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Messages - Pirate Peat

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1
Suggestions & Requests / Re: The M95 Sniper Rifle
« on: March 23, 2011, 09:49:12 AM »
Description update:
 A link to a sight making tutorial.   vvv
   http://forum.blockland.us/index.php?topic=147523.0

2
Suggestions & Requests / Re: The M95 Sniper Rifle
« on: March 22, 2011, 04:09:58 PM »
Bu dump

3
Suggestions & Requests / Re: RC-RU (Remote Controlled Retrieval Unit)
« on: March 20, 2011, 01:44:09 AM »
Oh this is something completely different. The sapper is just a boring killer but this has high potential in spy and objective retrieval operations. You sir, have a great idea ;J

4
Suggestions & Requests / Re: The M95 Sniper Rifle
« on: March 19, 2011, 03:41:57 PM »
No, the zoom adjustment script that was used on the AWP and Gravity Cat's new weapons.
The camo is possible. It's just like the Swiss Army Gun. You just have to change the settings before starting a game.in RTB.

5
Suggestions & Requests / Re: RC-RU (Remote Controlled Retrieval Unit)
« on: March 18, 2011, 04:30:14 PM »
I think retrieving items would be cool but I don't think being able to use them would be great :/
I also don't like the flag taking, makes things too easy for enemies.

6
Suggestions & Requests / Re: The M95 Sniper Rifle
« on: March 18, 2011, 04:25:59 PM »
Bu-Bump

7
Zone events are easy to use. I think an Ai that could move around and take houses
would be pretty cool thou.

8
Off Topic / Re: The Weapons Stereotype Thread
« on: March 16, 2011, 01:26:06 AM »
Or the throwing a grenade under a vehicle will kill it. It'll forget up a Snatch Land Rover pretty well but it won't blow the damned thing sky high on fire.

9
Off Topic / Re: The Weapons Stereotype Thread
« on: March 16, 2011, 01:19:48 AM »
Well I meant something like an armoured vehicle.  If you shot a BMD as you do in SpecOps on MW2, you shouldn't be able to destroy it with only one RPG.
You're absolutely right.

10
Off Topic / Re: The Weapons Stereotype Thread
« on: March 16, 2011, 01:13:18 AM »
Now how about the one where any ONE RPG can destroy a vehicle. One shot, one vehicle.
Completely untrue.

11
Suggestions & Requests / Re: The M95 Sniper Rifle
« on: March 15, 2011, 09:53:09 PM »
YES, YES, YEEESS!! This is my favorite sniper rifle.

Cool, more likes = more hope.  :J

12
Suggestions & Requests / Re: The M95 Sniper Rifle
« on: March 15, 2011, 08:10:28 PM »
Bumpity bump

13
Suggestions & Requests / Re: The M95 Sniper Rifle
« on: March 08, 2011, 11:19:06 PM »
We have a Barret rifle already, but I don't think it matches this model and make.
Right. The M82 is the semi-automatic one-shot-kill gun with no animations or ammo system.
It's also very outdated.

14
Suggestions & Requests / Re: The M95 Sniper Rifle
« on: March 08, 2011, 10:42:27 PM »
Nope, it hasn't yet been made.

15
Suggestions & Requests / The M95 Sniper Rifle
« on: March 08, 2011, 10:30:03 PM »
              To go right to the point, I want to have an 8x scope, fully animated 5 round .50 caliber, bolt action sniper rifle with RTB preferences of limited amount of independent ammo (off = unlimited), bullet gravity, instant hit or physical projectile (the physical projectile must be on to allow bullet gravity) and headshot ability.    Easy enough? Here are a couple of picture links:

I am not expecting anything, I'm just asking for a good volunteer that can get the job done without hassle.

Thanks, please consider.

Rerun of the 'want' list in easy peasy bullets :
  • A correct M95 bullpup bolt-action model.
  • Fair animations.
  • Independent ammo system w/ RTB toggle.
  • Multi-camo/color ability on RTB preferences.
  • And the remaining preferences of toggling a physical projectile, bullet gravity, headshot ability and unlimited/limited ammunition.
Sight making tutorial: http://forum.blockland.us/index.php?topic=147523.0

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