Author Topic: No Crouch & Jump player  (Read 908 times)

I just really need this addon, so when people are at my tdm, they don't go ''HUR HUR HUR i D0DGE BULLET BY JUMP AND CROUCH FTW!11!!one!''


I made a no crouch player but some of the animations don't work for some reason.

Crouching sets all damage taken to be 2x I think ever since a few versions ago.

how would they get over walls
you should just use a playertype that has a delay in jumping + crouching

Can't you just parent armor::ontrigger to do nothing

Crouching sets all damage taken to be 2x I think ever since a few versions ago.
Since always.

Can't you just parent armor::ontrigger to do nothing
No, because that function isn't what makes the player crouch. It's just a callback.

Since always.
No, because that function isn't what makes the player crouch. It's just a callback.
Ah okey

Crouching sets all damage taken to be 2x I think ever since a few versions ago.
But that doesn't matter if they're not getting hit.

Make the players crouching bounding box the same size as the standing one

the player will still play the animation; but his size won't change

that's really the best you're gonna get

This would be so useful in my boxing server. People crouching is so much of a problem, although the arena is built so you can't jump.

Crouching sets all damage taken to be 2x I think ever since a few versions ago.
good for BL

This would be so useful in my boxing server. People crouching is so much of a problem, although the arena is built so you can't jump.
Then there is no dodging in your arena, and people do crouch and stuff or dodge others' fist in actual boxing
how would they get over walls
you should just use a playertype that has a delay in jumping + crouching
That's the point, so glitches would die if you use this playertype on flat maps, and people don't go dodging bullets, like I said, I'm using this for my TDM Nuketown and actually jumping in blackops during multiplayer is not a good idea since you jump so low after you jumped once or twice
« Last Edit: September 01, 2012, 11:42:12 PM by WhatTheEff._. »