Author Topic: texture support/RGB colorshift settings for specularity of models  (Read 1376 times)

just as the title suggests; i'd like a way to change the color of the specularity of a model. not only will this allow for more variety in appearance of shining materials, but it would also then of course be possible to make matte materials, such as wood. i have literally no idea how this would be set up, both on the part of the engine modifications necessary and on the part of modelers getting it to work on their model, but i think it should be perfectly possible with a little work.
any ideas for how in particular this would be set up would be appreciated, though that'd be assuming baddy ever sees this in the first place.

It's possible, but it would require a major engine modification, with every reflective surface forcing the scene to render twice or more.

In other words it's been considered in the past, but it's not worth the effort.

What about a spray can-like tool that changes the sharpness of the border between sides of bricks, I think this may create the look we have wanted.  A more smooth-shaded like brick would look more matte than a sharply contrasted brick.

uh
what
how does that even make sense

uh
what
how does that even make sense

The Glow FX gets rid of the border texture of the brick by increasing the contrast of the brick.  If a tool were to be made to vary this contrast, different textures could be made because of how the bricks look.

@ipquarx it doesn't need to be a mirror, just have a light flare at certain parts. This is not unlike the sun flare observed on bricks with min shaders

@gen what the actual forget are you smoking, he didn't mention a single thing about bricks, this is not for bricks, almost anything you say about bricks is irrelevant

Is he not talking about creating different textures for bricks, such as matte and metallic, by changing the contrast and brightness of the brick using a tool?

Is he not talking about creating different textures for bricks, such as matte and metallic, by changing the contrast and brightness of the brick using a tool?

He's talking about changing the behavior/appearance of specular highlights, not modifying brick textures in-game.