Author Topic: [Suggestion]-Brick Groups  (Read 2538 times)

I don't quite see
Is it that I didn't explain that it wasn't actually a name?
It acts exactly like a name, as you said.
I'm pretty sure he's asking what the difference is between this and a second name. Which is no difference whatsoever.

Oh, I thought he didn't see the point.
My bad, thank you!

Brick names function as brick groups for what you want.

Example:

Brick A is named richards
Brick B is named richards

Event brick C with
onActivate>NamedBrick[richards]>setColor

Bricks A and B are now red.

Brick names function as brick groups for what you want.

Example:

Brick A is named richards
Brick B is named richards

Event brick C with
onActivate>NamedBrick[richards]>setColor

Bricks A and B are now red.
There is absolutly no difference other than bypassing the schedule

Okay hold on, your all kind of not understanding,

Let's say we have a wall of 1x1x1 bricks that is 6 blocks high 1 block thick and 8 blocks wide

Name the first 4 columns [First]
Name the last 4 columns [Last]
Then name the 4 columns in the middle with the brick group [Middle]

It saves a couple of events if you need to activate different parts of the wall with one brick

Brick names function as brick groups for what you want.

Example:

Brick A is named richards
Brick B is named richards

Event brick C with
onActivate>NamedBrick[richards]>setColor

Bricks A and B are now red.
Yeah, except now you can't target A or B individually. You have to always target both of them.

I dont really get the point of this, you still have to go and name every brick again, or name one brick and dup it, but that would be the same as just having "Brick Name".

I don't understand how people don't get the point of this.

Let's say we have about... 5 bricks.

Brick 1
Name: A
Groups: Left, Game

Brick 2
Name: B
Groups: Left, Middle, Game

Brick 3
Name: C
Groups: Middle, Game

Brick 4
Name: D
Groups: Right, Middle, Game

Brick 5
Name: E
Groups: Right, Game

This way, when you do:
OnActivate -> BrickGroup: Right -> FireRelay
Only brick 4 and 5 are affected, and you can still do:
OnActivate -> BrickGroup: Game -> setEventEnabled -> [0 1 2 3 4] [/]
to affect all bricks, while still being able to do:
OnActivate -> NamedBrick: B -> setColor -> <Red>
to target a single brick.

I don't understand how people don't get the point of this.

Let's say we have about... 5 bricks.

Brick 1
Name: A
Groups: Left, Game

Brick 2
Name: B
Groups: Left, Middle, Game

Brick 3
Name: C
Groups: Middle, Game

Brick 4
Name: D
Groups: Right, Middle, Game

Brick 5
Name: E
Groups: Right, Game

This way, when you do:
OnActivate -> BrickGroup: Right -> FireRelay
Only brick 4 and 5 are affected, and you can still do:
OnActivate -> BrickGroup: Game -> setEventEnabled -> [0 1 2 3 4] [/]
to affect all bricks, while still being able to do:
OnActivate -> NamedBrick: B -> setColor -> <Red>
to target a single brick.
Noww it makes sense

I don't understand how people don't get the point of this.

Let's say we have about... 5 bricks.

Brick 1
Name: A
Groups: Left, Game

Brick 2
Name: B
Groups: Left, Middle, Game

Brick 3
Name: C
Groups: Middle, Game

Brick 4
Name: D
Groups: Right, Middle, Game

Brick 5
Name: E
Groups: Right, Game

This way, when you do:
OnActivate -> BrickGroup: Right -> FireRelay
Only brick 4 and 5 are affected, and you can still do:
OnActivate -> BrickGroup: Game -> setEventEnabled -> [0 1 2 3 4] [/]
to affect all bricks, while still being able to do:
OnActivate -> NamedBrick: B -> setColor -> <Red>
to target a single brick.

Thank you Chrono for saying what I was attempting to say.
Do you mind if I quote you in the OP?

I don't understand how you don't get the point of this.


Since this is a gui edit as well as a server event mod, wouldn't this require a client as well as a server?

Since this is a gui edit as well as a server event mod, wouldn't this require a client as well as a server?
This whole this thing would probably require Badspot adding some features, since brick names are implemented in such a specific way. There are probably workarounds, but those are more annoying and complicated than they should be.

I would think that you could add properties for bricks, but you're probably right.
I personally think it would make a great addition to the game.