Author Topic: [REQUEST] Please stop suggesting Blockland on new engines/consoles  (Read 4666 times)

i feel sorry for brian smathers

he's faced up against a wall of solidified plasmatic stupid that never dies and just keeps coming back worse than before

...


In light of it being requested on Android I have two things to say:

First and foremost, forget SAKE

Secondly:
Dear sir or madame,

If you are thinking about requesting that Blockland is ported to another system, such as the XBox 360/PS3, Wii, tablets or smartphones, or anything else which does not, generally speaking, use a mouse and keyboard, I would like you to take into consideration the following:
  • Firstly, how is the game going to be controlled? Remember, you must take into account brick placement/movement, character movement, jumping, jetting, cycling tools, paints and brick selections, using the brick menu;
  • Secondly, what barriers stand in the way of distribution to these platforms; is there a manufacturer-controlled "App" store (app is not a loving word but that's another maggot-ridden corpse in the vast, bloody lake of my rants), is Badspot still able to deploy updates via his own system, is there any revenue splitting or 'taxing' going on;
  • Third and finally, can this version of TGE be ported to this other platform?

Now, if you are too dim to answer even one of these questions with a decent answer, do not post and probably go read a book or something, jesus. But out of mercy, I will answer one question for you; the answer to question number three is no. No code is interchangeable. Every single thing, from player movement, the entire server-client ghosting system and prediction, brick rendering, the UI and physics will have to be remade. This isn't necessarily a bad thing, but it is a lot of effort, and Blockland only totes a userbase of some ~30,000 after several years. Even with some mainstream coverage I couldn't see that growing too much if it hasn't already.

Essentially, this means that to port Blockland to another platform, the entire game needs to be reconsidered not only from a technical but also from a user standpoint, ie how you will actually play the game. Then there's licensing of appropriate technology or time and expense to write your own plus the actual time taken to adapt to those tools and make the game itself, and modding would at best be taken to an entire different language and at worst not be included. It's never going to be worth it.

So next time you're thinking how awesome you expect Blockland would be on your Call of Duty SPECIAL EDITION XBox 360noscope, stop thinking immediately.

- Your buddy, M.

P.S. @garrynewman: Playing THPS2 on the iPhone is like trying to undo a bra with your feet
The point this illustrates is that even if you would like something on something else that doesn't mean it will work. My entire post in a tweet, basically.

P.P.S. If you do post, I hope you loving choke on it.
« Last Edit: May 19, 2012, 06:20:17 AM by M »



NOT
LETTING
THIS
DIE
Just ignore the posts their not hurting anyone else.

Heck maybe one day Badspot might just decide to port Blockland to a console if he ever gives Blockland a torque upgrade.

Just ignore the posts their not hurting anyone else.

Heck maybe one day Badspot might just decide to port Blockland to a console if he ever gives Blockland a torque upgrade.
You just missed the entire point of this thread



My skull is too thick! Urrrgh! BL should be on consoles! lol! I am kidding.
You are right, Blockland is still in production to get too popular, it wouldn't be able to have a console game. Not enough money I think? How much money does Eric get every day?

You just missed the entire point of this thread
I read the whole thread, but really I don't find it an issue with people asking for ports to other consoles, some people have managed to port v0002 to other consoles, and don't you remember Blockland Portable Alpha, yea it was bad but it could have been better!

Blockland is still in production to get too popular, it wouldn't be able to have a console game. Not enough money I think?
This has nothing to do with it. A licence doesn't cost that much.

STOP IT!
We have made this clear. CLEARER THAN LIFE ITSELF.
Blockland was made on TGE 1.3.2 because Badspot decided it was a good idea, not because it was the new cool thing. Blockland wasn't made for complex rendering and super mega stuff. It's a brick building game, get that through your thick skulls.

If Badspot wanted to upgade Blockland to a new engine he would have done so a long time ago. But he doesn't because he knows that if he wants something from an engine he can just recreate it.
Torque3D is not for Blockland. Why you might ask? Because there is no use for it. If Badspot wanted to use the rendering code to make rendering better, he would have done it. If he wanted new physics, cloth physics, or any of that junk, he can just buy the engine rip the code out and add it in.
But remember: this is blockland the game where you build stuff with cubes with textures. Not Blockland the game where you see super mega realistic physics and have super awesome cloth for no apparently reason. Other engines would require such intense remakes of already existing code, there would be no point.

It is on the PSP though, the old PSP though. Not the new PSP.
Go on youtube and look up "Blockland on PSP" and then just find some video with
a guy playing Blockland on it. I will get the old PSP just for Blockland  :cookieMonster:

Also, Blockland is not going on any other consoles. First of all it stands that it would need to go to a new engine. Second of all there is simply not enough buttons to satisfy Blockland's needs. Third of all the entire Add-On system would go to hell because Sony/Microsoft have such tight pussies. It wouldn't even be fun on a different console. If you want Blockland so badly on such a big screen, learn how to plug a cable into your TV from your computer, it's really not that hard.

TL;DR: I may have gotten the version wrong in the first paragraph or something, made a few types or something. Though lets cut it down to a few points
1) Blockland is not going to change enginges
2) Blockland is not going to any other consoles
3) Blockland is not going to T3D, keep dreaming friends.

Please stop making these handicapped topics, they don't help anyone. We know you want it to be on T3D/Source/PS3/CryEngine/Xbox/Wii/PSP/PSVita, but it isn't going to happen. So sorry but it simply isn't going to happen. Understand that.

STOP IT!
We have made this clear. CLEARER THAN LIFE ITSELF.
Blockland was made on TGE 1.3.2 because Badspot decided it was a good idea, not because it was the new cool thing. Blockland wasn't made for complex rendering and super mega stuff. It's a brick building game, get that through your thick skulls.

If Badspot wanted to upgade Blockland to a new engine he would have done so a long time ago. But he doesn't because he knows that if he wants something from an engine he can just recreate it.
Torque3D is not for Blockland. Why you might ask? Because there is no use for it. If Badspot wanted to use the rendering code to make rendering better, he would have done it. If he wanted new physics, cloth physics, or any of that junk, he can just buy the engine rip the code out and add it in.
But remember: this is blockland the game where you build stuff with cubes with textures. Not Blockland the game where you see super mega realistic physics and have super awesome cloth for no apparently reason. Other engines would require such intense remakes of already existing code, there would be no point.

Also, Blockland is not going on any other consoles. First of all it stands that it would need to go to a new engine. Second of all there is simply not enough buttons to satisfy Blockland's needs. Third of all the entire Add-On system would go to hell because Sony/Microsoft have such tight pussies. It wouldn't even be fun on a different console. If you want Blockland so badly on such a big screen, learn how to plug a cable into your TV from your computer, it's really not that hard.

TL;DR: I may have gotten the version wrong in the first paragraph or something, made a few types or something. Though lets cut it down to a few points
1) Blockland is not going to change enginges
2) Blockland is not going to any other consoles
3) Blockland is not going to T3D, keep dreaming friends.

Please stop making these handicapped topics, they don't help anyone. We know you want it to be on T3D/Source/PS3/CryEngine/Xbox/Wii/PSP/PSVita, but it isn't going to happen. So sorry but it simply isn't going to happen. Understand that.

Blockland: Portable Alpha 2 is the Blockland PSP game..Duh!


Blockland: Portable Alpha 2
Is fan-made and nowhere near a full-featured game