This would be so useful in my boxing server. People crouching is so much of a problem, although the arena is built so you can't jump.
Then there is no dodging in your arena, and people do crouch and stuff or dodge others' fist in actual boxing
how would they get over walls
you should just use a playertype that has a delay in jumping + crouching
That's the point, so glitches would die if you use this playertype on flat maps, and people don't go dodging bullets, like I said, I'm using this for my TDM Nuketown and actually jumping in blackops during multiplayer is not a good idea since you jump so low after you jumped once or twice