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Messages - Cogmaid

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1
Help / Re: Riddle me this..
« on: February 21, 2008, 07:31:00 PM »
Upon further review, I suppose I should add the 20 bit block (172.16.0.0 - 172.31.255.255) to cover all the bases. 

Yeap, that would do the trick.

2
Help / Re: Hosting LAN Games w/o Internet Connection
« on: February 20, 2008, 03:09:49 PM »
Has anyone actually got LAN to work. I can't seem to get a lan game to work at all.

3
Help / Re: Riddle me this..
« on: February 17, 2008, 08:37:49 PM »
No.

What's perplexing is that this is the only Lan game I have not been able to run on my school's network. Why is that?
What makes blockland's network code different from any other game? Does Lan mode even work in Blockland without a connection to the internet?

4
Help / Re: Riddle me this..
« on: February 13, 2008, 10:18:34 AM »
Could it just be that the Mac version is bugged? Or is there an actual reason that this could be happening?

5
Help / Riddle me this..
« on: February 12, 2008, 10:39:17 PM »
Armagetron Advanced works on the Macintosh LAN at my school, but a demo version of BLOCKLAND paired with a retail version does not.
The game shows up in the Lan query, but when I attempt to connect it tells me that the game does not appear to be a lan game. I even changed the port on the retail host to 4533 or 4534 which are the ports  that Armagetron Advanced uses, I then did a manual ip connect and it still told me that the game did not appear to be a lan game.

Tremulous for mac also works like a dream on the network, however, I did not try the ports that it uses. After much experimentation, I just gave up.

6
Suggestions & Requests / Re: "Sneaky" Minigame Option
« on: February 11, 2008, 06:07:41 PM »
Hmm. I read through the wedge post. Let me try and get this straight; Badspot has already thought this through and he isn't willing to code in functionality for players who are not in a minigame to see all players no matter what.

Only players in the minigame with the "Do not show name" option checked would not see names only within their minigame, they would able to see players names in other minigames no matter what options that minigame is running.

Of course if a player got frustrated they could quit the minigame and then come back to see where their adversary is, but I'm perfectly okay with that.

I guess now that I put it that way it seems a little too much to code.


7
Suggestions & Requests / Re: "Sneaky" Minigame Option
« on: February 11, 2008, 11:21:49 AM »
Scripts are nice and all, but due to the high request of such an option, and it being a fundamental archetype of most first person shooters, it should be hard coded. As I understand there is a new version on the horizon, this feature doesn't seem like something that's going to take forever to code.

8
Suggestions & Requests / "Sneaky" Minigame Option
« on: February 11, 2008, 11:07:52 AM »
I just bought Blockland and have been tinkering around. I'm really impressed by the minigame functionality, but something is missing.
How would you guys feel about being given the option of hiding participant's names. 

Most first person shooters make you hunt for the person, and that alone can be pretty thrilling by itself.
Nonparticipants would still have their names, to distinguish themselves from those who are playing.

Sorry if this has already been suggested, or implemented.
For those who are confused, I'm talking about a minigame option, not an already implemented way to hide player's names.

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