couldn't you stop the music from looping, turn it from a music file into a sound file, and then just play the sound to the client on a loop? you wouldn't be able to stop it immediatly, but it'll stop once the song is done :D
I don't think a client side and server side mod is the best way to do it. If I were requested to download it, I wouldn't because of it's lack of features.
What.That's more inconvenient than hoping they'll download it.
pretty much, unless the song is segmented, and so it breaks it up each second, and when you call the song play event, it automaticaly sends the sound playing action each second with the new peice? then it would be shorter than the whole song i guess
true, true, unless you can tell the client to have a delay, although then that would need client sided code, right?
chrono i will suck your richard.