Author Topic: topic.delete();  (Read 2401 times)

you said something about static shapes and then made a statement about the usefulness of maps

then you explained how maps are useful because they can have 2d ambient sounds

i don't???????
Fine, remove the word 'Even' from the sentence.

Fine, remove the word 'Even' from the sentence.
that makes it make even less sense

that makes it make even less sense
I seriously can't see what's wrong with that sentence.

I seriously can't see what's wrong with that sentence.
it's a possibility my reading comprehension skill isn't very good atm

sry boss

lol what

you made two points in the same sentence and then the sentence explaining the latter point was unrelated to the first one
he was trying to say that even if it were a bit laggier, it would be worth the trade-off for the extra features.

he was trying to say that even if it were a bit laggier, it would be worth the trade-off for the extra features.
I wouldn't even call it a trade-off.
If you don't want there to be any static shapes, don't use them.

he was trying to say that even if it were a bit laggier, it would be worth the trade-off for the extra features.
the extra feature he listed i'm pretty sure is not a property of staticshapes so it's completely irrelevant

Someone figured out that on dedicated servers short- and long-ranged music bricks can play stereo sound.

Someone figured out that on dedicated servers short- and long-ranged music bricks can play stereo sound.
me

Someone figured out that on dedicated servers short- and long-ranged music bricks can play stereo sound.
Using AudioEmitters, you can loop .wav sounds included in the map folder that can reach up to 10,000k the long range music bricks. You can also adjust volume and reference distance, etc.



Since the trees are dts could you make them and item so you can plant a brick and place them where you want? also for turning.

not trying to be annoying, but what are static shapes? are they models or something?

lol you guys
This tutorial is outdated