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Topics - Lord Furdle

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91
Gallery / Sebulba's Pod Racer (By Furdle)
« on: April 01, 2015, 09:42:07 AM »
Last night I was up till 6am building this, and I really like it, so I thought it needs its own gallery post.
The pole bricks are static shapes created with events (private mod)
If you want to see more awesome Starwars stuff, go to http://forum.blockland.us/index.php?topic=277045.0


You may rate.

92
This server is currently in very early production, a lot of concepts will change over time. Help would be very much appreciated. I've already got lots of support with building, but would very much like some more, especially looking for a coder who would be able to create a mod, I'll currently be using events.
We now have Honno coding for us, also, thanks to everyone for the continued help on the build!



Furdle's Starwars RPG

Years after the fall of Emperor Palatine, the Galaxy still remains partially under the control of the Empire.
Although scattered, the forces of the empire abandoned the Sith to save what is left.
You are born into this era, destined to wipe out the remaining commanders of the Empire, but how you do this is your choice. Making decisions changes your moral alignment, which affects the way the game interacts. Become a bounty hunter, smuggler or force user to bring peace to the Galaxy!

Players will be able to purchase different weapons, items, speeders and clothing based on their class and moral alignment.







Current images is a place holder, but will include the builds pictured.


93
General Discussion / Hunting RPG - Read last post.
« on: March 22, 2015, 08:52:46 PM »

Decided to start on a new RPG as my summer is getting closer, only a few weeks left until I'll be on my summer break.
Gamemode will include a massive map, with areas designed to hunt in. Skinning and collecting from animals will give you cash to purchase building materials and weapons. Weapons will be able to be upgraded. Your own personal hunting huts will be used as storage for more weapons and your animal parts.
Idea is heavily WIP as well with pretty much everything else on the project.
Help would be very much appreciated, PM or post to let me know you're interested.


Weapon upgrades will be linear, you start by purchasing the 'stock' weapon, and adding on parts, each upgrade will increase the butchering capabilities of the weapon. Except gold plated, that stuff is just for $WAG Here is the starting weapon and its upgrades.



OP will be updated later. I know I haven't been active and been able to work on the last project, I've decided to move away from mod-ter for the time being.

94
Off Topic / Need help learning to code - Will pay cash. (C#)
« on: March 15, 2015, 10:01:46 PM »
I am struggling to learn C# for my degree and I'd love to get some outsider help.
Skype tutorials would probably be best, using unity to develop a game. Let me know if you're interested. Discuss pricing later.

95
Off Topic / Prank ideas pls
« on: March 14, 2015, 07:21:55 PM »
So recently we've all started to prank each other. I live in a big student residence area, so houses are all kind of attached to the same building, nobody has got me yet, so its vital that I try and prank everyone so hard that nobody will try it with me.
I've laid down a few pranks so far, looking to know the best ones.
(People generally leave their doors unlocked, so its pretty much access all areas)

Today I put washing up liquid in my friend's toilet, when she flushed her toilet it soaked her floor in bubbles, and the more you flush, the messier it gets.
The other day I put vodka in my friends cough syrup, the day after (when he was hungover) he drank the bottle and came rushing into my house and lost his voice completely.

Please give more ideas.

96
Off Topic / California Colleges - Where's good for computing?
« on: March 07, 2015, 10:33:13 AM »
I'm looking to move to california to finish my degree.
Where's the best colleges which want foreign (British) students? I'm not looking for prestigious colleges, just the opportunity to move out to the west coast.
I'm studying Computer Game Technology and I'm in my first year.

97
Modification Help / Problem with C
« on: February 25, 2015, 11:12:38 AM »
I have a problem with coding with C
I've got a small assignment to create a program to relay a number input to a output displaying the number on separate lines with asterics to represent numbers.
For example, if I input the number 1234 it will show as
4 ****
3 ***
2 **
1 *

Not sure why I'm having a problem with this. Please give me a hand :)
My apologies if this is in the wrong section.

Code: [Select]
#include <stdio.h>
#include <stdlib.h>

int main() {

int n, star;

printf("Enter n");
scan("%d", &n);

while (n > 0)
{
printf("\n%d", n % 10);
star = n % 10;
while (star > 0)
{
printf("*");
star--;
}
printf("n%d\n");
n /= 10;
}

return 0;
}

98
Off Topic / Best songs to get stoned to?
« on: February 05, 2015, 10:38:30 AM »
Need to expand my playlist.
Post your favourite link (with the title/artist in the post)
My current favourite...


https://www.youtube.com/watch?v=_HtQiNH7amA
Kendrick Lamar - Blow My High


99
General Discussion / Best place to look for inspirational photos/diagrams?
« on: February 01, 2015, 07:22:14 PM »
I'm looking to make something, but I need inspiration to help guide me.
Google images is a little too varied and tumblr doesn't really have what I'm looking for.
Anyone have a good website with photos/concept drawings/diagrams?

discuss.

100
General Discussion / Modular Terrain City Scape Guide
« on: January 20, 2015, 10:15:56 PM »
Modular Terrain City Scape Guide

Mod-terrain can be very useful for designing cities. The rate of build expansion is much higher than standard bricks due to the size and lack of detail. However, the lack of detail is not necessarily a bad thing. You can keep the city looking detailed and exiting with mod-terrain by following this guide.
First thing to do is make sure you’re working with the correct texture. If you’re working with a managing host, he/she will tell you the correct texture, if not then usually go for a ‘ramp print’ style. The default one has a little too much glow so I tend to go for something a bit stronger.
Next, you want to get some inspiration. If you already have some inspirational buildings that you’d like to use, great! If not, have a look on google maps. I usually base a city around a real life city, head over to google maps and use street view to find a nice building which will translate well into Blockland. Usually something quite blocky is nice and works well.

If you’re not building directly onto the map, you’ll want to start out by placing 4 64x64 baseplates down, into a square shape. Using mod terrain it’s important to keep your buildings natural to a city’s plan; creating the same square shaped buildings over and over can tend to make a map boring. Mix up the shapes of buildings, add public areas to towns such as parks or plazas.

Now you want to work on getting the right foundation to the building. You want to use this as a plan for the rest of the building, try and keep a 4x grid. Remember to ALWAYS conserve bricks. A 4x cube is the same height as an 8 ½ cube or a 16 ¼ cube.
When I first used mod terrain, I noticed a horrible glitch, where the 4x bricks can be built inside the standard mod terrain pack (this was very annoying as I couldn’t build all my maps in one big zone) however, we can use this glitch to our benefit and fill gaps in which are smaller than 4x.
When constructing walls, always remember to indent. Nobody wants to see some ugly flat faced buildings. Always indent. This may result in having to use the above method of filling gaps, but your build will look much nicer.

When placing windows, indent them a stud and colour them different to the walls, this tends to make the windows stand out more.
When adding a roof to your building, if you’ve indented your walls a lot you may not be able to easily get a flat roof. Adding an 8x ¼ layer of bricks to the top of your roof will make a stylish and easily coverable feature to your roof. I recommend then adding blocks to represent ventilation units.

I may update this guide later on (I will probably add photos tomorrow)
Let me know if you need any help, PM me or reply here. Hope you find this guide useful.



MOD TERRAIN RESOURCE LINKS

Furdle’s Solitude Modular Terrain Apocalyptic City
http://forum.blockland.us/index.php?topic=272573.0

Furdle’s Modular Terrain Grand Theft Auto
http://forum.blockland.us/index.php?topic=265279.0

GSF Mod Terrain MegaThread Download Page
http://forum.blockland.us/index.php?topic=187620.0



101
Off Topic / Is there a place I can check if my ports are open?
« on: January 18, 2015, 08:45:41 AM »
I live permanently in an accommodation for students, and to get my ports forwarded over my NAT 3 network type, I have to put a request through my landlord so it can be forwarded. I put the request through a few days ago and I was wondering if there's any way I can check if these ports are open yet?

102
Off Topic / NEED A GRAPHIC DESIGNER - WILL PAY $$$$
« on: January 16, 2015, 06:20:40 PM »
I work in a bar, and we're doing a promotion for new drinks.
I need someone who's very familiar with photoshop to create a 2 sided A2 flyer for the drink promotion.
My boss has asked me specially (as he would rather not go for a professional graphic artist) to create these flyers.
Will pay USD$ for the design, via paypal.
I can send examples of artwork.
Let me know if you're interested. Would like to see past work. PM me.

103
Games / New to The Crew - anyone wanna play?
« on: January 14, 2015, 03:59:14 PM »
Title.

104
General Discussion / Furdle's Solitude. Progress!
« on: January 01, 2015, 08:55:20 PM »
Previous topic
http://forum.blockland.us/index.php?topic=265279.0



Thanks Nixton for the awesome logo!

After the success of my Grand Theft Auto project, I've decided to start on Solitude. Currently requesting help (Code/Build/Digital Art/Modelling). Enquire within.
A fresh build is being produced by myself, with the help of friends. The style will be similar to the GTA server, however this time it'll be much more detailed. I plan to make most of the buildings with interiors/half interior.
A new mod is being produced, will include parts from Grand Theft Auto, however this is more about survival. A reputation system will be implemented, good players will gain rewards whilst negative players will not have access to these generated rewards. Reputation will also be represented by the player's name colour.



After the endless rioting in the city streets, and the large governmental-lead genocide, the city is left desolated. Grouping together and scavenging for materials is the only way to stay safe in the war-torn city. Collecting currency or bartering items might be your only hope in survival. (Description to be continued)


Images
-Coming Soon-


Contributors (Alphabetical Order)
Furdle
Nixton
Siba



Update log

Pre-Alpha




Hosting a server that can handle the gamemode is expensive! Please help us out and donate below. All the money goes directly to Tokerovin the server host. He's letting me use his private service for free, so please consider donating if you enjoy the game!




105
Games / G2A - How does it work? Is it good?
« on: November 26, 2014, 10:50:03 AM »
Has anyone used the website G2A to buy games before? I heard about it the other day but not sure if its safe/legal/good?

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