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Messages - kura1204

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dude thank you soo much. i was worried people wouldn't understand the beauty. [btw all of you d&d fans a t-rex isn't very far from a dragon or baskalisk.] and a raptor isn't far from a hydralisk [starcraft]

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[transfered from rtb forums [ http://returntoblockland.com/forums/viewtopic.php?p=63696#63696 ]
well that basicly explains it. i was wondering why there isn't more talk or ideas about a program where semi smarter and faster bots [that look like dinosaurs] chase players. and while we are on raptors why not make the tank raptor a t-rex. and remeber raptors hunt in packs and most importantly raptors can open doors. mabey a script that makes them only hunt within a certain range ie sence of smell so they don't charge straight at the player

originally i was thinking jarassic park but also what about a stone age themed set. clubs [bone clubs] turn a bulldozer vehicle into a triceratops so you can destroy buildings with a dinosaur. also what about a turning a plane into a Pterodactyl. or how about a brachiosaurus that you can walk on or ride. I am still learning the code so i am no where near making but still i felt variety is important.

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Suggestions & Requests / better hotkey program
« on: September 19, 2008, 02:02:33 PM »
would it be difficult to make a hotkey selector where it displays a keboard and you apply the hotkeys to it then you can see what keys are un used including ones using ctrl or alt

[kinda like maplestory [forgive me i used to play it]]

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General Discussion / Re: ###(Making ID List)###
« on: September 18, 2008, 03:33:23 PM »
kura1204 6962

5
General Discussion / help me:event and mini-game questions
« on: September 18, 2008, 03:23:21 PM »
1.)how do you create a event on a block that auto activates it's self?
[ie fire missle every x secounds]
             a.events that are every so often checking for a certain trigger or conditional event to activate another ie search for nearest player]
             b. missles fire every so often
                 
Quote
The brick needs to relay itself, with a delay of however many seconds you want. Example:

OnActivate > Self > Firerelay
(Delay 1000) onRelay > Self > FireRelay
onRelay > Self > FireProjectile

Then, after activating it once, go back in to events and remove the first line, so people can't just spam it.
 
Spation
                    works and i could have 1 block activate multiple but then i would still have to cancle the on activate so ...
             c. be able to load it and with minimal activations if any have the process auto start.


2.)how do you end a mini game when a condition is met?
             a. i would prefer not to have to put a event on a block.
             b. i would like to be able to have matches where you play to a score of x there is a winner then you start a new one automaticly

3.)is there a way to have the screen auto display the score as just text not in a gui?

4.)is it possible to make a mod so you can attach events to a mini-game?

5.)can you destroy a block with a rocket and have the blocks above it fall?

i have searched for these answers in the help and other sections and been un able to find them
thanks in advance

consolidated so others can use it for refrence purposes

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Help / Re: event creation questions
« on: September 18, 2008, 03:16:36 PM »
moves post to other forum because i just realized i am in the wrong one

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Help / Re: event creation questions
« on: September 18, 2008, 03:15:18 PM »
that works and i can create a block to activate multiple ones like that but then i still have to remove the code. the idea though is to be able to load a level and have them auto start

[another question]
4.)is it possible to make a mod so you can attach events to a mini-game?

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Help / event creation questions
« on: September 18, 2008, 01:50:28 PM »
1.)how do you create a event on a block that auto activates it's self?
[ie fire missle every x secounds]
             a.events that are every so often checking for a certain trigger or conditional event to activate another ie search for nearest player]
             b. missles fire every so often
2.)how do you end a mini game when a condition is met?
    i would prefer not to have to put a event on a block.
   i would like to be able to have matches where you play to a score of x there is a winner then you start a new one automaticly
3.)is there a way to have the screen auto display the score as just text not in a gui

i have searched for these answers in the help and other sections and been un able to find them
thanks in advance




9
Add-Ons / Re: ToolWand(TW)
« on: September 17, 2008, 07:52:56 PM »
try going to the controls in the menu you have to set a hot key to the gui to pull it up. the light button switches what the tool is and lastly the characters at the end of the tools name in the gui are who has privilages for that tool

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