Author Topic: Player>SpawnItem  (Read 1152 times)

Could someone make an event that does the below?
Code: [Select]
1. [ ] OnActivate>Player>SpawnItem> [X] [Y] [Z] [Gun]
« Last Edit: August 20, 2011, 10:27:16 PM by jes00 »

1: You mean throwItem or tossItem.
2: The numbers should be XYZ since "forward" is relative.

There's already a default event for this.
I may be mistaken.

There's already a default event for this.
I may be mistaken.
You are mistaken.
1: You mean throwItem or tossItem.
2: The numbers should be XYZ since "forward" is relative.
1. No I don't because the player would not be loosing the item, there would be an item spawning from the player.
2. Fixed.

What use would this have?

What use would this have?
Code: [Select]
1. [ ] OnBotDeath>Bot>SpawnItem> [X] [Y] [Z] [Sword]

Ah for RPG's and stuff now i understand /support


Code: [Select]
1. [ ] OnBotDeath>Bot>SpawnItem> [X] [Y] [Z] [Sword]
Couldn't you just have it add an item to the player?

Couldn't you just have it add an item to the player?
I could, but that would not be as good.

/support but it should also have the option of spawning a "random" item in your list of items.

but it should also have the option of spawning a "random" item in your list of items.
You could do that with vce.