just as the title suggests; i'd like a way to change the color of the specularity of a model. not only will this allow for more variety in appearance of shining materials, but it would also then of course be possible to make matte materials, such as wood. i have literally no idea how this would be set up, both on the part of the engine modifications necessary and on the part of modelers getting it to work on their model, but i think it should be perfectly possible with a little work.
any ideas for how in particular this would be set up would be appreciated, though that'd be assuming baddy ever sees this in the first place.