its partol route it's kill range (how close someone must be for it to follow them and kill them). And set they're appearance.   
While there is already a bot mod or two and a patrol bot, I haven't found any of them to be particularly easy to use, and most are fairly limited.  However, it would be easier for them to improve their mods, rather than Badspot creating a new one.

>A whole set of options for inside vehicles (for example "A" would be turn left in vehicle but strafe left normally). Auto straighten when you let go of the key (requires the seperate controls to work) so you don't have to turn back every time you turn.   
Definitely.  Cars alone can be tricky to drive, and even after months of owning Blockland, I still can't manage to pilot most planes without spiraling out of control.  While the person above me may think that the solution is to 'learn how to drive', I would appreciate an easier way to do so, or at least some way to know where to move the mouse to straighten the vehicle.

>Some Maps That auto load Challenges. Like a stage select button on the main menu. In the demo you'd have only one stage. I'd be more than happy to help with the stage development.
Might be interesting.

>The sword should be able to defend (hold it up slated in front of your head). Vertical horizon is working on one and i think it would be very successful.

>The ability to pick up and throw people when unarmed  would be nice. When holding someone you would just hold your hands up above your head and they would be mounted there, and you just bring them down when you throw. You should be able to throw across a 16 by 16 plate at the most.
Could be fun if done right.

That post made my day, as it's the most intelligent post I've seen from a newer member in a long time. Welcome.

I think the problem with the throwing idea is that people would spam you into a corner so as soon as you got back up they'd throw you. They'd get banned but that would get pretty annoying nonetheless.

Maybe minigame only throwing?

I like the first idea, though.

when does v9 come out


when does v9 come out

When Badspot releases it.
oh har har...i hope it's soon i want the tank