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Messages - odinkong

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1
Gallery / Re: (BBOM) The Bomb Shelter
« on: February 23, 2008, 01:21:25 AM »
I have tried updating my drivers before but no luck maybe i am getting the wrong ones some how
if some one wants to link me that would be great.
also xoax what do you mean WIPS

2
Clan Discussion / Re: Clan of BBOM
« on: January 31, 2008, 11:03:38 PM »
sparrow ad this link to our clan builds
http://www.blockland.us/smf/index.php?topic=29478.0
 also people can post apps here

3
Gallery / Re: (BBOM) The Bomb Shelter
« on: January 31, 2008, 10:56:20 PM »
my graphics card is an Nvidia geforce 66hundred

4
Modification Help / 3d studio max blockland
« on: January 30, 2008, 10:21:38 PM »
i got the dts exporter for 3ds max but i was wondering if maybe someone else who uses 3ds max for bl addons could write a tutorial on how to make a vehicle or a weapon or something in 3ds max and export it to work in blockland

5
Gallery / Re: (BBOM) The Bomb Shelter
« on: January 30, 2008, 10:06:55 PM »
hah it seems every graphics card i get has a new strange problem.
other than that it works fine

6
Gallery / (BBOM) The Bomb Shelter
« on: January 30, 2008, 09:23:31 PM »
This is BBOM's first real clan build in case you haven't herd of us which you probably haven't BBOM stands for builders behind occasional mishaps.

people in the clan who worked on this build were
Odin(me)
Xoax
Jakester
Sparrow

ignore the white lines thats my video cards fault :)







the stairs go down into the tunnels beneath the rocky hill



tunnels



the bomb shelter under the hill



hope you like it

7
Gallery / Re: Viking Ships.
« on: January 30, 2008, 09:05:28 PM »
not exactly a big build but it is nice and simple

8
Gallery / Re: HelpingHand's EoB App
« on: January 30, 2008, 09:04:20 PM »
falcondude is right  you need more colors the orange kinda bothers me also seems very empty other wise not to bad

9
Modification Help / using torque in blockland
« on: January 29, 2008, 05:54:00 PM »
I know a few things in torque like variables if else statements things like that
but, i have absolutely no idea how to apply any of that to blockland.

I was wondering if someone could help me learn a few things about what coding an add on for bl from scratch would involve and how I would do it.

10
Suggestions & Requests / Re: Blockland as MMOG
« on: January 17, 2008, 07:27:59 PM »
sparrow this is the reason wow costs money the servers are ridiculously powerful
and take a lot of money to maintain

however something like wallets rise of blockland except far more involved
in rise of blockland you have to wait to get money this is extremely boring
it would be neat if you could do something like kill monsters or mine material to get money

11
Suggestions & Requests / a few suggestions
« on: January 17, 2008, 07:21:53 PM »
these might be impossible i don't really know

free running boots
if you don't know what free running is search it on Google video and watch
these would be put on like skis and would at least allow a run function also they would allow you to actually run up walls instead of that cheap trick done with ramps hopefully allow free running basically or the closest we can get in blockland

gravity boots
these would allow you to walk on the Celene or the wall

12
Gallery / Re: Terrain
« on: December 23, 2007, 06:00:10 PM »
love it

13
Gallery / Re: Olympics Sneak Peek
« on: December 23, 2007, 05:52:07 PM »
i like the idea of stat building in blockland, the more you train the better you get someone should deffinetly do that as a player type

14
Clan Discussion / Re: Clan of BBOM
« on: December 23, 2007, 03:31:55 PM »
thank you tape for the bridges :)

15
Clan Discussion / Re: clan BBOM
« on: December 20, 2007, 08:43:52 PM »
sure

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