Author Topic: stopSound and/or setMusic client/minigame events.  (Read 1562 times)

couldn't you stop the music from looping, turn it from a music file into a sound file, and then just play the sound to the client on a loop? you wouldn't be able to stop it immediatly, but it'll stop once the song is done :D

I don't think a client side and server side mod is the best way to do it. If I were requested to download it, I wouldn't because of it's lack of features.


couldn't you stop the music from looping, turn it from a music file into a sound file, and then just play the sound to the client on a loop? you wouldn't be able to stop it immediatly, but it'll stop once the song is done :D
What.
That's more inconvenient than hoping they'll download it.



I don't think a client side and server side mod is the best way to do it. If I were requested to download it, I wouldn't because of it's lack of features.
Oh no, you don't want to download a 1.9 KB file that you don't even ever have to look at again because it lacks features.



whoops ninja

Forgot to test it without the advanced music player.

K it's done and all tested and what not.

http://dl.dropbox.com/u/13108367/System_2DMusic.zip

If you have the advanced music player, and want to listen to it instead of the host's crap, there's a bind for that.

What.
That's more inconvenient than hoping they'll download it.
pretty much, unless the song is segmented, and so it breaks it up each second, and when you call the song play event, it automaticaly sends the sound playing action each second with the new peice? then it would be shorter than the whole song i guess

pretty much, unless the song is segmented, and so it breaks it up each second, and when you call the song play event, it automaticaly sends the sound playing action each second with the new peice? then it would be shorter than the whole song i guess
Even slight lag would cause the song to be unenjoyable that way.

true, true, unless you can tell the client to have a delay, although then that would need client sided code, right?

true, true, unless you can tell the client to have a delay, although then that would need client sided code, right?
Correct, which then we come back to what I already made and posted.

Because if you're going to have any client code at all, you might as well make it the best you can.