I don't understand how people don't get the point of this.
Let's say we have about... 5 bricks.
Brick 1
Name: A
Groups: Left, Game
Brick 2
Name: B
Groups: Left, Middle, Game
Brick 3
Name: C
Groups: Middle, Game
Brick 4
Name: D
Groups: Right, Middle, Game
Brick 5
Name: E
Groups: Right, Game
This way, when you do:
OnActivate -> BrickGroup: Right -> FireRelay
Only brick 4 and 5 are affected, and you can still do:
OnActivate -> BrickGroup: Game -> setEventEnabled -> [0 1 2 3 4] [/]
to affect all bricks, while still being able to do:
OnActivate -> NamedBrick: B -> setColor -> <Red>
to target a single brick.