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Messages - Not Tompson

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1
Off Topic / Re: Do humans bite?
« on: June 24, 2013, 10:45:05 PM »
I don't see how thats not a good idea. Small land mass + water nearby usually means ideal conditions I read somewhere. And my house is probably like 800 miles long to them. I wouldn't want to step on them. ;-;
Get a good 5 square mile tank. Fill half with water and the other half with dirt. Make sure not to give them anything hard or sharp, they will make weapons and kill eachother.

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Off Topic / Re: Post Your Desktop 2
« on: June 24, 2013, 10:32:14 PM »

Definitely thinking about installing gentoo now.

3
Off Topic / Re: Do humans bite?
« on: June 24, 2013, 10:23:20 PM »
I'm also worried about carrier concerns. Are they clever enough to undo a safety lock on the cage doors?
Not at all. Their sentience is questionable in the first place.

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Off Topic / BAD BOI FO LYFE
« on: June 24, 2013, 10:14:12 PM »


User as banned for this post

5
Frig the authorities

6
Drama / Re: Heedicalking's TDM
« on: June 24, 2013, 09:36:14 PM »
sorry, i meant to bold the lies.

a single person from red can kill 10.
you would have to a bow shoot it 5 times charged to kill a tank. you COULD destroy them.
as a tank, you would have to shoot 5 times to kill all the horses, and in that time they would have blown you up and killed all of your team mates.
^what you said can be applied to both teams

it was a completely fine TDM. the only "tactics" you had to use were zerg tactics where everyone just leaves the base at once. just because people can't play together as a team doesn't mean the game is unbalanced.
example of random people charging without any "TACITCAL TEAM PLANNING". normal guys playing the game and not getting raped by "super OP blue team"

the support above further proves this. i think you might just be bad.
You can get people to follow you because you created the DM. anyone else who tried to take any control would probably be called a friend or be ignored.

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Drama / Re: Heedicalking's TDM
« on: June 24, 2013, 09:33:04 PM »
What's funny is that the natives won most of the time. This is a flat out lie.

The soldiers' guns (which had dubious accuracy and not that great damage) required ammo, which, until very late in the TDM's existence I see you are a historian on the build, even though it was obviously unbalanced. seriously, just the concept of it is ridiculous., was only found at base. Implying that it's so hard to ride back to the base to get more ammo. Nobody on the indian's team could even get close to that from what I recall. Every native got a horse, while you had to get lucky to get a jeep before someone stole it. People would hoard into jeeps, I never saw this.And I remember horsies taking the same amount of shots with our guns to take down as a jeep No., and I'm pretty sure jeeps can't jump 20 feet in the air. Horses can't go 50 mph.

In fact, let me describe it similar to how you did

You must be forgetting the TDM with the indians and the "West" You know, the one where one team had insta-kill firebomb sniper accurate bows and thousands of horses and the other had about 3 sluggish tanks and 2 jeeps, assault rifles that felt more like submachine guns that require incredibly rare ammunition, and a huge base that the other side could easily slip into and JUMP OVER THE WALLS WITH THEIR HORSES (They actually can't do it. Try it.)

The assault rifle did exactly 15 damage, times the clip size of 25 equals 375, enough to kill 3 people if you miss less than 6 of your shots. That is the worst exaggeration I've ever seen. The bows charge up time was so long you could murder us in the time it took to get another arrow into you.

The horses could jump up along the mountain because Blockland physics + 20 foot jump The walls where so steep you slide down.

The people inside the tank can't see beyond the exterior of the tank when they're in first person, unless you mean the very awkward to use tank turret or the literally can only aim where the vehicle is facing cannon. You forget that people can use their rifles inside the tanks/jeeps.

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Drama / Re: Heedicalking's TDM
« on: June 24, 2013, 09:15:17 PM »
what-
no. just no.
Don't even loving start

you must havenever played on the server lol.
full-charged bows could take out tanks in a couple of hits. everytime i played on the server strategy was used.
When I played, it was impossible to kill a tank. The people inside would mow you down before you could do any damage what-so-ever.

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Drama / Re: Heedicalking's TDM
« on: June 24, 2013, 09:09:27 PM »
these are blatant lies. there's no god damn auto shotguns. there were no shotguns at all. the base was NOT surrounded on all sides. you miss to have problem mistaking skins for effectiveness. in real life, bows have no chance against tanks. in a VIDEO GAMES, the bows are scripted to do a damage number. they aren't scripted to reflect off steel or anything like they should in REAL LIFE. the bows and swords and blowdarts CAN take down tanks and players, a fully charged bow is a one hit kill against a guy with a gun. a normal shot is a two hit kill.

AKA Unbalanced. A single person from blue can kill 10. And no, there where tanks. There was a huge unclimbable mountain range around the base. There where auto turrets on the bridge going into the base. And the bow couldn't kill a tank, you would have to shoot them 50 times, and in that time they would have shot you and all of your team mates. Because there is a certain strategy they COULD have used, doesn't mean that people can organize and make that strategy happen. When it comes down to it, it was terribly unbalanced and you know it.

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Drama / Re: Heedicalking's TDM
« on: June 24, 2013, 08:52:28 PM »
This problem can be solved by deleting one brick, and you refuse to do it.

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Drama / Re: Heedicalking's TDM
« on: June 24, 2013, 08:46:05 PM »
planned though, sorry.this is never the case in any of my TDMs. I would like you to point out one TDM where it was "made to win for one side". stop throwing around random stuff and support your points for once.
You must be forgetting the TDM with the indians and the "West" You know, the one where one team had bows and horses and the other had tanks, fully auto shotguns, and a huge base surrounded on all sides by turrets.

12
Drama / Re: Heedicalking's TDM
« on: June 24, 2013, 02:49:36 PM »
you're the one who joined with the alias ''Adolf Riddler''

UH OH, I'VE BEEN FOUND OUT!

13
Drama / Re: Heedicalking's TDM
« on: June 24, 2013, 02:47:36 PM »
you're the one who joined with the alias ''Adolf Riddler''
plus, i was on blue and I didn't even see much gunfire even hitting you guys, I actually used weaponary like lever rifles to shoot Reds

/nosupport
Switch teams to red. I can almost guarantee that you will see my point

14
Drama / Heedicalking's TDM
« on: June 24, 2013, 02:40:45 PM »
Heedicalking has a TDM currently up. In my opinion the server is terrible.

Red = Red island
Blue = Blue island
Green = Main island
Black = Mountain range
Purple = Super OP cannon
Purple lines = Gunfire

If it isn't already obvious there is a major issue with it, and that's the layout of the map. Red is spawnkilled instantly by the cannon, they can barely get to the main island. The cannon also has what seems to be infinite health, because when I threw 6 stick grenades at it, it didn't blow up. I proceeded to shoot it about 20 times with both of the shotguns in my inventory, didn't do anything. Then the person in the cannon realized he was being shot and blown up so he turned the cannon around and killed me in one hit. This happened with the various lucky members of my team mates who could get to the cannon. Heedicalking knows this is an issue, but he refuses to fix it. This map has been up off and on for months and nothing has changed no matter how many times people inform him of the issue.

15
Buy wholesale cocaine and sell it for profit.

The risk of course being felony drug charges.
He already does that

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