Author Topic: Side Scrolling Player  (Read 2030 times)

Rotate playertype and change controlls?

MeltingPlastic had a Top-down TDM up. Except no one was on it. The camera was fixed straight up from the player.
You can only rotate the camera on the up-down axis. You can't rotate it sideways. Stupid Torque limitations.

You can rotate the camera on the Z axis client-sided. Maybe some server+client mod? Although, that would let the client bypass it (not implying they couldn't before).

I suggest a bigger Search button, with animated lights flickering around it.

OP, you have no idea how much this is suggested every few weeks.

I suggest a bigger Search button, with animated lights flickering around it.

OP, you have no idea how much this is suggested every few weeks.

Read page 1 next time.

I might be able to do this with the DSQ Tweaker program I bought, just rotate the eye joint by 90 and use script to move it left and right, I've been having a problem with the key, however, so I have to wait untill thats fixed

Actually.......look at the post above you

I'm going to attempt this

It seems the program is unable to rotate un-animated bones after further investigation

nevermind

Ahem?
Rotate playertype and change controlls?

Edit: 2000th post.
« Last Edit: January 07, 2012, 12:55:31 AM by SWAT One »

Read page 1 next time.


Too bad I already did before posting.


Read page 1 next time.
He was referring to the fact that this is requested very often not trying to help OP to find this add-on which does not exist.

You can rotate the camera on the Z axis client-sided. Maybe some server+client mod? Although, that would let the client bypass it (not implying they couldn't before).

This apparently doesn't rotate around the player, but rotate "backwards and to the right".
« Last Edit: January 07, 2012, 07:03:48 AM by Port »

I'm pretty sure I figured out how to make it. I'll report my findings.

The other issue apart from the camera is the movement. Even if you set the sideways movement speed to zero it can still move diagonally. (like that player type posted earlier)

I was just going to make it myself, but I kinda hate making playertypes now, so I'll just say my thoughts.

You know when you use the horse, it mounts the default model to it? What if the horse was invisible? What if, instead of using the sit animation while mounted, the default model's animation changes based on how the "invisible horse" moved?

Do you see where I'm going with this?